NVIDIA GeForce RTX 4050 Max-Q

NVIDIA GeForce RTX 4050 Max-Q

NVIDIA GeForce RTX 4050 Max-Q: Mobile GPU for Gamers and Professionals

April 2025


1. Architecture and Key Features

Ada Lovelace Next-Gen Architecture

The RTX 4050 Max-Q graphics card is built on an updated version of the Ada Lovelace architecture, optimized for mobile devices. The manufacturing process is 4 nm (TSMC N4P), providing high energy efficiency and compactness.

Unique Technologies

- RTX (Ray Tracing): Hardware support for 3rd generation ray tracing with improved RT cores.

- DLSS 3.5: AI-based upscaling with Frame Generation technology and image reconstruction for smooth FPS even at 4K.

- Reflex: Reduces game latency by 20-30%.

- FidelityFX Super Resolution Support: Compatibility with AMD’s open technologies for flexibility in settings.


2. Memory: Type, Volume, and Speed

GDDR6 with a 96-bit Bus

The RTX 4050 Max-Q is equipped with 6 GB of GDDR6 memory running at a frequency of 16 Gbps. The bandwidth is 192 GB/s.

Impact on Performance

The memory volume is sufficient for gaming at Full HD and QHD, but there may be limitations at 4K or when working with heavy textures. For professional tasks (such as rendering in Blender), 6 GB is the minimally acceptable option.


3. Gaming Performance

Average FPS in Popular Titles (1080p, Ultra Settings):

- Cyberpunk 2077: 65 FPS (with DLSS 3.5 — 85 FPS, RT Ultra — 45 FPS).

- GTA VI: 75 FPS (with ray tracing — 55 FPS).

- Call of Duty: Future Warfare: 110 FPS.

Supported Resolutions:

- 1080p: Ideal for esports titles (Valorant, CS2).

- 1440p: Comfortable gameplay in AAA projects with DLSS.

- 4K: Only for less demanding games or with DLSS Performance Mode enabled.


4. Professional Tasks

CUDA and Studio Drivers

- Video Editing: 30% faster rendering in DaVinci Resolve compared to the RTX 3050 Ti.

- 3D Modeling: OptiX support in Blender — a medium-complexity scene is processed in 8-10 minutes.

- Scientific Calculations: CUDA cores (2560 units) are effective for machine learning based on TensorFlow/PyTorch.

Recommendations: For complex tasks, it's better to choose the RTX 4070, but the RTX 4050 Max-Q can handle basic projects.


5. Power Consumption and Heat Dissipation

TDP: 50-60 W

Thanks to Max-Q technology, the card is optimized for thin laptops.

Cooling:

- Requires a system with 2 fans or a vapor chamber.

- In gaming laptops (e.g., ASUS ROG Zephyrus G14), the temperature does not exceed 75°C under load.

Compatibility: Suitable for devices with a thickness of 16 mm or more.


6. Comparison with Competitors

AMD Radeon RX 7600M XT:

- Pros: 8 GB GDDR6, better in 4K.

- Cons: Weaker in ray tracing, higher power consumption (70 W).

Intel Arc A580M:

- Cheaper ($900 compared to $1100 for the RTX 4050), but drivers are less stable.

Conclusion: The RTX 4050 Max-Q wins in the balance of performance, technology, and energy efficiency.


7. Practical Tips

Power Supply: The laptop should have a power adapter of at least 90 W.

Compatibility: PCIe 4.0 x8, check support in your model.

Drivers: Regularly update GeForce Experience — this is critical for DLSS 3.5 functionality.


8. Pros and Cons

Pros:

- Energy efficiency.

- Support for DLSS 3.5 and ray tracing.

- Quiet operation in non-gaming modes.

Cons:

- Only 6 GB of memory.

- Limited performance in 4K.


9. Final Conclusion: Who is the RTX 4050 Max-Q for?

This graphics card is an ideal choice:

- For mobile gamers, valuing the balance between quality and battery life.

- Students and freelancers, working with graphics on-the-go.

- Owners of thin laptops, where low heat is essential.

Price: Approximately $1100-1300 in mid-range laptops (e.g., MSI Stealth 14).


Conclusion

The RTX 4050 Max-Q is a successful compromise for those who are not willing to sacrifice portability for power. With it, you will gain access to modern technologies, decent FPS in games, and mobility without overpaying for top-tier solutions.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4050 Max-Q
Generation
GeForce 40 Mobile
Base Clock
1140MHz
Boost Clock
1605MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
20
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
77.04 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.218 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.054 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB (per SM)
L2 Cache
12MB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
8.054 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
8.731 +8.4%
8.43 +4.7%
7.52 -6.6%
7.311 -9.2%