AMD Radeon RX 6600S

AMD Radeon RX 6600S

About GPU

The AMD Radeon RX 6600S is a solid mid-range GPU from AMD, offering good performance for its price point. The mobile platform gives it flexibility in terms of usage, whether it's for gaming, content creation, or general use. With a base clock of 1700MHz and a boost clock of 2000MHz, the RX 6600S delivers smooth and consistent performance, even under heavy load. The 4GB of GDDR6 memory and a memory clock of 1750MHz further contribute to its capabilities, allowing for fast and responsive gaming and multitasking. The 1792 shading units and 2MB of L2 cache enable the GPU to handle complex graphics tasks with ease, making it a suitable choice for both gaming and professional applications. The 80W TDP ensures that it operates efficiently without consuming excessive power or generating unnecessary heat. In terms of performance, the RX 6600S is capable of delivering a theoretical performance of 7.168 TFLOPS, which translates to smooth gameplay and reliable rendering for content creation tasks. Overall, the AMD Radeon RX 6600S is a solid choice for those looking for a mid-range GPU that offers good performance, efficiency, and versatility. Whether you're a gamer, content creator, or professional user, the RX 6600S is a GPU worth considering for your next build or upgrade.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6600S
Generation
Mobility Radeon
Base Clock
1700MHz
Boost Clock
2000MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
128.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.34 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
448.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.311 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
7.311 TFLOPS
Blender
Score
1033
OpenCL
Score
66774

Compared to Other GPU

FP32 (float) / TFLOPS
8.054 +10.2%
7.52 +2.9%
6.909 -5.5%
Blender
6412 +520.7%
2476 +139.7%
179 -82.7%
OpenCL
149948 +124.6%
97007 +45.3%
46389 -30.5%
27418 -58.9%