NVIDIA GeForce RTX 2060 SUPER

NVIDIA GeForce RTX 2060 SUPER

About GPU

The NVIDIA GeForce RTX 2060 SUPER GPU is a powerhouse for desktop gaming, offering impressive performance and stunning visuals. With a base clock of 1470MHz and a boost clock of 1650MHz, this GPU ensures smooth gameplay and high frame rates even in the most demanding titles. Equipped with 8GB of GDDR6 memory and a memory clock of 1750MHz, the RTX 2060 SUPER delivers fast and responsive performance, making it ideal for both gaming and content creation. With 2176 shading units and 4MB of L2 cache, this GPU is capable of handling complex graphics tasks with ease. One of the most impressive aspects of the RTX 2060 SUPER is its efficiency, with a TDP of 175W. Despite its high performance capabilities, this GPU runs relatively cool and consumes less power compared to previous generations. In terms of real-world performance, the RTX 2060 SUPER excels in various benchmarks. In 3DMark Time Spy, it scores an impressive 8651, showcasing its ability to handle modern gaming workloads. In popular titles such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, the RTX 2060 SUPER delivers outstanding frame rates at 1080p resolution, making it a great choice for high-refresh-rate gaming monitors. Overall, the NVIDIA GeForce RTX 2060 SUPER is a fantastic choice for gamers and content creators looking for a high-performance GPU that offers excellent value for money. Its impressive specs, efficient power consumption, and stellar real-world performance make it a top contender in the mid-range GPU market.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2019
Model Name
GeForce RTX 2060 SUPER
Generation
GeForce 20
Base Clock
1470MHz
Boost Clock
1650MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
34
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.037 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
35 fps
Shadow of the Tomb Raider 1440p
Score
65 fps
Shadow of the Tomb Raider 1080p
Score
90 fps
Cyberpunk 2077 2160p
Score
30 fps
Cyberpunk 2077 1440p
Score
37 fps
Cyberpunk 2077 1080p
Score
52 fps
Battlefield 5 2160p
Score
47 fps
Battlefield 5 1440p
Score
92 fps
Battlefield 5 1080p
Score
124 fps
GTA 5 2160p
Score
62 fps
GTA 5 1440p
Score
88 fps
GTA 5 1080p
Score
171 fps
FP32 (float)
Score
7.037 TFLOPS
3DMark Time Spy
Score
8478
Blender
Score
2496
OctaneBench
Score
229
Vulkan
Score
84792
OpenCL
Score
90580

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +28.6%
24 -31.4%
10 -71.4%
Shadow of the Tomb Raider 1440p / fps
44 -32.3%
20 -69.2%
Shadow of the Tomb Raider 1080p / fps
165 +83.3%
31 -65.6%
Cyberpunk 2077 2160p / fps
67 +123.3%
37 +23.3%
8 -73.3%
Cyberpunk 2077 1440p / fps
79 +113.5%
11 -70.3%
Cyberpunk 2077 1080p / fps
127 +144.2%
55 +5.8%
Battlefield 5 2160p / fps
38 -19.1%
26 -44.7%
Battlefield 5 1440p / fps
124 +34.8%
103 +12%
50 -45.7%
Battlefield 5 1080p / fps
141 +13.7%
68 -45.2%
GTA 5 2160p / fps
146 +135.5%
68 +9.7%
27 -56.5%
GTA 5 1440p / fps
177 +101.1%
110 +25%
68 -22.7%
GTA 5 1080p / fps
231 +35.1%
176 +2.9%
141 -17.5%
86 -49.7%
FP32 (float) / TFLOPS
8.022 +14%
7.437 +5.7%
6.814 -3.2%
6.531 -7.2%
3DMark Time Spy
13826 +63.1%
6220 -26.6%
Blender
12832 +414.1%
2669 +6.9%
521 -79.1%
203 -91.9%
OctaneBench
1328 +479.9%
89 -61.1%
47 -79.5%
Vulkan
254749 +200.4%
L4
120950 +42.6%
54373 -35.9%
30994 -63.4%
OpenCL
274348 +202.9%
146970 +62.3%
65116 -28.1%
42810 -52.7%