NVIDIA GeForce RTX 3070

NVIDIA GeForce RTX 3070

About GPU

The NVIDIA GeForce RTX 3070 is a powerhouse of a GPU that delivers exceptional performance for desktop gaming. With a base clock of 1500MHz and a boost clock of 1725MHz, this GPU offers impressive speed and smooth gameplay. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure that you can run the latest games at high settings without any lag or stuttering. With 5888 shading units and 4MB of L2 cache, the RTX 3070 is capable of handling even the most demanding games with ease. Its TDP of 220W and theoretical performance of 20.31 TFLOPS make it a top choice for gamers looking for a high-end GPU. In terms of real-world performance, the RTX 3070 shines. In 3DMark Time Spy, it scores an impressive 13501, showcasing its capability to handle modern gaming titles with ease. In games like GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider at 1080p resolution, the RTX 3070 delivers outstanding frame rates of 159 fps, 188 fps, 82 fps, and 144 fps, respectively. Overall, the NVIDIA GeForce RTX 3070 is a fantastic GPU for desktop gaming, offering exceptional performance, high frame rates, and smooth gameplay even in the most demanding titles. Its combination of speed, memory, and shading units make it a top choice for gamers looking for a high-end GPU that can handle anything thrown at it. If you're in the market for a new GPU, the RTX 3070 is definitely worth considering.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2020
Model Name
GeForce RTX 3070
Generation
GeForce 30
Base Clock
1500MHz
Boost Clock
1725MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
317.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.31 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
317.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.904 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
220W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
54 fps
Shadow of the Tomb Raider 1440p
Score
97 fps
Shadow of the Tomb Raider 1080p
Score
141 fps
Cyberpunk 2077 2160p
Score
45 fps
Cyberpunk 2077 1440p
Score
57 fps
Cyberpunk 2077 1080p
Score
84 fps
Battlefield 5 2160p
Score
79 fps
Battlefield 5 1440p
Score
138 fps
Battlefield 5 1080p
Score
192 fps
GTA 5 2160p
Score
68 fps
GTA 5 1440p
Score
103 fps
GTA 5 1080p
Score
156 fps
FP32 (float)
Score
19.904 TFLOPS
3DMark Time Spy
Score
13231
Vulkan
Score
117697
OpenCL
Score
128527

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
Shadow of the Tomb Raider 1080p / fps
147 +4.3%
139 -1.4%
Cyberpunk 2077 2160p / fps
52 +15.6%
Cyberpunk 2077 1440p / fps
59 +3.5%
51 -10.5%
Cyberpunk 2077 1080p / fps
85 +1.2%
82 -2.4%
Battlefield 5 2160p / fps
Battlefield 5 1440p / fps
141 +2.2%
124 -10.1%
Battlefield 5 1080p / fps
190 -1%
189 -1.6%
GTA 5 1080p / fps
157 +0.6%
157 +0.6%
FP32 (float) / TFLOPS
20.325 +2.1%
20.053 +0.7%
19.88 -0.1%
19.88 -0.1%
3DMark Time Spy
13762 +4%
Vulkan
119880 +1.9%
119491 +1.5%
113016 -4%
108871 -7.5%
OpenCL
131309 +2.2%
130656 +1.7%
126692 -1.4%
125583 -2.3%