NVIDIA GeForce RTX 3080 12 GB

NVIDIA GeForce RTX 3080 12 GB

About GPU

The NVIDIA GeForce RTX 3080 12GB GPU is an absolute powerhouse when it comes to gaming and performance. With a base clock of 1260MHz and a boost clock of 1710MHz, this GPU delivers exceptional speed and efficiency. The 12GB of GDDR6X memory and a memory clock of 1188MHz ensure smooth and seamless gameplay, even for the most demanding titles. With its impressive 8960 shading units and 5MB of L2 cache, the RTX 3080 is able to handle intense graphics and rendering with ease. The TDP of 350W may be on the higher end, but the theoretical performance of 30.64 TFLOPS more than makes up for it. In benchmark tests, such as 3DMark Time Spy, GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, the RTX 3080 consistently delivers outstanding results, with frame rates well above 100 fps at 1080p resolution. The RTX 3080 also excels in ray tracing and DLSS technology, providing breathtakingly realistic visuals and improved performance in supported games. The cooling system on the GPU is efficient, ensuring that it stays at optimal temperatures even during extended gaming sessions. Overall, the NVIDIA GeForce RTX 3080 12GB GPU is a top-of-the-line choice for serious gamers and content creators who require uncompromising performance and stunning visuals. While it may come at a higher price point, the RTX 3080 is well worth the investment for those who demand the best in gaming and graphics technology.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3080 12 GB
Generation
GeForce 30
Base Clock
1260MHz
Boost Clock
1710MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
164.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
478.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.64 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
478.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.253 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
70
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8960
L1 Cache
128 KB (per SM)
L2 Cache
5MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
90 fps
Shadow of the Tomb Raider 1440p
Score
154 fps
Shadow of the Tomb Raider 1080p
Score
187 fps
Cyberpunk 2077 2160p
Score
62 fps
Cyberpunk 2077 1440p
Score
73 fps
Cyberpunk 2077 1080p
Score
104 fps
Battlefield 5 2160p
Score
111 fps
Battlefield 5 1440p
Score
188 fps
Battlefield 5 1080p
Score
194 fps
GTA 5 2160p
Score
96 fps
GTA 5 1440p
Score
145 fps
GTA 5 1080p
Score
175 fps
FP32 (float)
Score
31.253 TFLOPS
3DMark Time Spy
Score
18299
Blender
Score
5326
OctaneBench
Score
568

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
95 +5.6%
88 -2.2%
Shadow of the Tomb Raider 1440p / fps
157 +1.9%
147 -4.5%
Shadow of the Tomb Raider 1080p / fps
192 +2.7%
190 +1.6%
185 -1.1%
179 -4.3%
Cyberpunk 2077 2160p / fps
65 +4.8%
60 -3.2%
Cyberpunk 2077 1440p / fps
71 -2.7%
Cyberpunk 2077 1080p / fps
113 +8.7%
100 -3.8%
Battlefield 5 2160p / fps
116 +4.5%
109 -1.8%
106 -4.5%
Battlefield 5 1440p / fps
196 +4.3%
185 -1.6%
183 -2.7%
Battlefield 5 1080p / fps
196 +1%
195 +0.5%
GTA 5 2160p / fps
100 +4.2%
98 +2.1%
GTA 5 1440p / fps
147 +1.4%
138 -4.8%
137 -5.5%
GTA 5 1080p / fps
176 +0.6%
174 -0.6%
FP32 (float) / TFLOPS
31.615 +1.2%
31.311 +0.2%
L4
30.703 -1.8%
30.615 -2%
3DMark Time Spy
19232 +5.1%
18152 -0.8%
17947 -1.9%
OctaneBench
589 +3.7%
584 +2.8%
526 -7.4%