NVIDIA GeForce RTX 3060

NVIDIA GeForce RTX 3060

About GPU

If you're in the market for a powerful, mid-range GPU for your desktop, the NVIDIA GeForce RTX 3060 is an excellent choice. With a base clock of 1320MHz and a boost clock of 1777MHz, this GPU offers impressive performance for a variety of tasks, from gaming to content creation. One of the standout features of the RTX 3060 is its 12GB of GDDR6 memory, allowing for smooth and seamless multitasking and high-resolution gaming. The memory clock of 1875MHz also ensures fast and responsive performance, even when running demanding applications. With 3584 shading units and 3MB of L2 cache, the RTX 3060 is capable of handling even the most graphically intensive games and applications. Its TDP of 170W strikes a good balance between power efficiency and performance, making it a practical choice for a wide range of desktop configurations. In terms of performance, the RTX 3060 delivers impressive results across a variety of benchmarks. With a theoretical performance of 12.74 TFLOPS and 3DMark Time Spy score of 8708, this GPU is more than capable of handling modern games at 1080p resolution. With framerates of 133 fps in GTA 5, 142 fps in Battlefield 5, 56 fps in Cyberpunk 2077, and 116 fps in Shadow of the Tomb Raider, the RTX 3060 offers smooth and immersive gaming experiences. Overall, the NVIDIA GeForce RTX 3060 is a solid choice for anyone in need of a powerful, mid-range GPU for their desktop. Offering impressive performance and a host of features, it's well worth considering for your next build or upgrade.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2021
Model Name
GeForce RTX 3060
Generation
GeForce 30
Base Clock
1320MHz
Boost Clock
1777MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1875MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
360.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.995 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
45 fps
Shadow of the Tomb Raider 1440p
Score
78 fps
Shadow of the Tomb Raider 1080p
Score
114 fps
Cyberpunk 2077 2160p
Score
31 fps
Cyberpunk 2077 1440p
Score
37 fps
Cyberpunk 2077 1080p
Score
55 fps
Battlefield 5 2160p
Score
56 fps
Battlefield 5 1440p
Score
103 fps
Battlefield 5 1080p
Score
145 fps
GTA 5 2160p
Score
49 fps
GTA 5 1440p
Score
80 fps
GTA 5 1080p
Score
136 fps
FP32 (float)
Score
12.995 TFLOPS
3DMark Time Spy
Score
8882
Vulkan
Score
84816
OpenCL
Score
89301

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
80 +2.6%
77 -1.3%
Shadow of the Tomb Raider 1080p / fps
121 +6.1%
113 -0.9%
113 -0.9%
Cyberpunk 2077 2160p / fps
33 +6.5%
Cyberpunk 2077 1440p / fps
38 +2.7%
Cyberpunk 2077 1080p / fps
56 +1.8%
55 -0%
Battlefield 5 2160p / fps
55 -1.8%
Battlefield 5 1440p / fps
113 +9.7%
109 +5.8%
100 -2.9%
Battlefield 5 1080p / fps
160 +10.3%
156 +7.6%
GTA 5 2160p / fps
47 -4.1%
GTA 5 1440p / fps
GTA 5 1080p / fps
142 +4.4%
141 +3.7%
133 -2.2%
122 -10.3%
FP32 (float) / TFLOPS
13.117 +0.9%
13.044 +0.4%
12.946 -0.4%
3DMark Time Spy
9090 +2.3%
9089 +2.3%
8706 -2%
Vulkan
87752 +3.5%
85824 +1.2%
84769 -0.1%
OpenCL
89834 +0.6%
89509 +0.2%
87271 -2.3%