NVIDIA GeForce RTX 4060 Ti 8 GB

NVIDIA GeForce RTX 4060 Ti 8 GB

About GPU

The NVIDIA GeForce RTX 4060 Ti 8 GB GPU is a powerful and efficient graphics card designed for desktop platforms. With a base clock of 2310MHz and a boost clock of 2535MHz, this GPU offers excellent performance for both gaming and professional applications. Equipped with 8GB of GDDR6 memory and a memory clock of 2250MHz, the RTX 4060 Ti delivers smooth and seamless graphics rendering, making it ideal for high-resolution gaming and content creation. The 4352 shading units and 32MB L2 cache further enhance the GPU's capabilities, allowing for realistic lighting, shadows, and textures in games and applications. With a TDP of 160W, the RTX 4060 Ti strikes a balance between power consumption and performance, making it a suitable choice for various PC builds. The theoretical performance of 22.06 TFLOPS and impressive benchmark scores in 3DMark Time Spy, GTA 5, Cyberpunk 2077, and Shadow of the Tomb Raider demonstrate the GPU's ability to handle demanding tasks with ease. In real-world usage, the RTX 4060 Ti delivers exceptional frame rates, with games like GTA 5 running at 1080p resolution at 190 fps, Cyberpunk 2077 at 100 fps, and Shadow of the Tomb Raider at 202 fps. This level of performance ensures a smooth and enjoyable gaming experience for users with high-refresh-rate monitors. Overall, the NVIDIA GeForce RTX 4060 Ti 8 GB GPU offers a compelling combination of performance, efficiency, and features, making it a recommended choice for gamers and content creators seeking top-tier graphics capabilities for their desktop systems.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2023
Model Name
GeForce RTX 4060 Ti 8 GB
Generation
GeForce 40
Base Clock
2310MHz
Boost Clock
2535MHz
Bus Interface
PCIe 4.0 x8
Transistors
22,900 million
RT Cores
34
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
136
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
344.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.501 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
L1 Cache
128 KB (per SM)
L2 Cache
32MB
TDP
160W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 16-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
59 fps
Shadow of the Tomb Raider 1440p
Score
120 fps
Shadow of the Tomb Raider 1080p
Score
206 fps
Cyberpunk 2077 2160p
Score
24 fps
Cyberpunk 2077 1440p
Score
73 fps
Cyberpunk 2077 1080p
Score
98 fps
GTA 5 2160p
Score
100 fps
GTA 5 1440p
Score
100 fps
GTA 5 1080p
Score
194 fps
FP32 (float)
Score
22.501 TFLOPS
3DMark Time Spy
Score
13178

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +227.1%
69 +16.9%
34 -42.4%
24 -59.3%
Shadow of the Tomb Raider 1440p / fps
292 +143.3%
67 -44.2%
49 -59.2%
Shadow of the Tomb Raider 1080p / fps
310 +50.5%
Cyberpunk 2077 2160p / fps
67 +179.2%
51 +112.5%
37 +54.2%
Cyberpunk 2077 1440p / fps
185 +153.4%
35 -52.1%
Cyberpunk 2077 1080p / fps
203 +107.1%
114 +16.3%
48 -51%
GTA 5 1080p / fps
231 +19.1%
156 -19.6%
141 -27.3%
86 -55.7%
FP32 (float) / TFLOPS
27.265 +21.2%
23.177 +3%
21.315 -5.3%
19.88 -11.6%
3DMark Time Spy
36233 +175%
16792 +27.4%
9097 -31%