Intel Arc A770

Intel Arc A770

About GPU

The Intel Arc A770 GPU is a powerful and high-performance graphics card designed for desktop platforms. With a base clock speed of 2100MHz and a boost clock speed of 2400MHz, this GPU offers fast and responsive performance for gaming, content creation, and other graphic-intensive tasks. With a massive 16GB of GDDR6 memory and a memory clock speed of 2000MHz, the A770 GPU offers ample memory bandwidth and capacity for handling large and complex textures, rendering tasks, and high-resolution gaming. The 4096 shading units and 16MB of L2 cache further contribute to the GPU's ability to handle demanding workloads with ease. The A770 GPU has a TDP of 225W, which means it requires a robust cooling solution to maintain optimal performance and stability under heavy loads. However, the trade-off for this power consumption is the GPU's impressive theoretical performance of 19.66 TFLOPS. This level of performance is further exemplified by the GPU's 3DMark Time Spy score of 13492 and its ability to achieve 105 fps in Shadow of the Tomb Raider at 1080p resolution. Overall, the Intel Arc A770 GPU is a top-of-the-line graphics card that offers exceptional performance for demanding gaming and professional applications. Its high clock speeds, abundant memory capacity, and efficient shading units make it a great choice for users who require uncompromising performance from their graphics hardware.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2022
Model Name
Arc A770
Generation
Alchemist
Base Clock
2100MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
512
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
307.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
614.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.32 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.053 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L2 Cache
16MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
44 fps
Shadow of the Tomb Raider 1440p
Score
82 fps
Shadow of the Tomb Raider 1080p
Score
107 fps
FP32 (float)
Score
20.053 TFLOPS
3DMark Time Spy
Score
13762
Blender
Score
2149

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
129 +193.2%
66 +50%
24 -45.5%
Shadow of the Tomb Raider 1440p / fps
209 +154.9%
65 -20.7%
45 -45.1%
Shadow of the Tomb Raider 1080p / fps
196 +83.2%
141 +31.8%
107
79 -26.2%
FP32 (float) / TFLOPS
22.609 +12.7%
20.053
19.1 -4.8%
17.768 -11.4%
3DMark Time Spy
36233 +163.3%
16792 +22%
13762
9097 -33.9%
Blender
12832 +497.1%
2669 +24.2%
2149
521 -75.8%
203 -90.6%