AMD Radeon RX 6800 XT

AMD Radeon RX 6800 XT

About GPU

The AMD Radeon RX 6800 XT is a high-performance GPU that offers impressive specs and capabilities for demanding gamers and content creators. With a platform designed for desktop use, this GPU boasts a base clock of 1825MHz and a boost clock of 2250MHz, providing powerful performance for a wide range of applications. One of the standout features of the Radeon RX 6800 XT is its generous 16GB memory size, utilizing GDDR6 memory type and clocked at 2000MHz. This ensures smooth and efficient operation, even when handling large and complex graphics tasks. The GPU also impresses with its 4608 shading units and 4MB L2 cache, further enhancing its processing capabilities. In terms of performance, the Radeon RX 6800 XT delivers exceptional results. With a TDP of 300W and a theoretical performance of 20.74 TFLOPS, it excels in handling resource-intensive workloads. Benchmark tests such as 3DMark Time Spy showcase its prowess with a score of 19514, while popular games like GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider perform exceptionally well at 1080p resolution, with frame rates ranging from 102 to 199 fps. Overall, the AMD Radeon RX 6800 XT is an impressive GPU that promises top-notch performance for gaming and content creation. Its robust specs, efficient memory, and exceptional benchmark results make it a compelling choice for those in need of high-performance graphics processing.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2020
Model Name
Radeon RX 6800 XT
Generation
Navi II
Base Clock
1825MHz
Boost Clock
2250MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
72
Compute Units
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
288.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
648.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
41.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1296 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.325 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
71 fps
Shadow of the Tomb Raider 1440p
Score
131 fps
Shadow of the Tomb Raider 1080p
Score
192 fps
Cyberpunk 2077 2160p
Score
61 fps
Cyberpunk 2077 1440p
Score
68 fps
Cyberpunk 2077 1080p
Score
100 fps
Battlefield 5 2160p
Score
106 fps
Battlefield 5 1440p
Score
183 fps
Battlefield 5 1080p
Score
203 fps
GTA 5 2160p
Score
109 fps
GTA 5 1440p
Score
135 fps
GTA 5 1080p
Score
182 fps
FP32 (float)
Score
20.325 TFLOPS
3DMark Time Spy
Score
19904
Blender
Score
2384
Vulkan
Score
156538
OpenCL
Score
150221

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +171.8%
45 -36.6%
34 -52.1%
24 -66.2%
Shadow of the Tomb Raider 1440p / fps
292 +122.9%
67 -48.9%
49 -62.6%
Shadow of the Tomb Raider 1080p / fps
310 +61.5%
101 -47.4%
72 -62.5%
Cyberpunk 2077 2160p / fps
90 +47.5%
24 -60.7%
Cyberpunk 2077 1440p / fps
185 +172.1%
35 -48.5%
Cyberpunk 2077 1080p / fps
203 +103%
48 -52%
Battlefield 5 2160p / fps
194 +83%
56 -47.2%
Battlefield 5 1440p / fps
203 +10.9%
Battlefield 5 1080p / fps
213 +4.9%
169 -16.7%
139 -31.5%
122 -39.9%
GTA 5 2160p / fps
174 +59.6%
GTA 5 1440p / fps
191 +41.5%
73 -45.9%
GTA 5 1080p / fps
231 +26.9%
156 -14.3%
141 -22.5%
86 -52.7%
FP32 (float) / TFLOPS
22.756 +12%
21.58 +6.2%
19.1 -6%
18.38 -9.6%
3DMark Time Spy
36233 +82%
9097 -54.3%
Blender
12832 +438.3%
2669 +12%
521 -78.1%
203 -91.5%
Vulkan
254749 +62.7%
83205 -46.8%
54373 -65.3%
30994 -80.2%
OpenCL
362331 +141.2%
92041 -38.7%
66428 -55.8%
46137 -69.3%