AMD Radeon RX 5700 XT

AMD Radeon RX 5700 XT

AMD Radeon RX 5700 XT in 2025: Is it Worth Considering?

Analysis of Architecture, Performance, and Practical Value


Introduction

Six years after its release, the AMD Radeon RX 5700 XT remains an iconic graphics card for enthusiasts on a budget. Despite the emergence of new GPU generations, this model retains its relevance thanks to a successful combination of price and performance. In 2025, it can be found for prices ranging from $250 to $300, making it an interesting option for entry-level and mid-range PC builds. But how relevant is it today? Let's examine the details.


Architecture and Key Features

RDNA 1.0: The Start of a Revolution

The RX 5700 XT was the first AMD graphics card built on the RDNA (1st generation) architecture, replacing the outdated GCN. It is manufactured using TSMC's 7nm process technology, which allowed for improved energy efficiency and transistor density (10.3 billion compared to 5.7 billion in its predecessor, the Vega 64).

Unique Features

- FidelityFX: A set of AMD technologies designed to enhance graphics, including CAS (Contrast Adaptive Sharpening) for image sharpness and FSR (FidelityFX Super Resolution) 1.0 — an early version of upscaling.

- Lack of Hardware Ray Tracing: Ray tracing is implemented through shader core computations, which hampers performance.

- Radeon Image Sharpening: Post-processing to enhance clarity without significant resource costs.


Memory: Speed and Limitations

GDDR6 and Bandwidth

The card is equipped with 8 GB of GDDR6 memory on a 256-bit bus. The bandwidth is 448 GB/s (14 Gbit/s × 256 bits / 8). This is sufficient for gaming at 1440p, but by 2025, 8 GB becomes a bottleneck for 4K gaming in projects with high-resolution textures (e.g., Avatar: Frontiers of Pandora or Starfield with mods).

Comparison with Modern Standards

New GPUs, such as the Radeon RX 7700 XT (12 GB GDDR6) or GeForce RTX 4060 Ti (16 GB), offer larger memory capacities, but the RX 5700 XT still handles most games at high settings in 1440p.


Gaming Performance: Numbers and Reality

1080p and 1440p — Ideal Scenarios

In 2025 testing, the RX 5700 XT shows the following results (FPS, ultra settings):

- Cyberpunk 2077 (without ray tracing): 65-70 FPS (1080p), 45-50 FPS (1440p).

- Call of Duty: Warzone 2: 110 FPS (1080p), 80 FPS (1440p).

- Hogwarts Legacy: 55 FPS (1440p, FSR Quality).

4K: Only with Compromises

For 4K gaming, settings need to be dialed down or FSR 1.0 should be used. For example, in Elden Ring, the card delivers 35-40 FPS (4K, medium settings).

Ray Tracing: The Weak Link

Without dedicated RT cores, enabling ray tracing (for instance, in Control) drops FPS to 20-25 frames even at 1080p. The solution is to avoid RT or use FSR to compensate.


Professional Tasks: Not the Main Advantage

Video Editing and Rendering

- DaVinci Resolve: Works steadily due to OpenCL support, but falls behind NVIDIA in rendering speed due to the absence of CUDA.

- Blender: Through the AMD ProRender plugin, it shows average results (for example, rendering a BMW scene takes ~15 minutes compared to ~10 minutes on an RTX 3060).

Scientific Calculations

For OpenCL-based tasks (GROMACS, MATLAB), the card is applicable, but specialized solutions like the NVIDIA A10 or Radeon Pro W6800 are more efficient.


Power Consumption and Heat Output

TDP and PSU Requirements

The TDP of the RX 5700 XT is 225 watts. A power supply unit (PSU) with a capacity of 600 watts and an 80+ Bronze certification (for example, Corsair CX650M) is recommended.

Cooling and Cases

- Reference models (blower-style) are noisy and prone to overheating. It's better to choose custom versions (Sapphire Nitro+, PowerColor Red Devil) with 2-3 fans.

- The case should have good ventilation: at least 2 intake fans and 1 exhaust fan.


Comparison with Competitors

NVIDIA GeForce RTX 3060 (12 GB)

- Pros of NVIDIA: DLSS 3.5, hardware ray tracing, lower power consumption (170 W).

- Cons: Price ($330-350) is higher than that of the RX 5700 XT.

AMD Radeon RX 6600 XT (8 GB)

- Comparable price ($260-280), but lower performance at 1440p (~15% lag).

Conclusion: The RX 5700 XT excels in price/performance compared to its rivals but falls short in energy efficiency and modern technologies.


Practical Tips

Power Supply

- Minimum 600 watts with two 8-pin PCIe connectors.

Compatibility

- Supports PCIe 4.0, but works on PCIe 3.0 with minimal performance loss.

- For processors: pairs well with Ryzen 5 5600X or Intel Core i5-12400F without bottlenecks.

Drivers

- By 2025, AMD drivers are stable. The Adrenalin 24.4.1 version is recommended, with optimizations for new games.


Pros and Cons

Strengths:

- Excellent performance at 1440p.

- Support for FidelityFX (FSR 1.0 and CAS).

- Attractive price for its level.

Weaknesses:

- No hardware ray tracing.

- High power consumption.

- 8 GB of memory limits performance at 4K and in some modern games.


Final Conclusion: Who Should Consider the RX 5700 XT?

This graphics card is an ideal choice for:

1. Gamers with a 1440p Monitor, willing to turn off RT for stable FPS.

2. Budget-Conscious Enthusiasts, building a PC for $800-1000.

3. Users for whom the latest technologies, such as Frame Generation or Path Tracing, aren’t critical.

In 2025, the RX 5700 XT may no longer be a flagship, but due to its affordable price and reliability, it remains a viable option for those not chasing ultra settings. However, if you plan to upgrade in the next 2-3 years, it's better to consider more modern models with support for FSR 3.0 and larger amounts of memory.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700 XT
Generation
Navi
Base Clock
1605MHz
Boost Clock
1905MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
304.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.51 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
609.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.949 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
38 fps
Shadow of the Tomb Raider 1440p
Score
75 fps
Shadow of the Tomb Raider 1080p
Score
113 fps
Cyberpunk 2077 2160p
Score
25 fps
Cyberpunk 2077 1440p
Score
34 fps
Cyberpunk 2077 1080p
Score
58 fps
Battlefield 5 2160p
Score
58 fps
Battlefield 5 1440p
Score
115 fps
Battlefield 5 1080p
Score
139 fps
GTA 5 2160p
Score
64 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
190 fps
FP32 (float)
Score
9.949 TFLOPS
3DMark Time Spy
Score
9357
Blender
Score
974
Vulkan
Score
71147
OpenCL
Score
77174
Hashcat
Score
452205 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
81 +113.2%
26 -31.6%
Shadow of the Tomb Raider 1440p / fps
147 +96%
54 -28%
Shadow of the Tomb Raider 1080p / fps
210 +85.8%
161 +42.5%
51 -54.9%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
79 +132.4%
Cyberpunk 2077 1080p / fps
127 +119%
21 -63.8%
Battlefield 5 2160p / fps
116 +100%
39 -32.8%
Battlefield 5 1440p / fps
196 +70.4%
141 +22.6%
95 -17.4%
78 -32.2%
Battlefield 5 1080p / fps
169 +21.6%
122 -12.2%
90 -35.3%
GTA 5 2160p / fps
146 +128.1%
68 +6.3%
27 -57.8%
GTA 5 1440p / fps
65 -20.7%
GTA 5 1080p / fps
231 +21.6%
156 -17.9%
141 -25.8%
86 -54.7%
FP32 (float) / TFLOPS
10.822 +8.8%
10.398 +4.5%
8.774 -11.8%
3DMark Time Spy
17947 +91.8%
11809 +26.2%
7394 -21%
5182 -44.6%
Blender
3304 +239.2%
1817 +86.6%
497.75 -48.9%
258 -73.5%
Vulkan
156538 +120%
98839 +38.9%
43484 -38.9%
18717 -73.7%
OpenCL
171826 +122.6%
115655 +49.9%
59644 -22.7%
A2
35144 -54.5%
Hashcat / H/s
521597 +15.3%
505860 +11.9%
442022 -2.3%
406176 -10.2%