NVIDIA GeForce RTX 3090 Ti

NVIDIA GeForce RTX 3090 Ti

About GPU

The NVIDIA GeForce RTX 3090 Ti GPU is an absolute powerhouse, delivering unmatched performance and cutting-edge technology for desktop gaming. With a base clock of 1560MHz and a boost clock of 1860MHz, this GPU is capable of handling the most demanding games and applications with ease. One of the most impressive features of the RTX 3090 Ti is its massive 24GB of GDDR6X memory, providing ample room for high-resolution textures and complex game environments. With a memory clock of 1313MHz and a staggering 10752 shading units, this GPU offers unparalleled rendering capabilities for visually stunning gaming experiences. In terms of performance, the RTX 3090 Ti delivers a theoretical performance of 40 TFLOPS, making it one of the most powerful GPUs on the market. In real-world testing, the GPU has demonstrated its prowess with impressive frame rates in popular games such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider. With frame rates reaching as high as 226 fps in GTA 5 at 1080p, the RTX 3090 Ti ensures smooth, lag-free gameplay even in the most demanding titles. However, the RTX 3090 Ti's high TDP of 450W means that it requires a robust cooling solution and a capable power supply to operate at peak performance. Additionally, the GPU's high price point may be a barrier for some gamers, but for those who demand the best performance, the RTX 3090 Ti is undoubtedly worth the investment. Overall, the NVIDIA GeForce RTX 3090 Ti is a top-of-the-line GPU that offers exceptional performance for hardcore gamers and content creators alike.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3090 Ti
Generation
GeForce 30
Base Clock
1560MHz
Boost Clock
1860MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
84
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
336
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
336
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
24GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1008 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
208.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
625.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.00 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
625.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
39.2 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
84
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10752
L1 Cache
128 KB (per SM)
L2 Cache
6MB
TDP
450W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 16-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
Suggested PSU
850W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
103 fps
Shadow of the Tomb Raider 1440p
Score
170 fps
Shadow of the Tomb Raider 1080p
Score
214 fps
Cyberpunk 2077 2160p
Score
69 fps
Cyberpunk 2077 1440p
Score
85 fps
Cyberpunk 2077 1080p
Score
128 fps
Battlefield 5 2160p
Score
131 fps
Battlefield 5 1440p
Score
197 fps
Battlefield 5 1080p
Score
204 fps
GTA 5 2160p
Score
146 fps
GTA 5 1440p
Score
191 fps
GTA 5 1080p
Score
231 fps
FP32 (float)
Score
39.2 TFLOPS
3DMark Time Spy
Score
21388
Blender
Score
6412
OctaneBench
Score
664
Vulkan
Score
177997
OpenCL
Score
208546

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +87.4%
45 -56.3%
34 -67%
24 -76.7%
Shadow of the Tomb Raider 1440p / fps
292 +71.8%
67 -60.6%
49 -71.2%
Shadow of the Tomb Raider 1080p / fps
310 +44.9%
101 -52.8%
72 -66.4%
Cyberpunk 2077 2160p / fps
90 +30.4%
24 -65.2%
Cyberpunk 2077 1440p / fps
185 +117.6%
35 -58.8%
Cyberpunk 2077 1080p / fps
203 +58.6%
48 -62.5%
Battlefield 5 2160p / fps
194 +48.1%
56 -57.3%
Battlefield 5 1440p / fps
Battlefield 5 1080p / fps
213 +4.4%
169 -17.2%
139 -31.9%
122 -40.2%
GTA 5 2160p / fps
174 +19.2%
GTA 5 1440p / fps
116 -39.3%
73 -61.8%
GTA 5 1080p / fps
176 -23.8%
156 -32.5%
141 -39%
86 -62.8%
FP32 (float) / TFLOPS
48.827 +24.6%
44.257 +12.9%
34.868 -11.1%
31.311 -20.1%
3DMark Time Spy
36233 +69.4%
9097 -57.5%
Blender
12832 +100.1%
1222 -80.9%
521 -91.9%
203 -96.8%
OctaneBench
1328 +100%
163 -75.5%
89 -86.6%
47 -92.9%
Vulkan
254749 +43.1%
83205 -53.3%
54373 -69.5%
30994 -82.6%
OpenCL
362331 +73.7%
92041 -55.9%
66428 -68.1%
46137 -77.9%