NVIDIA GeForce RTX 2050 Mobile

NVIDIA GeForce RTX 2050 Mobile

About GPU

The NVIDIA GeForce RTX 2050 Mobile GPU is an impressive and powerful graphics card designed for gaming and multimedia tasks on mobile platforms. With a base clock speed of 1185MHz and a boost clock speed of 1477MHz, the RTX 2050 offers smooth and seamless performance for even the most demanding games and applications. The 4GB of GDDR6 memory and a memory clock speed of 1750MHz provide ample room for high-resolution textures and complex scenes, while the 2048 shading units and 2MB of L2 cache ensure fast and efficient rendering of visuals. The TDP of 45W makes it a suitable choice for high-performance thin and light laptops, without sacrificing on the overall performance. The theoretical performance of 6.05 TFLOPS and 3DMark Time Spy score of 3500 demonstrate its capability to handle modern games and graphics-intensive tasks with ease. In real-world testing, the RTX 2050 Mobile GPU delivers impressive performance, achieving an impressive 90 fps in GTA 5 at 1080p resolution. This means that it can handle most modern games on high settings without breaking a sweat. Overall, the NVIDIA GeForce RTX 2050 Mobile GPU is a solid choice for gamers and content creators looking for a high-performance graphics solution in a portable form factor. With its impressive performance and efficiency, it's a great option for anyone in need of a capable mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
December 2021
Model Name
GeForce RTX 2050 Mobile
Generation
GeForce 20 Mobile
Base Clock
1185MHz
Boost Clock
1477MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
94.53 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.929 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
64 KB (per SM)
L2 Cache
2MB
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

GTA 5 2160p
Score
39 fps
GTA 5 1440p
Score
39 fps
GTA 5 1080p
Score
88 fps
FP32 (float)
Score
5.929 TFLOPS
3DMark Time Spy
Score
3430
Blender
Score
795
OctaneBench
Score
63

Compared to Other GPU

GTA 5 1440p / fps
45 +15.4%
44 +12.8%
35 -10.3%
GTA 5 1080p / fps
86 -2.3%
69 -21.6%
FP32 (float) / TFLOPS
5.951 +0.4%
5.951 +0.4%
5.881 -0.8%
3DMark Time Spy
3489 +1.7%
3421 -0.3%
Blender
807 +1.5%
802 +0.9%
794 -0.1%
793 -0.3%