NVIDIA GeForce RTX 2050 Mobile

NVIDIA GeForce RTX 2050 Mobile

NVIDIA GeForce RTX 2050 Mobile: A Compact Graphics Card for Mobile Tasks

Analysis of capabilities and practical value in 2025

Introduction

The NVIDIA GeForce RTX 2050 Mobile is one of the most controversial graphics cards in the RTX lineup. Released in late 2021 as a budget solution for thin laptops, by 2025 it has retained its niche due to a balance of price, energy efficiency, and support for modern technologies. In this article, we will explore who this model suits today and what compromises need to be made.


1. Architecture and Key Features

Ampere Architecture (with caveats)

The RTX 2050 Mobile is based on a hybrid architecture that combines elements of Ampere and Turing. The GA107 chip is manufactured using Samsung's 8nm process technology, resulting in low power consumption. However, several blocks (e.g., RT cores) are borrowed from the previous generation Turing, which explains the limited performance in ray tracing.

RTX and DLSS Technologies

The card supports key NVIDIA features:

- RTX (Ray Tracing): Ray tracing is available, but due to only 16 RT cores, it is only practical in lighter projects (e.g., Minecraft RTX or Fortnite).

- DLSS 3.0: Thanks to AI upscaling algorithms, even in 2025, players can enjoy Cyberpunk 2077 or Alan Wake 2 with comfortable FPS by activating DLSS in Performance mode.

- Reflex and Broadcast: Useful for streamers—these features reduce input latency and improve webcam quality.

Lack of FidelityFX

FidelityFX is an AMD technology, so it works on the RTX 2050 Mobile through the DirectX 12 API, but without hardware optimization.


2. Memory: A Weak Link?

GDDR6 with Limitations

The graphics card is equipped with 4 GB of GDDR6 memory with a 64-bit bus. The bandwidth is 112 GB/s, which is 2-3 times lower than the RTX 3060 Mobile (192-bit, 14 GB/s). In games of 2025 with Ultra textures, this leads to FPS drops due to insufficient VRAM. For example, in Starfield, the settings must be lowered to Medium to avoid lag.

Recommendations

- For gaming: Choose 1080p resolution and High textures (not Ultra).

- For work: 4 GB is sufficient for editing 1080p videos in DaVinci Resolve, but 4K videos will experience lag.


3. Game Performance: Realities of 2025

1080p—Comfort Zone

- Apex Legends (Medium): 90-110 FPS.

- Elden Ring (High, DLSS Balanced): 45-55 FPS.

- Call of Duty: Warzone 4 (Low, DLSS Performance): 70-80 FPS.

Ray Tracing: A Luxury Not for Everyone

Enabling RT reduces FPS by 30-50%. In Cyberpunk 2077 (RT Medium, DLSS Performance), the average is 32-38 FPS. It's impossible to play without DLSS.

1440p and 4K: Only for Undemanding Projects

In CS2 or Dota 2 at 1440p, the card gives stable 60 FPS, but for AAA titles (such as Assassin’s Creed Mirage), it’s better to lower the resolution to 1080p.


4. Professional Tasks: Mini Workstation

Pros:

- CUDA Cores (2048 units) accelerate rendering in Blender by 40% compared to integrated graphics.

- NVENC provides smooth video export in Premiere Pro (a 10-minute 1080p clip is processed in 3-4 minutes).

Cons:

- The small memory capacity limits 3D modeling work in AutoCAD.

- For neural network tasks (Stable Diffusion), it's better to choose cards with 8+ GB VRAM.


5. Power Consumption and Cooling

TDP 35-45 W: This allows the RTX 2050 Mobile to be installed even in ultrabooks weighing 1.5 kg. In comparison, the RTX 3050 Mobile requires 60-80 W.

Cooling Tips:

- Choose laptops with two fans and copper pipes (e.g., Lenovo Yoga Slim 7 Pro).

- Use cooling pads during long gaming sessions.


6. Competitors: Who Offers Alternatives?

- AMD Radeon RX 6500M: Cheaper by $50 (starting price $600), but weaker in RT and does not support DLSS.

- Intel Arc A370M: Performs better with Vulkan games, but the drivers are still immature.

- NVIDIA RTX 3050 Mobile: Only 15-20% more powerful, but priced $150-$200 higher.


7. Practical Tips for Buyers

- Power Supply: A standard 90-120 W adapter is sufficient.

- Compatibility: The card works with PCIe 4.0 x8—check if your laptop supports this version.

- Drivers: Update via GeForce Experience—NVIDIA continues optimization for older models in 2025.


8. Pros and Cons

Pros:

- Ideal for thin laptops.

- DLSS 3.0 support extends its relevance.

- Low price (laptops with RTX 2050 Mobile start at $700).

Cons:

- Only 4 GB of VRAM.

- Weak performance in 4K and RT.


9. Conclusion: Who is the RTX 2050 Mobile Suitable For?

This graphics card is a choice for those seeking a compact laptop for studying, working, and light gaming. If you do not plan on running the latest AAA titles at ultra settings or working with 8K video, the RTX 2050 Mobile offers a decent balance for its price. However, for professional tasks or upcoming gaming hits in 2026-2027, it’s worth looking at models with 8 GB of memory and more powerful GPUs.


Prices in the article are current as of April 2025. The data presented is based on tests from open sources and may vary depending on system configuration.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
December 2021
Model Name
GeForce RTX 2050 Mobile
Generation
GeForce 20 Mobile
Base Clock
1185MHz
Boost Clock
1477MHz
Bus Interface
PCIe 3.0 x8
Transistors
Unknown
RT Cores
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
94.53 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.929 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
64 KB (per SM)
L2 Cache
2MB
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 6-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

GTA 5 2160p
Score
39 fps
GTA 5 1440p
Score
39 fps
GTA 5 1080p
Score
88 fps
FP32 (float)
Score
5.929 TFLOPS
3DMark Time Spy
Score
3430
Blender
Score
795
OctaneBench
Score
63

Compared to Other GPU

GTA 5 2160p / fps
146 +274.4%
68 +74.4%
55 +41%
GTA 5 1440p / fps
153 +292.3%
103 +164.1%
82 +110.3%
GTA 5 1080p / fps
213 +142%
136 +54.5%
FP32 (float) / TFLOPS
6.522 +10%
6.181 +4.3%
5.7 -3.9%
5.546 -6.5%
3DMark Time Spy
6220 +81.3%
2208 -35.6%
1298 -62.2%
Blender
1428 +79.6%
376 -52.7%
172 -78.4%