NVIDIA GeForce RTX 3070 Mobile

NVIDIA GeForce RTX 3070 Mobile

NVIDIA GeForce RTX 3070 Mobile: Power and Efficiency in a Mobile Format

April 2025


Introduction

The NVIDIA GeForce RTX 3070 Mobile remains one of the most popular mobile GPUs even years after its release. This graphics card combines high performance with energy efficiency, making it an ideal choice for gamers and professionals alike. In this article, we'll explore why the RTX 3070 Mobile is still relevant and who should pay attention to it.


1. Architecture and Key Features

Ampere Architecture: A Breakthrough in Efficiency

The RTX 3070 Mobile is built on the Ampere architecture, introduced by NVIDIA in 2020. The chips are manufactured using Samsung's 8nm process technology, providing a balance between performance and power consumption. Compared to the previous Turing generation, Ampere offers 30-50% more CUDA cores and improved RT and Tensor cores.

Unique Technologies

- RTX (Ray Tracing): Real-time ray tracing has become the standard for AAA games. The third-generation RT cores accelerate lighting, shadow, and reflection calculations.

- DLSS 3.0: Artificial intelligence scales images from lower resolution, increasing FPS without losing detail. For instance, in Cyberpunk 2077, DLSS 3.0 can boost frame rates by up to 40%.

- NVIDIA Reflex: Reduces input lag in competitive games like Valorant or CS:GO 2.

Compatibility with FidelityFX

Although FidelityFX is an AMD technology, many games support it alongside DLSS. The RTX 3070 Mobile can utilize FidelityFX Super Resolution (FSR) as an alternative, but DLSS remains the more effective solution for NVIDIA cards.


2. Memory: Fast and Ample

GDDR6 and Bandwidth

The graphics card is equipped with 8 GB of GDDR6 memory on a 256-bit bus. The bandwidth reaches 448 GB/s, which is sufficient for working at 1440p and 4K. For most games in 2025, 8 GB is the minimum comfortable amount, but at ultra settings in 4K, slowdowns may occur in titles like Starfield 2.

Optimization for Mobile Systems

Thanks to efficient memory management, the RTX 3070 Mobile rarely encounters bottlenecking even in compact laptops. However, for rendering 3D scenes in Blender or Unreal Engine 5.3, it’s better to opt for a model with 16 GB of VRAM.


3. Gaming Performance: Smooth Gameplay at Any Resolution

1080p: Maximum settings

At Full HD, the RTX 3070 Mobile demonstrates stable 90-120 FPS in demanding games:

- The Witcher 4: Wild Hunt — 110 FPS (Ultra, no RT).

- Call of Duty: Modern Warfare V — 95 FPS (Ultra, DLSS Quality).

1440p: Ideal Balance

At QHD, the card achieves 60-80 FPS:

- Cyberpunk 2077: Phantom Liberty — 65 FPS (Ultra, RT + DLSS Balanced).

- Horizon Forbidden West PC Edition — 75 FPS (Ultra).

4K: Only with DLSS

For 4K gaming, it's recommended to enable DLSS Performance:

- Assassin’s Creed Nexus — 45 FPS (Ultra, native 4K) → 60 FPS (DLSS Performance).

Impact of Ray Tracing

Enabling RT reduces FPS by 30-40%, but DLSS 3.0 compensates for these losses. For example, in Alan Wake 3 with RT Ultra and DLSS, the frame rate remains at 55-60 FPS at 1440p.


4. Professional Tasks: Not Just Gaming

Video Editing and Rendering

With 5120 CUDA cores and NVENC support, the RTX 3070 Mobile speeds up encoding in DaVinci Resolve and Premiere Pro. Rendering a 10-minute 4K video takes about 15 minutes compared to over 30 minutes on integrated graphics.

3D Modeling and Scientific Computations

In Blender (with OptiX), rendering a BMW scene takes 3.2 minutes, which is close to the performance of a desktop RTX 3060 Ti. For OpenCL tasks (like simulations in MATLAB), the card shows a 20% higher speed than the AMD Radeon RX 6800M.


5. Power Consumption and Heat Generation

TDP and Cooling

The TDP of the RTX 3070 Mobile ranges from 80 to 125 W, depending on the laptop model. For stable operation, systems with 3-4 heat pipes and dual fans are recommended. In thin chassis (up to 18mm thick), throttling may occur under prolonged loads.

Laptop Selection Recommendations

- Look for models with "Performance Mode" power settings.

- Avoid ultrabooks with passive cooling; this GPU is designed for gaming and workstation laptops (e.g., ASUS ROG Zephyrus or Lenovo Legion Pro).


6. Comparison with Competitors

NVIDIA vs AMD

- AMD Radeon RX 7800M: Comparable in price ($1200–$1400), but falls short in RT and DLSS. In Cyberpunk 2077 with RT, it delivers 50 FPS compared to 65 FPS on the RTX 3070 Mobile. However, 16 GB of VRAM is better suited for 4K textures.

- NVIDIA RTX 4070 Mobile: Newer and 20% faster, but more expensive ($1600+). The difference isn’t always justified for 1440p.

Conclusion: The RTX 3070 Mobile outperforms competitors in the $1000–$1300 price range thanks to its gaming optimization and DLSS support.


7. Practical Tips

Power Supply

The minimum adapter power should be 180 W. For models with Intel Core i7 14th generation or AMD Ryzen 9 8945HS processors, choose blocks rated for 230–240 W.

Compatibility

- Requires PCIe 4.0 x16.

- Update drivers through GeForce Experience: in 2025, NVIDIA regularly releases optimizations for new games.

Driver Settings

- Enable “Whisper Mode” in the NVIDIA Control Panel to reduce noise.

- Use NVENC for streaming instead of x264; image quality remains nearly unaffected.


8. Pros and Cons

Pros:

- Ideal for QHD gaming with DLSS.

- Support for ray tracing and professional tasks.

- Affordable price: laptops starting at $1100.

Cons:

- 8 GB of VRAM limits 4K gaming at ultra settings.

- Heating in thin cases.


9. Final Conclusion: Who is the RTX 3070 Mobile For?

This graphics card is an excellent choice for:

- Gamers looking to play at 1440p on high settings without the premium price of flagship models.

- Mobile Professionals: Video editors, 3D designers, and engineers who need a balance between price and performance.

- Streamers: NVENC and DLSS ensure smooth streaming without taxing the CPU.

If you're looking for a laptop in the $1000–1300 range, the RTX 3070 Mobile remains one of the best options in 2025. However, for 4K gaming or working with heavy scenes in Unreal Engine 6, consider models with the RTX 4080 Mobile or RX 7800M.


Prices are current as of April 2025. Listed costs pertain to new devices in their base configurations.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3070 Mobile
Generation
GeForce 30 Mobile
Base Clock
1110MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
249.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.97 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
249.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.651 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
78 fps
Shadow of the Tomb Raider 1080p
Score
106 fps
Battlefield 5 2160p
Score
56 fps
Battlefield 5 1440p
Score
99 fps
Battlefield 5 1080p
Score
129 fps
GTA 5 2160p
Score
86 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
153 fps
FP32 (float)
Score
15.651 TFLOPS
3DMark Time Spy
Score
10649
Blender
Score
3109
OctaneBench
Score
369

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
104 +141.9%
63 +46.5%
32 -25.6%
23 -46.5%
Shadow of the Tomb Raider 1440p / fps
157 +101.3%
103 +32.1%
Shadow of the Tomb Raider 1080p / fps
192 +81.1%
132 +24.5%
73 -31.1%
41 -61.3%
Battlefield 5 2160p / fps
109 +94.6%
46 -17.9%
34 -39.3%
Battlefield 5 1440p / fps
165 +66.7%
Battlefield 5 1080p / fps
189 +46.5%
105 -18.6%
GTA 5 2160p / fps
174 +102.3%
100 +16.3%
GTA 5 1440p / fps
65 -20.7%
35 -57.3%
GTA 5 1080p / fps
213 +39.2%
136 -11.1%
69 -54.9%
FP32 (float) / TFLOPS
16.797 +7.3%
15.984 +2.1%
14.808 -5.4%
14.372 -8.2%
3DMark Time Spy
14643 +37.5%
6669 -37.4%
Blender
15026.3 +383.3%
3514.46 +13%
1064 -65.8%
OctaneBench
1328 +259.9%
163 -55.8%
89 -75.9%
47 -87.3%