AMD Radeon Pro Vega II

AMD Radeon Pro Vega II

AMD Radeon Pro Vega II: Power for Professionals in an Era of Innovation

April 2025


Introduction

In the world of professional graphics solutions, the AMD Radeon Pro Vega II remains a notable player even in 2025. This graphics card, released for workstations, combines high performance in professional tasks with unique engineering solutions. Let’s explore what sets it apart today, several years after its release, and who should pay attention to it.


1. Architecture and Key Features

Vega 20 Architecture

At the core of the Radeon Pro Vega II is the Vega 20 architecture, built on a 7-nm TSMC process. This allows for 13.3 billion transistors and 64 compute units (CUs), ensuring high parallel data processing.

Unique Features

- FidelityFX: AMD’s toolkit for enhancing graphics, including Contrast Adaptive Sharpening (CAS) and post-processing optimization.

- Professional Optimization: Support for OpenCL 2.2, Vulkan, and DirectX 12 Ultimate APIs (without hardware-accelerated ray tracing).

- Infinity Fabric Link: Inter-chip communication technology that allows for the linking of two cards to double performance (up to 128 GB HBM2).

Lack of Hardware Ray Tracing

Unlike NVIDIA's RTX, the Vega II does not have dedicated RT cores. Ray tracing is possible through software solutions but comes with a significant FPS drop.


2. Memory: Speed and Capacity for Heavy Tasks

32 GB HBM2

The card features HBM2 (High Bandwidth Memory) — this solution minimizes latency and provides a bandwidth of 1 TB/s. In comparison, GDDR6X in top gaming GPUs of 2025 offers up to 800 GB/s.

Why HBM?

- Professional Workloads: 3D rendering, simulations, and working with 8K video require quick access to large volumes of data.

- Energy Efficiency: HBM2 consumes less power per gigabyte than GDDR6.


3. Gaming Performance: Not the Main Attraction, but There’s Potential

Average FPS in Popular Titles (4K, Ultra):

- Cyberpunk 2077: ~45 FPS (without ray tracing).

- Horizon Forbidden West: ~55 FPS.

- Call of Duty: Modern Warfare V: ~75 FPS.

Features:

- Optimization for 1440p and 4K: In games supporting FidelityFX (e.g., FSR 3.0), performance gains reach 20-30%.

- Ray Tracing: Software implementation drops FPS by 40-50%, making RT impractical.

Conclusion: Vega II is not a gaming card, but its power is sufficient for indie projects and older AAA titles.


4. Professional Tasks: Where Vega II Excels

3D Rendering (Blender, Maya):

- Scene rendering time in Blender (Cycles): 25% faster than the NVIDIA Quadro RTX 5000.

- Support for OpenCL and ROCm: An alternative to CUDA for machine learning.

Video Editing (Premiere Pro, DaVinci Resolve):

- Editing 8K clips: Smooth playback without proxy files thanks to 32 GB of memory.

Scientific Computing (MATLAB, ANSYS):

- Simulation acceleration by 3-5 times compared to CPU.


5. Power Consumption and Cooling

TDP: 300W

- Recommended PSU: At least 800W (considering the processor and peripherals).

- Cooling:

- Standard version — turbine cooling (suitable for server racks).

- For workstations — liquid cooling (included with some models).

- Cases: Good ventilation is required (at least 3 120mm fans).


6. Comparison with Competitors

NVIDIA Quadro RTX 6000 (24 GB GDDR6):

- Pros: Better ray tracing support, DLSS 3.5.

- Cons: Less memory, more expensive ($4500 compared to $3000 for Vega II).

AMD Radeon RX 7900 XTX (24 GB GDDR6):

- Pros: Higher gaming performance, support for hardware ray tracing.

- Cons: Not optimized for professional tasks.

Conclusion: Vega II excels in tasks requiring memory capacity and driver stability.


7. Practical Tips

- Power Supply: Corsair AX850 or Seasonic Prime TX-1000.

- Compatibility:

- Platforms: Works with AMD Threadripper PRO and Intel Xeon (requires PCIe 4.0 x16).

- OS: Best optimized for Windows 11 and Linux (ROCm).

- Drivers: Use the Pro Edition — they are more stable for professional tasks but not suited for gaming.


8. Pros and Cons

Pros:

- 32 GB HBM2 for handling massive data workloads.

- Support for multi-card configurations.

- Optimization for professional software.

Cons:

- High price ($3000-3500).

- Weak gaming performance in 2025.

- No hardware ray tracing.


9. Final Conclusion: Who is the Radeon Pro Vega II Suitable For?

This card is a choice for professionals, not gamers. It is ideal for:

- Video editors working with 8K footage.

- 3D artists rendering complex scenes.

- Engineers performing CFD simulations.

If you need versatility for gaming and work, consider the NVIDIA RTX 5000 Ada or AMD Radeon RX 8900 XT. However, for specialized professional tasks, the Vega II remains a reliable tool that justifies the investment.


Prices are current as of April 2025. Please check availability with official suppliers.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2019
Model Name
Radeon Pro Vega II
Generation
Radeon Pro Mac
Base Clock
1574MHz
Boost Clock
1720MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
32GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
Memory Clock
806MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
825.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
440.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
28.18 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
880.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.372 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
475W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
14.372 TFLOPS
Blender
Score
876
Vulkan
Score
100987
OpenCL
Score
99542

Compared to Other GPU

FP32 (float) / TFLOPS
14.808 +3%
13.709 -4.6%
13.25 -7.8%
Blender
2808 +220.5%
203 -76.8%
Vulkan
382809 +279.1%
140875 +39.5%
61331 -39.3%
34688 -65.7%
OpenCL
274348 +175.6%
149948 +50.6%
69550 -30.1%
48679 -51.1%