NVIDIA GeForce RTX 4060

NVIDIA GeForce RTX 4060

NVIDIA GeForce RTX 4060: Power for Gamers and Creators in a Compact Format

Architecture and Key Features

The NVIDIA GeForce RTX 4060 graphics card is based on the Ada Lovelace architecture, which represents an evolutionary step after Ampere. The TSMC 4N process (5 nm class) provides increased transistor density and energy efficiency. Among the key innovations are:

- Third-Generation RT Cores: Accelerate ray tracing, making light, shadows, and reflections in games more realistic.

- Fourth-Generation Tensor Cores: Responsible for the operation of DLSS 3, which not only increases resolution but also generates whole frames, boosting FPS.

- Shader Execution Reordering (SER): Optimizes task execution, reducing latency and improving performance in ray-traced scenes.

Support for DLSS 3.5 (with enhanced ray tracing through Ray Reconstruction) and AMD's FidelityFX Super Resolution (via open standards) makes the card versatile for various games.


Memory: Speed and Capacity

The RTX 4060 is equipped with 8 GB GDDR6 and a 128-bit bus width. The bandwidth reaches 272 GB/s, which is lower than that of the RTX 4060 Ti (288 GB/s) but sufficient for 1080p and 1440p. However, in games with ultra textures or 4K, there may be a lack of VRAM—such as in Hogwarts Legacy or The Last of Us Part I at maximum settings.

For most modern projects, 8 GB is adequate, but enthusiasts might consider the RTX 4070 with 12 GB if the budget allows.


Gaming Performance: FPS and Resolutions

At 1080p, the RTX 4060 shows solid results:

- Cyberpunk 2077 (Ultra, no RT/DLSS): 65-70 FPS;

- Elden Ring (Max): 80-85 FPS;

- Call of Duty: Warzone (Ultra): 110-120 FPS.

With DLSS 3 enabled in supported games (such as Alan Wake 2), FPS increases by 40-60%, and in Cyberpunk 2077 with ray tracing and DLSS, the card delivers stable 90 FPS.

For 1440p (2560x1440), the RTX 4060 is conditionally suitable: in Horizon Forbidden West (High) — 55-60 FPS, but with the DLSS Quality mode — up to 75 FPS. In 4K (3840x2160) without DLSS, the card is uncomfortable: Red Dead Redemption 2 barely holds 30 FPS on Ultra.

Conclusion: An ideal choice for 1080p gaming with RT and DLSS, but with caveats for 1440p.


Professional Tasks: Not Just Gaming

Thanks to CUDA cores (3072 total) and support for OpenCL, the RTX 4060 handles:

- Video Editing: In DaVinci Resolve, rendering a 4K project takes 20% less time than with the RTX 3060.

- 3D Rendering: In Blender (Cycles), the card processes the BMW scene in about 4 minutes compared to ~5.5 minutes for the RTX 3060.

- Scientific Calculations: Bioinformatics and ML tasks are accelerated through CUDA and optimized libraries.

NVENC (seventh-generation encoder) ensures smooth streaming in OBS without burdening the CPU.


Power Consumption and Heat Dissipation

The TDP of the RTX 4060 is 115 W, which is 35% lower than the RTX 3060 (170 W). This allows the card to be used even in compact builds.

- Cooling: Reference models use two fans (temperature under load — ~65°C). For cases with poor ventilation, it’s better to choose options with triple cooling (for example, from ASUS Dual or MSI Ventus).

- Cases: A case with 2-3 fans is minimally sufficient. A Mesh design is recommended (for instance, Fractal Design Pop Air).


Comparison with Competitors

The main competitor is the AMD Radeon RX 7600 (8 GB GDDR6):

- In DX12 games (Shadow of the Tomb Raider), the RTX 4060 is 15-20% faster;

- With ray tracing enabled, the gap increases to 30-40% in favor of NVIDIA thanks to DLSS 3;

- However, in DX11 projects (Assassin’s Creed Valhalla), the RX 7600 sometimes wins due to AMD optimization.

For those concerned about price, the RX 7600 is about 10% cheaper, but the RTX 4060 offers better support for ray tracing and AI technologies.


Practical Tips

- Power Supply: A 450-500 W PSU is sufficient (Bronze 80+ recommended). For systems with Ryzen 7/i5 and RTX 4060, Corsair CX550 will suffice.

- Compatibility: PCIe 4.0 x8 (backward compatible with PCIe 3.0, but with a performance loss of 1-3%).

- Drivers: Use Studio Driver for professional applications and Game Ready for gaming. Periodically update software through GeForce Experience.


Pros and Cons

Pros:

- High energy efficiency;

- DLSS 3 and superiority in RT scenes;

- AV1 support for streamers;

- Low heat and noise levels.

Cons:

- Only 8 GB VRAM (limits in 4K and some 1440p scenarios);

- Narrow 128-bit bus;

- Higher price compared to direct AMD competitors.


Final Conclusion: Who is the RTX 4060 For?

This graphics card is an excellent choice for:

- Gamers playing at 1080p with ultra settings and RT;

- Streamers who value NVENC and low power consumption;

- Editors and designers working with rendering under moderate loads.

If you are not chasing 4K and want modern technology without overpaying for top models, the RTX 4060 will be a balanced solution. However, for future-proofing—especially considering the increasing demands for VRAM—it is worth considering the RTX 4070 or RX 7700 XT.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2023
Model Name
GeForce RTX 4060
Generation
GeForce 40
Base Clock
1830MHz
Boost Clock
2460MHz
Bus Interface
PCIe 4.0 x8
Transistors
Unknown
RT Cores
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2125MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
272.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
118.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
236.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.11 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
236.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.808 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB (per SM)
L2 Cache
24MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 12-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
45 fps
Shadow of the Tomb Raider 1440p
Score
96 fps
Shadow of the Tomb Raider 1080p
Score
163 fps
Cyberpunk 2077 2160p
Score
18 fps
Cyberpunk 2077 1440p
Score
53 fps
Cyberpunk 2077 1080p
Score
82 fps
GTA 5 2160p
Score
92 fps
GTA 5 1440p
Score
88 fps
GTA 5 1080p
Score
186 fps
FP32 (float)
Score
14.808 TFLOPS
3DMark Time Spy
Score
10778
Blender
Score
3410
OctaneBench
Score
348
Vulkan
Score
93644
OpenCL
Score
102044

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +328.9%
69 +53.3%
34 -24.4%
24 -46.7%
Shadow of the Tomb Raider 1440p / fps
292 +204.2%
128 +33.3%
67 -30.2%
Shadow of the Tomb Raider 1080p / fps
310 +90.2%
72 -55.8%
Cyberpunk 2077 2160p / fps
67 +272.2%
51 +183.3%
37 +105.6%
Cyberpunk 2077 1440p / fps
115 +117%
Cyberpunk 2077 1080p / fps
176 +114.6%
113 +37.8%
60 -26.8%
GTA 5 2160p / fps
174 +89.1%
100 +8.7%
GTA 5 1440p / fps
186 +111.4%
GTA 5 1080p / fps
231 +24.2%
156 -16.1%
141 -24.2%
86 -53.8%
FP32 (float) / TFLOPS
15.984 +7.9%
14.372 -2.9%
13.709 -7.4%
3DMark Time Spy
27571 +155.8%
14965 +38.8%
Blender
15026.3 +340.7%
3510.95 +3%
1055.6 -69%
552 -83.8%
OctaneBench
1328 +281.6%
89 -74.4%
47 -86.5%
Vulkan
382809 +308.8%
140875 +50.4%
60353 -35.6%
34633 -63%
OpenCL
321810 +215.4%
152485 +49.4%
71022 -30.4%
51251 -49.8%