AMD Radeon RX 6700M

AMD Radeon RX 6700M

AMD Radeon RX 6700M: Power and Balance for Gamers and Professionals

April 2025


Architecture and Key Features

RDNA 2: The Foundation of Performance

The RX 6700M graphics card is built on AMD's RDNA 2 architecture, which debuted in 2020 and remains relevant due to optimizations. The chips are manufactured using TSMC's 7nm process technology, ensuring a balance between energy efficiency and power.

Unique Features

- Ray Accelerators: Hardware support for ray tracing (DXR), but with lower performance than NVIDIA RTX.

- FidelityFX Super Resolution (FSR): Upscaling technology to 4K with minimal quality loss. The FSR 3.0 version introduces frame generation, increasing FPS by 30-50% in demanding games.

- Smart Access Memory (SAM): Accelerates CPU access to video memory when used with Ryzen processors.


Memory: Speed and Efficiency

GDDR6 and 10 GB Capacity

The RX 6700M is equipped with 10 GB of GDDR6 memory with a 160-bit bus. The bandwidth reaches 320 GB/s, which is sufficient for gaming at 1440p and handling high-resolution textures.

Impact on Performance

The memory capacity allows for comfortable operation at 1440p: even titles like Cyberpunk 2077 or Microsoft Flight Simulator 2024 do not encounter VRAM shortages. However, for 4K at Ultra settings, 10 GB may be insufficient—activating FSR is advisable here.


Gaming Performance

1080p and 1440p — The Optimal Choice

- Cyberpunk 2077 (Ultra, without ray tracing): 75-80 FPS at 1080p, 55-60 FPS at 1440p.

- Horizon Forbidden West (FSR 3.0 Quality): 90 FPS at 1440p.

- Call of Duty: Modern Warfare V (DLSS equivalent off): 110 FPS at 1080p.

Ray Tracing

When DXR is enabled, performance drops by 30-40%. For example, in Cyberpunk 2077 with ray tracing, the average FPS at 1080p is around 45 frames, but with FSR 3.0, the balance is restored to 60 FPS.


Professional Tasks

Video Editing and 3D Rendering

The RX 6700M supports OpenCL and Vulkan, making it suitable for:

- Blender: Rendering mid-level scenes takes 15-20% longer than on the NVIDIA RTX 3060 (due to optimizations for CUDA).

- DaVinci Resolve: Acceleration for H.264/H.265 encoding through AMD Media Engine.

- Scientific Computing: Suitable for tasks using OpenCL, but falls short compared to specialized NVIDIA A-series GPUs.

Tip: For editing in Premiere Pro, it’s better to choose a card with hardware AV1 encoding, which is available in the RX 7000 series.


Power Consumption and Heat Dissipation

TDP 135W: Moderate Appetite

The RX 6700M consumes up to 135W under load. In laptops, this requires an efficient cooling system with 3-4 heat pipes. For desktop PCs, cases with good ventilation are recommended (e.g., Fractal Design Meshify C).

Temperature Range

- In a gaming laptop: 75-85°C under maximum load.

- In a PC with quality cooling: 65-70°C.


Comparison with Competitors

NVIDIA RTX 3060 Mobile vs RX 6700M

- Games without Ray Tracing: RX 6700M is 10-15% faster at 1440p.

- With Ray Tracing: RTX 3060 wins by 20% due to more advanced RT cores.

- Price: Both cards are available in laptops starting at $900, but models with RX 6700M are often cheaper by $50-100.

AMD Radeon RX 7600M XT

A direct successor to the 6700M based on RDNA 3. It is 25% faster at 4K but more expensive ($1100+).


Practical Tips

Power Supply

For PCs with RX 6700M, a power supply of at least 500W is required (Bronze 80+ or higher recommended).

Compatibility

- Platforms: Best paired with Ryzen 5/7 processors for SAM activation.

- Drivers: Regularly update Adrenalin Edition — AMD actively optimizes support for new games.

Caveats

Avoid cheap laptops with single-slot cooling — throttling may occur.


Pros and Cons

👍 Strengths

- High performance at 1440p.

- Support for FSR 3.0 for "painless" upscaling.

- Energy efficiency for its class.

👎 Weaknesses

- Weaker ray tracing performance compared to NVIDIA competitors.

- Lack of hardware AV1 encoding.

- Limited availability in pre-built PCs.


Final Conclusion: Who is the RX 6700M Suitable For?

This graphics card is an ideal choice for:

- Gamers who value a balance between price and performance at 1440p.

- Content creators working with video and 3D in conjunction with Ryzen processors.

- Owners of compact PCs, where moderate heat output and compatibility with SAM are important.

In 2025, the RX 6700M remains a valuable option in the $400-500 segment, especially if you can overlook its imperfect ray tracing capabilities. For more demanding tasks (4K, professional rendering), it’s worth considering the new offerings from RDNA 4.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6700M
Generation
Mobility Radeon
Base Clock
1489MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
345.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.12 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.281 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
135W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

Shadow of the Tomb Raider 2160p
Score
34 fps
Shadow of the Tomb Raider 1440p
Score
67 fps
Shadow of the Tomb Raider 1080p
Score
113 fps
GTA 5 2160p
Score
55 fps
GTA 5 1440p
Score
59 fps
GTA 5 1080p
Score
143 fps
FP32 (float)
Score
11.281 TFLOPS
3DMark Time Spy
Score
9718
Blender
Score
1222
Vulkan
Score
79612
OpenCL
Score
77001

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
69 +102.9%
45 +32.4%
24 -29.4%
10 -70.6%
Shadow of the Tomb Raider 1440p / fps
49 -26.9%
27 -59.7%
Shadow of the Tomb Raider 1080p / fps
214 +89.4%
163 +44.2%
85 -24.8%
51 -54.9%
GTA 5 2160p / fps
146 +165.5%
68 +23.6%
27 -50.9%
GTA 5 1440p / fps
153 +159.3%
103 +74.6%
GTA 5 1080p / fps
213 +49%
69 -51.7%
FP32 (float) / TFLOPS
12.377 +9.7%
11.907 +5.5%
10.608 -6%
3DMark Time Spy
18299 +88.3%
12297 +26.5%
Blender
3618 +196.1%
2115.71 +73.1%
323 -73.6%
Vulkan
181073 +127.4%
113016 +42%
51831 -34.9%
27256 -65.8%
OpenCL
171744 +123%
113306 +47.1%
59526 -22.7%
34827 -54.8%