AMD FirePro W7100

AMD FirePro W7100

AMD FirePro W7100 in 2025: An Outdated Professional Card or a Budget Solution?

Analysis of capabilities, performance, and relevance of a professional graphics card


1. Architecture and Key Features

Architecture and Process Technology

The AMD FirePro W7100, released in 2016, is based on the Graphics Core Next (GCN) 3.0 architecture. The card is produced using a 28nm process, which is outdated by 2025 standards (modern GPUs use 5–7nm). It features 32 compute units (2048 stream processors) and a peak performance of 3.9 TFLOPS (FP32).

Unique Features

The FirePro W7100 is designed for professional tasks. It supports:

- ECC memory for data protection during critical calculations.

- 6 mini DisplayPort outputs for connecting up to six monitors.

- OpenCL 2.0 and DirectX 12 (but lacks support for modern APIs like Vulkan 1.3 or DirectX 12 Ultimate).

Technologies such as ray tracing (RTX) or FidelityFX Super Resolution (FSR) are not available as the card was developed before their emergence. This limits its applicability in rendering with real-time effects.


2. Memory: Volume, Type, and Speed

Memory Characteristics

The FirePro W7100 is equipped with 8 GB of GDDR5 memory with a 256-bit bus. Its bandwidth is 160 GB/s. In comparison, modern cards with GDDR6X (e.g., NVIDIA RTX 4080) achieve up to 1 TB/s.

Impact on Performance

In professional tasks (e.g., rendering in Autodesk Maya), the memory volume is sufficient for working with medium-sized models. However, in gaming, GDDR5 becomes a bottleneck: even at 1080p in modern titles (e.g., Cyberpunk 2077: Phantom Liberty), there may be stutters due to insufficient memory speed.


3. Gaming Performance: What to Expect in 2025?

Average FPS and Settings

While the FirePro W7100 was not designed for gaming, it can handle light projects:

- CS2 (1080p, low settings): ~60–70 FPS.

- Fortnite (1080p, medium): 40–50 FPS.

- The Witcher 3 (1080p, low): 35–45 FPS.

At resolutions of 1440p and 4K, the card becomes impractical—FPS drops below 30 frames. Ray tracing is unavailable due to the lack of hardware support.


4. Professional Tasks: Where is the W7100 Still Relevant?

Video Editing and 3D Modeling

In Adobe Premiere Pro (using OpenCL), the card can handle 4K video editing in H.264 format but struggles with AV1 or 8K. In Autodesk Maya and Blender (Cycles), rendering medium scenes takes 2-3 times longer compared to modern Radeon Pro W7500.

Scientific Calculations

With OpenCL support, the W7100 is suitable for entry-level machine learning tasks or simulations in MATLAB. However, its performance is 5–7 times lower than that of the NVIDIA RTX A4000 with CUDA cores.


5. Power Consumption and Cooling

TDP and System Requirements

The card has a TDP of 150W. For stable operation, it requires:

- A power supply of at least 450W (including a safety margin).

- A case with good ventilation (a minimum of 2 fans).

The card utilizes turbine cooling, which is considered noisy in 2025 (up to 38 dB under load). It is recommended to replace the thermal paste to lower temperatures (maximum temperature is 85°C).


6. Comparison with Competitors

Direct Analogues

- NVIDIA Quadro M4000 (2015): Similar performance but with worse support for multi-monitor setups.

- AMD Radeon Pro W6600 (2021): 60% faster in games, supports FSR and PCIe 4.0.

Modern Alternatives (2025):

- NVIDIA RTX A2000 (12 GB): Higher rendering speed, support for DLSS 3.5.

- AMD Radeon Pro W7500: Energy efficiency, support for DisplayPort 2.1.

Prices: New FirePro W7100 cards are no longer produced, but they can be found on the second-hand market for $100–150. Modern analogues start at $500.


7. Practical Tips for Use

System Build

- Power Supply: 500W (e.g., Corsair CX550).

- Platform: Compatible with PCIe 3.0, but will operate in backward compatibility on motherboards with PCIe 4.0/5.0.

- Drivers: The latest version is Adrenalin 21.Q4 (2021). Support for Windows 10/11 is limited.

Usage Scenarios:

- Office PCs with multi-monitor setups (6 displays).

- Budget workstations for 2D design.


8. Pros and Cons

Advantages:

- Reliability and durability (designed for 24/7 operation).

- Support for ECC memory for accurate calculations.

- Low price on the second-hand market.

Disadvantages:

- Outdated architecture and process technology.

- Lack of support for modern APIs and technologies (RT, FSR).

- High power consumption relative to performance.


9. Final Conclusion: Who is the FirePro W7100 Suitable For?

This card is a choice for:

- Budget Workstations: If there is a need to connect 4-6 monitors for trading or graphics.

- Enthusiasts: For building PCs with older components or learning the basics of OpenCL.

- Companies: As a temporary solution during an upgrade of the PC fleet.

However, for gaming, 3D rendering, or AI tasks, the W7100 is already outdated in 2025. It should only be considered as a temporary replacement or a niche solution.


Conclusion

The AMD FirePro W7100 exemplifies a "workhorse" from the past decade. It has retained its value in narrow scenarios but the time has come to transition to more modern solutions. If your budget is capped at $150, and the tasks do not require high performance—the W7100 might be your option. In all other cases, it is better to consider the Radeon Pro W7000 series or the NVIDIA RTX A series.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2014
Model Name
FirePro W7100
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
5,000 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
103.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.297 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
206.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.231 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
3.231 TFLOPS
Vulkan
Score
27256
OpenCL
Score
25000

Compared to Other GPU

FP32 (float) / TFLOPS
3.381 +4.6%
3.315 +2.6%
3.07 -5%
2.935 -9.2%
Vulkan
98446 +261.2%
69708 +155.8%
40716 +49.4%
5522 -79.7%
OpenCL
65038 +160.2%
42289 +69.2%
12475 -50.1%
6192 -75.2%