AMD Radeon RX 6800M

AMD Radeon RX 6800M

About GPU

The AMD Radeon RX 6800M is a powerful mobile GPU that offers impressive performance for gaming and content creation. With a base clock of 2116MHz and a boost clock of 2390MHz, this GPU delivers fast and smooth gameplay, even for the most demanding titles. The 12GB of GDDR6 memory and a memory clock of 2000MHz ensure that the GPU can handle high-resolution textures and complex scenes without any hiccups. The RX 6800M features 2560 shading units and 3MB of L2 cache, which contribute to its impressive theoretical performance of 12.24 TFLOPS. In real-world testing, the GPU performs exceptionally well, with a 3DMark Time Spy score of 11461. In games like GTA 5 and Shadow of the Tomb Raider at 1080p, the RX 6800M delivers smooth framerates of 140fps and 108fps, respectively. Despite its high performance, the RX 6800M manages to stay within a reasonable TDP of 145W, making it suitable for high-end gaming laptops without excessive power consumption. Overall, the AMD Radeon RX 6800M is a top-tier mobile GPU that offers excellent performance for gaming and content creation. With its fast clock speeds, ample memory, and efficient power usage, this GPU is a great choice for anyone looking for a high-performance gaming laptop.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6800M
Generation
Mobility Radeon
Base Clock
2116MHz
Boost Clock
2390MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
382.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
764.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.485 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
145W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
45 fps
Shadow of the Tomb Raider 1440p
Score
80 fps
Shadow of the Tomb Raider 1080p
Score
106 fps
GTA 5 2160p
Score
82 fps
GTA 5 1440p
Score
86 fps
GTA 5 1080p
Score
143 fps
FP32 (float)
Score
12.485 TFLOPS
3DMark Time Spy
Score
11690
Blender
Score
1396
Vulkan
Score
97530
OpenCL
Score
87271

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
44 -2.2%
Shadow of the Tomb Raider 1440p / fps
80 +0%
Shadow of the Tomb Raider 1080p / fps
107 +0.9%
101 -4.7%
GTA 5 2160p / fps
80 -2.4%
GTA 5 1440p / fps
GTA 5 1080p / fps
146 +2.1%
143 -0%
FP32 (float) / TFLOPS
12.407 -0.6%
12.393 -0.7%
3DMark Time Spy
11433 -2.2%
Blender
1428 +2.3%
1370 -1.9%
1320 -5.4%
Vulkan
98839 +1.3%
97007 -0.5%
OpenCL
89509 +2.6%
89301 +2.3%
85184 -2.4%