NVIDIA GeForce RTX 4070 Ti

NVIDIA GeForce RTX 4070 Ti

About GPU

The NVIDIA GeForce RTX 4070 Ti is a powerhouse GPU that offers top-of-the-line performance for desktop gaming and content creation. With a base clock of 2310MHz and a boost clock of 2610MHz, this GPU delivers incredibly fast and smooth gameplay, even in the most demanding titles. The 12GB of GDDR6X memory and a memory clock of 1313MHz ensure that this GPU can handle even the most graphically intensive tasks with ease. With 7680 shading units and 48MB of L2 cache, the RTX 4070 Ti is able to handle complex rendering and graphic processing without breaking a sweat. With a TDP of 285W and a theoretical performance of 40.09 TFLOPS, the RTX 4070 Ti is a true workhorse, capable of delivering stunning visuals and high frame rates in a variety of games and applications. In benchmarks such as 3DMark Time Spy, GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, the RTX 4070 Ti consistently delivers impressive results, with frame rates well above 100 fps in all cases and going as high as 290 fps in Shadow of the Tomb Raider. Overall, the NVIDIA GeForce RTX 4070 Ti is an exceptional GPU that offers unparalleled performance for enthusiasts and professionals alike. With its impressive specs and benchmark results, it is undoubtedly a top choice for anyone in need of a high-performance graphics card.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2023
Model Name
GeForce RTX 4070 Ti
Generation
GeForce 40
Base Clock
2310MHz
Boost Clock
2610MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
208.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
626.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
626.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
40.892 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
60
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7680
L1 Cache
128 KB (per SM)
L2 Cache
48MB
TDP
285W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
104 fps
Shadow of the Tomb Raider 1440p
Score
196 fps
Shadow of the Tomb Raider 1080p
Score
296 fps
Cyberpunk 2077 2160p
Score
56 fps
Cyberpunk 2077 1440p
Score
117 fps
Cyberpunk 2077 1080p
Score
157 fps
Battlefield 5 2160p
Score
128 fps
Battlefield 5 1440p
Score
196 fps
Battlefield 5 1080p
Score
196 fps
GTA 5 2160p
Score
167 fps
GTA 5 1440p
Score
173 fps
GTA 5 1080p
Score
186 fps
FP32 (float)
Score
40.892 TFLOPS
3DMark Time Spy
Score
23193
Blender
Score
7429
OctaneBench
Score
694
Vulkan
Score
176405
OpenCL
Score
206630

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +85.6%
45 -56.7%
34 -67.3%
24 -76.9%
Shadow of the Tomb Raider 1440p / fps
292 +49%
67 -65.8%
Shadow of the Tomb Raider 1080p / fps
310 +4.7%
101 -65.9%
72 -75.7%
Cyberpunk 2077 2160p / fps
90 +60.7%
60 +7.1%
24 -57.1%
Cyberpunk 2077 1440p / fps
185 +58.1%
35 -70.1%
Cyberpunk 2077 1080p / fps
203 +29.3%
48 -69.4%
Battlefield 5 2160p / fps
194 +51.6%
56 -56.3%
Battlefield 5 1440p / fps
203 +3.6%
Battlefield 5 1080p / fps
213 +8.7%
169 -13.8%
139 -29.1%
122 -37.8%
GTA 5 2160p / fps
174 +4.2%
GTA 5 1440p / fps
191 +10.4%
73 -57.8%
GTA 5 1080p / fps
231 +24.2%
156 -16.1%
141 -24.2%
86 -53.8%
FP32 (float) / TFLOPS
51.381 +25.7%
46.165 +12.9%
36.587 -10.5%
32.15 -21.4%
3DMark Time Spy
36233 +56.2%
9097 -60.8%
Blender
12832 +72.7%
1222 -83.6%
203 -97.3%
OctaneBench
1328 +91.4%
163 -76.5%
89 -87.2%
47 -93.2%
Vulkan
254749 +44.4%
83205 -52.8%
54373 -69.2%
30994 -82.4%
OpenCL
362331 +75.4%
91174 -55.9%
66179 -68%
45244 -78.1%