NVIDIA GeForce RTX 4070 Mobile

NVIDIA GeForce RTX 4070 Mobile

About GPU

The NVIDIA GeForce RTX 4070 Mobile GPU is a powerhouse when it comes to mobile gaming and graphic-intensive tasks. With a base clock of 1395MHz and a boost clock of 1695MHz, this GPU offers blazing-fast performance for smooth gameplay and efficient multitasking. The 8GB GDDR6 memory and 2000MHz memory clock ensure that the GPU can handle large textures and data-heavy applications with ease. The 4608 shading units and 32MB L2 cache further contribute to the impressive performance of this GPU. One of the most striking features of the RTX 4070 Mobile GPU is its high theoretical performance of 15.62 TFLOPS, making it capable of handling even the most demanding games and software. The 3DMark Time Spy score of 12089 further solidifies its position as a top-tier mobile GPU. In real-world gaming benchmarks, the RTX 4070 Mobile GPU shines with an impressive 180 fps in GTA 5 at 1080p and 163 fps in Shadow of the Tomb Raider at 1080p. These results showcase its ability to deliver smooth and immersive gaming experiences even at high settings. Despite its incredible performance, the RTX 4070 Mobile GPU manages to operate within a 115W TDP, making it an efficient and power-conscious choice for gaming laptops. Overall, the NVIDIA GeForce RTX 4070 Mobile GPU is a beast of a GPU, delivering exceptional performance for mobile gaming and content creation, making it a top choice for serious gamers and professionals alike.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4070 Mobile
Generation
GeForce 40 Mobile
Base Clock
1395MHz
Boost Clock
1695MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
36
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
4 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
81.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
244.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
244.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.308 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
128 KB (per SM)
L2 Cache
32MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

Shadow of the Tomb Raider 2160p
Score
51 fps
Shadow of the Tomb Raider 1440p
Score
100 fps
Shadow of the Tomb Raider 1080p
Score
166 fps
Cyberpunk 2077 1440p
Score
33 fps
GTA 5 2160p
Score
92 fps
GTA 5 1440p
Score
88 fps
GTA 5 1080p
Score
184 fps
FP32 (float)
Score
15.308 TFLOPS
3DMark Time Spy
Score
11847
Blender
Score
4092
OctaneBench
Score
349

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +278.4%
69 +35.3%
34 -33.3%
24 -52.9%
Shadow of the Tomb Raider 1440p / fps
292 +192%
67 -33%
Shadow of the Tomb Raider 1080p / fps
310 +86.7%
101 -39.2%
72 -56.6%
Cyberpunk 2077 1440p / fps
79 +139.4%
GTA 5 2160p / fps
174 +89.1%
100 +8.7%
GTA 5 1440p / fps
116 +31.8%
GTA 5 1080p / fps
231 +25.5%
156 -15.2%
141 -23.4%
86 -53.3%
FP32 (float) / TFLOPS
16.085 +5.1%
13.847 -9.5%
3DMark Time Spy
36233 +205.8%
16792 +41.7%
9097 -23.2%
Blender
12832 +213.6%
1222 -70.1%
521 -87.3%
203 -95%
OctaneBench
1328 +280.5%
163 -53.3%
89 -74.5%
47 -86.5%