AMD Radeon Pro 5700

AMD Radeon Pro 5700

AMD Radeon Pro 5700: A Powerful Tool for Professionals and Enthusiasts

April 2025


1. Architecture and Key Features

RDNA 2: The Foundation of Performance

The AMD Radeon Pro 5700 is built on the RDNA 2 architecture, which provides a balance between energy efficiency and computational power. The card is manufactured using a 7nm process, allowing for reduced heat output while maintaining a high core clock (up to 1900 MHz in turbo mode).

Unique Technologies

- FidelityFX Super Resolution (FSR 3.0): Enhances image quality and increases FPS through upscaling. Supported in most modern games.

- Ray Accelerators: Hardware support for ray tracing, though less advanced than NVIDIA's RTX 40 series.

- Pro Optimizations: Tools for professionals, including hardware AV1 encoding and 10-bit color support.


2. Memory: Speed and Capacity

GDDR6 and Wide Bus

The graphics card comes with 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448 GB/s. This is sufficient for working with 4K textures in games and rendering, but in professional tasks with heavy scenes, more VRAM may be required.

Impact on Performance

For gaming at 1440p and 4K, the memory capacity is more than adequate, but using ray tracing at Ultra settings may cause stuttering. In video editing (for instance, 8K in DaVinci Resolve), 8 GB is the minimum comfortable level.


3. Gaming Performance

Average FPS Figures (2025)

- 1080p (Ultra): Cyberpunk 2077 — 75 FPS (with FSR 3.0), Hogwarts Legacy — 90 FPS.

- 1440p (Ultra): Elden Ring — 60 FPS, Call of Duty: Modern Warfare V — 85 FPS.

- 4K (High + FSR): Starfield — 45 FPS, Horizon Forbidden West — 55 FPS.

Ray Tracing

Enabling ray tracing decreases FPS by 30–40%, but with FSR 3.0, losses are compensated. For example, Cyberpunk 2077 with RT Medium delivers a stable 50 FPS at 1440p.


4. Professional Tasks

Editing and Rendering

- Video Editing: In Premiere Pro, rendering a 4K video takes about 12 minutes (compared to 8 minutes with the RTX 4060 Ti).

- 3D Modeling: In Blender (using OpenCL), the rendering speed is comparable to the NVIDIA Quadro RTX 4000.

- Scientific Calculations: Support for OpenCL and ROCm makes the card suitable for entry-level machine learning.

Advantages for Professionals

- Stable Pro series drivers.

- Support for multi-monitor configurations (up to 6 displays).


5. Power Consumption and Thermal Management

TDP and Cooling

The card has a TDP of 180 watts. A cooling system with 2–3 fans or a hybrid solution is recommended for prolonged loads.

Case Recommendations

- Minimum case size: Mid-Tower.

- Good ventilation is essential: 2 intake fans and 1 exhaust fan.


6. Comparison with Competitors

NVIDIA Quadro RTX 4000

- NVIDIA Pros: Better ray tracing support, CUDA for specialized tasks.

- Cons: Higher price (~$900 compared to $650 for Radeon Pro 5700).

AMD Radeon RX 7700 XT

- The gaming model is cheaper ($500), but lacks Pro optimizations and ECC memory.

Conclusion: The Radeon Pro 5700 is the optimal choice for those who need a balance between work and gaming.


7. Practical Tips

Power Supply

- Minimum 550 watts (recommended 650 watts with 80+ Gold certification).

Compatibility

- Platforms: Windows 11, Linux (with open-source AMDGPU drivers).

- Motherboards: PCIe 4.0 x16 (backward compatible with PCIe 3.0).

Drivers

- Use the Pro edition of drivers for stability in work tasks.


8. Pros and Cons

Pros:

- Excellent price for the Pro segment ($650).

- Support for modern technologies (AV1, FSR 3.0).

- Energy efficiency.

Cons:

- Limited memory capacity for heavy scenes.

- Weaker ray tracing performance compared to NVIDIA.


9. Final Conclusion

Who is the Radeon Pro 5700 Suitable For?

- Professionals: Video editors, 3D designers, engineers who need stability and Pro features.

- Hybrid Users: Those who combine work with gaming at 1440p.

Why Choose This?

At $650, it’s one of the best cards in its class, offering Pro features without a substantial markup. If maximum RT performance is not critical, and versatility is needed — this is your choice.


Prices are current as of April 2025 for new devices in U.S. retail chains.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2020
Model Name
Radeon Pro 5700
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
1350MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
86.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
194.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.44 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
388.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.097 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
4MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
6.097 TFLOPS
Blender
Score
619
Vulkan
Score
54984
OpenCL
Score
64325

Compared to Other GPU

FP32 (float) / TFLOPS
6.422 +5.3%
5.843 -4.2%
5.618 -7.9%
Blender
2129.62 +244%
1256 +102.9%
128 -79.3%
Vulkan
L4
120950 +120%
83205 +51.3%
31357 -43%
11719 -78.7%
OpenCL
131309 +104.1%
87271 +35.7%
40821 -36.5%
23294 -63.8%