AMD Radeon RX 6750 XT

AMD Radeon RX 6750 XT

About GPU

The AMD Radeon RX 6750 XT is a powerful GPU that offers impressive performance for gaming and other graphics-intensive tasks. With a base clock of 2150MHz and a boost clock of 2600MHz, this GPU is capable of handling even the most demanding games and applications with ease. The 12GB of GDDR6 memory and a memory clock of 2250MHz ensure smooth and efficient performance, while the 2560 shading units and 3MB of L2 cache contribute to its impressive capabilities. In terms of power consumption, the RX 6750 XT has a TDP of 250W, which is relatively high but not unexpected given its high performance. The theoretical performance of 13.31 TFLOPS speaks to its capabilities, and the 3DMark Time Spy score of 13555 further demonstrates its prowess in handling intensive graphics tasks. When it comes to gaming, the RX 6750 XT excels with impressive frame rates in popular titles. For example, it delivers 166 fps in GTA 5 at 1080p, 74 fps in Cyberpunk 2077 at 1080p, and 154 fps in Shadow of the Tomb Raider at 1080p. These numbers make it clear that this GPU is more than capable of providing a smooth and immersive gaming experience. Overall, the AMD Radeon RX 6750 XT is a high-performance GPU that is well-suited for gaming and other graphics-intensive tasks. Its impressive specifications and benchmark results make it a solid choice for anyone in need of a powerful graphics card for their desktop system.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2022
Model Name
Radeon RX 6750 XT
Generation
Navi II
Base Clock
2150MHz
Boost Clock
2600MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
166.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
416.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
832.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.044 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
55 fps
Shadow of the Tomb Raider 1440p
Score
102 fps
Shadow of the Tomb Raider 1080p
Score
151 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
51 fps
Cyberpunk 2077 1080p
Score
73 fps
Battlefield 5 2160p
Score
80 fps
Battlefield 5 1440p
Score
150 fps
GTA 5 2160p
Score
81 fps
GTA 5 1440p
Score
107 fps
GTA 5 1080p
Score
169 fps
FP32 (float)
Score
13.044 TFLOPS
3DMark Time Spy
Score
13826
Blender
Score
1620
Vulkan
Score
113016
OpenCL
Score
104438

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +250.9%
69 +25.5%
34 -38.2%
24 -56.4%
Shadow of the Tomb Raider 1440p / fps
292 +186.3%
128 +25.5%
67 -34.3%
Shadow of the Tomb Raider 1080p / fps
310 +105.3%
101 -33.1%
72 -52.3%
Cyberpunk 2077 2160p / fps
73 +82.5%
20 -50%
Cyberpunk 2077 1440p / fps
108 +111.8%
38 -25.5%
31 -39.2%
Cyberpunk 2077 1080p / fps
128 +75.3%
56 -23.3%
32 -56.2%
Battlefield 5 2160p / fps
194 +142.5%
106 +32.5%
Battlefield 5 1440p / fps
203 +35.3%
165 +10%
GTA 5 2160p / fps
174 +114.8%
100 +23.5%
GTA 5 1440p / fps
191 +78.5%
73 -31.8%
GTA 5 1080p / fps
231 +36.7%
176 +4.1%
141 -16.6%
86 -49.1%
FP32 (float) / TFLOPS
13.847 +6.2%
12.485 -4.3%
3DMark Time Spy
36233 +162.1%
16792 +21.5%
9097 -34.2%
Blender
12832 +692.1%
2669 +64.8%
521 -67.8%
203 -87.5%
Vulkan
254749 +125.4%
L4
120950 +7%
54373 -51.9%
30994 -72.6%
OpenCL
362331 +246.9%
149268 +42.9%
66428 -36.4%
46137 -55.8%