AMD Radeon Pro 5600M

AMD Radeon Pro 5600M

AMD Radeon Pro 5600M: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon Pro 5600M is a specialized solution designed for professionals and users who need a balance between performance in work tasks and moderate gaming efficiency. Although this model was introduced back in 2020, as of 2025, it remains relevant due to optimized drivers and an accessible price (around $450–$500 for new units). In this article, we will discuss what makes this card noteworthy and who it is suitable for.


Architecture and Key Features

RDNA 1: Foundation for Professional Tasks

The Radeon Pro 5600M is built on the RDNA 1 architecture, which marked AMD's initial step towards enhancing energy efficiency and performance. The manufacturing process is 7 nm (TSMC), allowing 10.3 billion transistors to be placed on the chip.

Unique Features

- FidelityFX: A set of tools for enhancing graphics, including CAS (Contrast Adaptive Sharpening) for increased clarity without losing FPS.

- Radeon ProRender: Hardware optimization for rendering in applications such as Blender and Maya.

- Lack of Hardware Ray Tracing: Unlike RDNA 2, this version lacks RT acceleration cores. Ray tracing is only possible through software methods, which reduces FPS.


Memory: Fast but Compact

Type and Volume

The card is equipped with 8 GB of HBM2 (High Bandwidth Memory 2), which is rare for its class. HBM2 offers high density and energy efficiency due to the vertical arrangement of chips.

Bandwidth

A 2048-bit bus and a frequency of 1.6 GHz provide a bandwidth of up to 394 GB/s. In comparison, GDDR6 with a 256-bit bus offers about 448 GB/s, but HBM2 excels in latency.

Impact on Performance

In professional applications like video editing in DaVinci Resolve, the high memory speed accelerates work with effects and 4K materials. In gaming, HBM2 helps minimize FPS drops at ultra settings in resolutions up to 1440p.


Gaming Performance

1080p and 1440p: Comfortable Gaming

- Cyberpunk 2077: Average 45–50 FPS on high settings (without ray tracing).

- Elden Ring: 60 FPS at 1440p.

- Apex Legends: 100–110 FPS at 1080p.

4K: Limited Applicability

At 4K, the card only handles less demanding titles (e.g., Overwatch 2 — 60 FPS) or requires lower settings.

Ray Tracing

Software implementation of Ray Tracing (through DirectX 12 Ultimate) reduces FPS by 30–40%, making it impractical.


Professional Tasks

Video Editing

In Premiere Pro and DaVinci Resolve, 8 GB of HBM2 is sufficient for rendering 4K projects with color grading. Encoding acceleration through AMD VCE reduces export time by 20% compared to GPUs without hardware codecs.

3D Modeling

In Blender (using ProRender), rendering a mid-level scene takes about 8 minutes compared to 12 minutes on the NVIDIA Quadro T2000.

Scientific Computing

OpenCL support allows the card to be used in machine learning (TensorFlow) and simulations, but its performance is inferior to NVIDIA solutions with CUDA.


Power Consumption and Thermal Management

TDP and Cooling

The card has a TDP of 85 W. This allows it to be used in compact PCs and workstations. A liquid cooling solution or tower cooler with a TDP dissipation of at least 100 W is recommended.

Case Tips

- Minimum case size: Micro-ATX.

- 2–3 intake fans are required.


Comparison with Competitors

NVIDIA Quadro RTX 3000

- Pros of NVIDIA: CUDA, DLSS, hardware ray tracing.

- Cons: Price ($700+) and higher power consumption (90 W).

AMD Radeon RX 6600

- Gaming model with RDNA 2: Better in games (by 15–20%), but worse in professional tasks due to lack of Pro-driver optimization.


Practical Tips

Power Supply

A power supply of 450–500 W with an 80+ Bronze certification is sufficient. Example: Corsair CX450M ($55).

Compatibility

- PCIe 4.0 x16 (backward compatible with 3.0).

- A motherboard with Resizable BAR support is recommended to increase performance by 5–7%.

Drivers

Use only Pro driver editions from AMD. They are more stable in work applications but may lag in optimization for new games.


Pros and Cons

Pros:

- Energy efficiency.

- Optimization for professional software.

- Affordable price for the Pro segment.

Cons:

- Weak ray tracing.

- Limited gaming performance at 4K.

- 8 GB of memory is insufficient for some rendering tasks.


Final Verdict

The Radeon Pro 5600M is suitable for:

- Professionals: Video editors, 3D designers who need stability and support for Pro drivers.

- Budget-Conscious Enthusiasts: For building a compact system focused on work and moderate gaming.

If your goal is 4K gaming or complex scientific calculations, consider more modern models with RDNA 3 or NVIDIA Ada Lovelace. However, for its price, the Pro 5600M remains a reliable and balanced solution.


Prices and specifications are accurate as of April 2025.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
June 2020
Model Name
Radeon Pro 5600M
Generation
Radeon Pro Mac
Base Clock
1000MHz
Boost Clock
1035MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
770MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
394.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
66.24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
165.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.60 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
331.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.193 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
5.193 TFLOPS
3DMark Time Spy
Score
4606
Blender
Score
101
Vulkan
Score
46669
OpenCL
Score
48324

Compared to Other GPU

FP32 (float) / TFLOPS
5.519 +6.3%
5.128 -1.3%
4.993 -3.9%
3DMark Time Spy
6327 +37.4%
3489 -24.3%
2236 -51.5%
Blender
1497 +1382.2%
194 +92.1%
Vulkan
104842 +124.7%
73814 +58.2%
23688 -49.2%
9056 -80.6%
OpenCL
98226 +103.3%
69319 +43.4%
29139 -39.7%
14328 -70.4%