AMD Radeon Pro W5700

AMD Radeon Pro W5700

AMD Radeon Pro W5700 in 2025: A Professional Tool with Gaming Potential

Introduction

Professional-grade graphics cards, such as the AMD Radeon Pro W5700, remain in demand even years after their release. In 2025, this model continues to attract attention due to its balance of price, performance, and reliability. Let’s explore who the GPU is suitable for in this era of emerging technologies and how it stands up against competitors.


1. Architecture and Key Features

RDNA 1.0: The Foundation of Stability

The Radeon Pro W5700 is built on the RDNA 1.0 architecture, which marked a step forward from GCN. The manufacturing process is 7 nm by TSMC, ensuring energy efficiency. Although RDNA 4 and Ada Lovelace dominate in 2025, RDNA 1 remains relevant for tasks that do not require hardware Ray Tracing.

Unique Features

- FidelityFX: A suite of AMD technologies, including Contrast Adaptive Sharpening (CAS) and FidelityFX Super Resolution (FSR 1.0). In games, FSR helps increase FPS through upscaling.

- Professional Optimization: Support for ECC memory (disabled by default) and certification for software like AutoCAD and SolidWorks.

- No Hardware Ray Tracing: Unlike NVIDIA RTX, ray tracing is performed through shader computations, which reduces performance.


2. Memory: Speed and Efficiency

GDDR6 and Bandwidth

The graphics card is equipped with 8 GB of GDDR6 memory with a 256-bit bus. The bandwidth is 448 GB/s, which is sufficient for working with 3D models and textures at resolutions up to 4K.

Impact on Performance

- Gaming: In 2024-2025 titles (e.g., Starfield or Cyberpunk 2077: Phantom Liberty), 8 GB may become a bottleneck at 4K with maximum settings.

- Professional Tasks: For rendering in Blender or editing 8K video in DaVinci Resolve, the volume is adequate, but for complex scenes, models with 16+ GB are preferred.


3. Gaming Performance: Realities of 2025

Average FPS in Popular Titles

- 1080p (Ultra): Elden Ring: Shadow of the Erdtree — 75–80 FPS; Call of Duty: Modern Warfare V — 90–100 FPS.

- 1440p (High): Horizon Forbidden West PC Edition — 55–60 FPS; Apex Legends — 100–110 FPS.

- 4K (Medium): Assassin’s Creed Mirage — 35–40 FPS (with FSR — up to 50 FPS).

Ray Tracing

Without hardware-accelerated RT cores (like those in the RTX 3060), the W5700 shows modest results: in Cyberpunk 2077 with RT enabled, the average FPS at 1440p drops to 20–25.


4. Professional Tasks: The Power of OpenCL

Video Editing and 3D Rendering

- Premiere Pro: Rendering a 4K project takes 15% longer compared to the NVIDIA Quadro RTX 4000 (due to CUDA optimization).

- Blender: In Cycles using OpenCL, performance is close to that of the RTX 3060, but stability is higher thanks to Pro drivers.

Scientific Computing

Support for OpenCL and ROCm enables the card to be used for machine learning and simulations, but for complex tasks, models with HBM (e.g., Radeon Pro VII) are preferable.


5. Power Consumption and Heat Generation

TDP and Recommendations

- TDP 205 W: Requires a power supply of at least 500 W (600 W recommended for systems with Ryzen 9 or Core i7).

- Cooling: The turbine cooler is effective in workstations with good ventilation. In compact cases, overheating (up to 85°C under load) may occur.

Tip: For a build with the W5700, choose cases with 3–4 fans (e.g., Fractal Design Meshify C).


6. Comparison with Competitors

NVIDIA Quadro RTX 4000

- Pros: RT cores, DLSS 2.0, better CUDA acceleration.

- Cons: Price ($700–800 versus $550 for the W5700), higher power consumption (220 W).

AMD Radeon Pro W6600

- Pros: RDNA 2.0, Ray Tracing support, 8 GB GDDR6.

- Cons: Cost ($650–700), limited performance increase in professional tasks.

Conclusion: The W5700 wins on price but falls short on modern features.


7. Practical Tips

Power Supply

Minimum 500 W (80+ Bronze). For overclocking or powerful CPUs — 650 W.

Compatibility

- Platforms: Supports PCIe 4.0, compatible with AMD X570/B550 and Intel Z690/Z790 motherboards.

- Drivers: Use only "Pro" versions from AMD for stability. Gaming drivers may cause conflicts.


8. Pros and Cons

Pros:

- Optimization for professional software.

- Low noise level under load.

- Affordable price ($550–600 in 2025).

Cons:

- No hardware Ray Tracing.

- 8 GB memory is insufficient for 4K gaming and heavy rendering.


9. Final Conclusion: Who Is the Radeon Pro W5700 Suitable For?

This graphics card is an ideal choice for:

1. Professionals: Designers and editors who value stability and OpenCL support.

2. Gamers: Playing at 1440p without ultra settings and RT.

3. Workstation Owners: Needing reliability and multi-monitor support (up to 6 displays).

Alternatives: If Ray Tracing or 4K gaming is required, consider the Radeon RX 7700 XT ($600) or NVIDIA RTX 4060 Ti ($500). However, for professional tasks, the W5700 remains a cost-effective compromise.


Conclusion

Even in 2025, the AMD Radeon Pro W5700 proves that tried-and-true solutions maintain their relevance. It is a reliable tool for work and moderate gaming, well worth its price.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2019
Model Name
Radeon Pro W5700
Generation
Radeon Pro
Base Clock
1400MHz
Boost Clock
1880MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
120.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.49 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
4MB
TDP
205W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
8.49 TFLOPS
Blender
Score
821
Vulkan
Score
62536
OpenCL
Score
69319

Compared to Other GPU

FP32 (float) / TFLOPS
8.781 +3.4%
8.147 -4%
7.925 -6.7%
Blender
2597 +216.3%
403 -50.9%
191.62 -76.7%
Vulkan
144316 +130.8%
92202 +47.4%
38421 -38.6%
16654 -73.4%
OpenCL
149268 +115.3%
98226 +41.7%
48324 -30.3%
29139 -58%