NVIDIA GeForce GTX 680M

NVIDIA GeForce GTX 680M

NVIDIA GeForce GTX 680M: Architecture, Performance, and Relevance in 2025

Updated: April 2025


Introduction

The NVIDIA GeForce GTX 680M is a mobile graphics card released in 2012. Despite its age, it remains of interest to enthusiasts and owners of older gaming laptops. In this article, we will discuss how relevant this model is in 2025, how it handles modern tasks, and who might find it useful.


Architecture and Key Features

Architecture: The GTX 680M is based on the Kepler architecture (GK104 generation). It was one of NVIDIA's first architectures aimed at balancing performance and energy efficiency.

- Process Technology: 28 nm (obsolete by 2025 standards, where 5–7 nm dominate).

- CUDA Cores: 1344.

- Clock Speed: Up to 758 MHz (Boost Clock — 835 MHz).

Unique Features:

The card does not support modern technologies such as RTX (ray tracing), DLSS, or FidelityFX. Instead, it employs Optimus for switching between integrated and discrete graphics, as well as PhysX for accelerating physical calculations in games.

Conclusion: While the Kepler architecture is outdated, the GTX 680M was a flagship in the mobile segment in its time.


Memory: Type, Size, and Impact on Performance

- Memory Type: GDDR5.

- Size: 4 GB.

- Bus Width: 256-bit.

- Bandwidth: 160 GB/s (effective memory frequency — 5 GHz).

Practical Impact:

4 GB of video memory is sufficient for games from 2012–2015 at medium settings (e.g., The Witcher 3 or GTA V), but by 2025, this amount will not meet the minimum requirements of modern AAA titles. The bandwidth of GDDR5 also limits handling high-resolution textures.


Gaming Performance: FPS, Resolutions, and RTX

Testing in 2025:

The GTX 680M is suitable for 1080p/30–60 FPS in older games and indie projects. Examples (Medium settings):

- CS:2 (Counter-Strike 2): ~45–60 FPS (without anti-aliasing).

- Hollow Knight: Silksong: stable 60 FPS.

- Elden Ring: 20–25 FPS (Low, 720p).

Supported Resolutions:

- 1080p: Comfortable only for less demanding games.

- 1440p and 4K: Not recommended — insufficient memory and low computational power.

Ray Tracing: Absent. RTX-compatible games (e.g., Cyberpunk 2077) will not run on the GTX 680M with ray tracing enabled.


Professional Tasks: Video Editing, 3D Modeling, and CUDA

Video Editing:

- In Adobe Premiere Pro, the card can handle rendering FullHD projects thanks to CUDA support, but power is insufficient for 4K or real-time effects.

- Recommendations: Use proxy files and disable GPU acceleration for complex tasks.

3D Modeling:

- In Blender or Maya, the GTX 680M can work on simple scenes, but rendering on CUDA will take 3–5 times longer than on modern cards (e.g., RTX 4060).

Scientific Calculations:

- Support for OpenCL 1.2 and CUDA 3.0 limits compatibility with modern software. The card is unsuitable for machine learning or neural networks.


Power Consumption and Heat Generation

- TDP: 100 W.

- Cooling Recommendations:

- Regular thermal paste replacement (every 1–2 years).

- Use cooling pads for laptops.

- Clean fans from dust.

Heat Generation:

Even in 2025, laptops with the GTX 680M often suffer from overheating (up to 85–90°C under load). Avoid long gaming sessions without additional cooling.


Comparison with Competitors

Analogues from 2012–2013:

- AMD Radeon HD 7970M:

- 3 GB GDDR5, 1280 stream processors.

- Comparable performance, but worse optimization for games.

- NVIDIA GTX 675MX:

- A lower model with 960 CUDA cores. The GTX 680M is 20–25% faster.

In 2025:

The GTX 680M lags behind even budget mobile GPUs like the RTX 2050 or AMD Radeon 660M. For instance, the RTX 2050 offers 3–4 times better performance with a TDP of 45 W.


Practical Tips

1. Power Supply:

Laptops with the GTX 680M require a PSU rated for 150–180 W. Use only original adapters.

2. Compatibility:

- Platforms: Only older laptops with MXM 3.0 interface.

- Drivers: Official support has been discontinued. The last versions are GeForce 473.xx (2023). Errors may occur in Windows 11.

3. Optimization:

- Install Windows 10 for better compatibility.

- In games, reduce the resolution to 900p and disable anti-aliasing.


Pros and Cons

Pros:

- Reliability: Many units are still functional.

- CUDA Support: Useful for basic professional tasks.

- Low price on the secondary market: Ranging from $50 to $100 (for replacements in older laptops).

Cons:

- Outdated architecture.

- No support for modern technologies (DLSS, RTX).

- High power consumption and heat generation.


Final Conclusion: Who Should Consider the GTX 680M?

This graphics card is a choice for:

1. Owners of old laptops wanting to extend their lifespan.

2. Retro gaming enthusiasts seeking to run 2010-era projects on original hardware.

3. Users on a tight budget needing discrete graphics for basic tasks (office, browsing, indie games).

Alternatives in 2025:

If you need modern performance, consider the RTX 4050 Mobile (from $800) or AMD Radeon 7600S (from $700). They offer ray tracing support, DLSS 3, and half the power consumption.


Conclusion:

The GTX 680M is a legend of its time, but in 2025 it should only be considered as a temporary solution or a tool for nostalgic experiments. More up-to-date hardware will be required for modern tasks.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
June 2012
Model Name
GeForce GTX 680M
Generation
GeForce 600M
Base Clock
719MHz
Boost Clock
758MHz
Bus Interface
MXM-B (3.0)
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.22 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
84.90 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
84.90 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.997 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
1.997 TFLOPS
Blender
Score
185
OctaneBench
Score
41
Hashcat
Score
23908 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.089 +4.6%
1.932 -3.3%
1.899 -4.9%
Blender
1497 +709.2%
194 +4.9%
OctaneBench
123 +200%
69 +68.3%
Hashcat / H/s
25551 +6.9%
24493 +2.4%
21953 -8.2%
19727 -17.5%