NVIDIA GeForce RTX 3060 Mobile

NVIDIA GeForce RTX 3060 Mobile

About GPU

The NVIDIA GeForce RTX 3060 Mobile GPU is a powerhouse when it comes to gaming and graphics performance on a mobile platform. With a base clock of 900MHz and a boost clock of 1425MHz, this GPU is capable of delivering impressive visual experiences at high frame rates. The 6GB of GDDR6 memory and a memory clock of 1750MHz ensure smooth and lag-free performance even in the most demanding gaming scenarios. With 3840 shading units and 3MB of L2 cache, the RTX 3060 Mobile is capable of handling complex and detailed graphics with ease. Its 80W TDP ensures efficient power consumption while delivering a theoretical performance of 10.94 TFLOPS. This makes it an ideal choice for gaming on the go without sacrificing graphical fidelity or frame rates. In benchmark tests, the 3DMark Time Spy score of 8367 demonstrates its capability to handle modern AAA titles with ease. In games like GTA 5 and Shadow of the Tomb Raider at 1080p resolution, it maintains high frame rates of 150fps and 98fps, respectively. Overall, the NVIDIA GeForce RTX 3060 Mobile GPU is a solid choice for gamers who want a high-performance graphics card in a mobile form factor. It offers impressive performance, power efficiency, and excellent support for modern gaming titles, making it a top contender in the mobile GPU market.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3060 Mobile
Generation
GeForce 30 Mobile
Base Clock
900MHz
Boost Clock
1425MHz
Bus Interface
PCIe 4.0 x16
Transistors
12,000 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
68.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
171.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.94 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
171.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.159 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

Shadow of the Tomb Raider 2160p
Score
39 fps
Shadow of the Tomb Raider 1440p
Score
69 fps
Shadow of the Tomb Raider 1080p
Score
96 fps
GTA 5 2160p
Score
71 fps
GTA 5 1440p
Score
75 fps
GTA 5 1080p
Score
147 fps
FP32 (float)
Score
11.159 TFLOPS
3DMark Time Spy
Score
8534
Blender
Score
2558
OctaneBench
Score
273

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
84 +115.4%
28 -28.2%
15 -61.5%
Shadow of the Tomb Raider 1440p / fps
136 +97.1%
Shadow of the Tomb Raider 1080p / fps
169 +76%
124 +29.2%
71 -26%
34 -64.6%
GTA 5 1440p / fps
103 +37.3%
82 +9.3%
29 -61.3%
GTA 5 1080p / fps
213 +44.9%
69 -53.1%
FP32 (float) / TFLOPS
11.789 +5.6%
10.839 -2.9%
10.535 -5.6%
3DMark Time Spy
14182 +66.2%
10621 +24.5%
6327 -25.9%
4606 -46%
Blender
12832 +401.6%
2669 +4.3%
521 -79.6%
203 -92.1%
OctaneBench
1328 +386.4%
89 -67.4%
47 -82.8%