NVIDIA TITAN RTX

NVIDIA TITAN RTX

About GPU

The NVIDIA TITAN RTX GPU is an absolute powerhouse when it comes to desktop graphics processing. With a base clock of 1350MHz and a boost clock of 1770MHz, this GPU delivers incredible speed and performance. The 24GB of GDDR6 memory and a memory clock of 1750MHz ensure that even the most demanding tasks and games run smoothly and efficiently. With a staggering 4608 shading units and 6MB of L2 cache, the TITAN RTX is able to handle complex, graphics-intensive tasks with ease. The 280W TDP ensures that this GPU runs at optimal performance levels without overheating. In terms of performance, the TITAN RTX delivers a theoretical performance of 16.31 TFLOPS, making it one of the most powerful GPUs on the market. The 3DMark Time Spy score of 14942 and a Shadow of the Tomb Raider framerate of 172 fps at 1080p further demonstrate the sheer power and capability of this GPU. Overall, the NVIDIA TITAN RTX is a top-of-the-line GPU that is perfect for professionals and gaming enthusiasts who require unparalleled performance and reliability. Its impressive specs and benchmark scores make it an excellent choice for anyone in need of a high-performance graphics card. While it may come with a high price tag, the TITAN RTX delivers exceptional value for its performance and capabilities.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2018
Model Name
TITAN RTX
Generation
GeForce 20
Base Clock
1350MHz
Boost Clock
1770MHz
Bus Interface
PCIe 3.0 x16
Transistors
18,600 million
RT Cores
72
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
576
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
24GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
672.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
509.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
509.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.636 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
72
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
64 KB (per SM)
L2 Cache
6MB
TDP
280W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
69 fps
Shadow of the Tomb Raider 1440p
Score
126 fps
Shadow of the Tomb Raider 1080p
Score
169 fps
GTA 5 2160p
Score
127 fps
GTA 5 1440p
Score
133 fps
FP32 (float)
Score
16.636 TFLOPS
3DMark Time Spy
Score
14643
Blender
Score
3505
OctaneBench
Score
356
Vulkan
Score
119491
OpenCL
Score
149268

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +179.7%
45 -34.8%
34 -50.7%
24 -65.2%
Shadow of the Tomb Raider 1440p / fps
292 +131.7%
126
67 -46.8%
49 -61.1%
Shadow of the Tomb Raider 1080p / fps
310 +83.4%
169
101 -40.2%
72 -57.4%
GTA 5 2160p / fps
127
GTA 5 1440p / fps
191 +43.6%
133
73 -45.1%
FP32 (float) / TFLOPS
19.1 +14.8%
18.176 +9.3%
16.636
15.983 -3.9%
3DMark Time Spy
36233 +147.4%
16792 +14.7%
14643
9097 -37.9%
Blender
12832 +266.1%
3505
1222 -65.1%
521 -85.1%
203 -94.2%
OctaneBench
1328 +273%
356
163 -54.2%
89 -75%
47 -86.8%
Vulkan
254749 +113.2%
L4
120950 +1.2%
119491
54373 -54.5%
30994 -74.1%
OpenCL
362331 +142.7%
149268
92041 -38.3%
66428 -55.5%
46137 -69.1%