NVIDIA GeForce RTX 5070

NVIDIA GeForce RTX 5070

About GPU

The NVIDIA GeForce RTX 5070 GPU is a powerhouse for desktop gaming and professional applications. With a base clock speed of 2235 MHz and a boost clock of 2520 MHz, this GPU offers exceptional performance for demanding tasks. The 12GB of GDDR7 memory and a memory clock of 2500 MHz ensure smooth and lag-free gameplay, as well as efficient multitasking for creative workloads. With 6400 shading units and 40 MB of L2 cache, the RTX 5070 delivers stunning visuals and realistic graphics. The TDP of 220W ensures that the GPU runs efficiently without overheating, making it a reliable choice for long gaming sessions or rendering complex 3D scenes. The theoretical performance of 31.615 TFLOPS showcases the raw computing power of the RTX 5070, making it a top choice for gamers and professionals who require high-performance hardware. The GPU is also equipped with ray tracing and AI-enhanced features, further enhancing the visual quality and realism of games and applications. In conclusion, the NVIDIA GeForce RTX 5070 GPU offers exceptional performance, cutting-edge features, and efficient power consumption, making it a top choice for anyone in need of a high-performance graphics card for their desktop system. Whether you're a gamer, content creator, or professional designer, the RTX 5070 is sure to elevate your computing experience.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2025
Model Name
GeForce RTX 5070
Generation
GeForce 50
Base Clock
2235 MHz
Boost Clock
2520 MHz
Bus Interface
PCIe 5.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2500 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
120.0GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
161.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
504.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.26 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
504.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.615 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
50
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6400
L1 Cache
128 KB (per SM)
L2 Cache
40 MB
TDP
220W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
31.615 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
39.288 +24.3%
35.404 +12%
28.325 -10.4%
23.531 -25.6%