NVIDIA GeForce RTX 5070

NVIDIA GeForce RTX 5070
NVIDIA GeForce RTX 5070 graphics card review

NVIDIA GeForce RTX 5070: Tests, Performance, and Versions of the Graphics Card

The NVIDIA GeForce RTX 5070 is a 1440p graphics card that NVIDIA initially marketed as an alternative to the RTX 4090 when using DLSS 4. Without frames generated by neural networks, the reality is much more mundane: in regular rasterization, the RTX 5070 is only slightly faster than the RTX 4070 Super. Therefore, the new model is primarily interesting to owners of the RTX 3070, RTX 3060 Ti, and older models. Upgrading from the RTX 4070 Super to the RTX 5070 is almost pointless.

Results of Specific GeForce RTX 5070 Versions

All graphics cards in the table were tested by Hardwareluxx on the same setup. Performance was measured in 3DMark, temperature was checked in Indiana Jones and the Great Circle, and noise levels were measured under load using 3DMark Speed Way.

Graphics Card 3DMark Speed Way 3DMark Steel Nomad GPU Temperature in Indiana Jones Noise in 3DMark Speed Way
MSI GeForce RTX 5070 Gaming Trio 5,975 5,124 60.3 °C 38.1 dBA
Gigabyte GeForce RTX 5070 Gaming OC 5,954 5,032 54.9 °C 40.6 dBA
NVIDIA GeForce RTX 5070 Founders Edition 5,882 5,035 69.9 °C 47.9 dBA

The difference between the three versions in 3DMark does not exceed 2%. Factory overclocking has little impact on performance: the MSI Gaming Trio and Gigabyte Gaming OC are only symbolically faster than the Founders Edition.

The cooling systems vary significantly. Gigabyte shows the lowest GPU temperature, MSI operates quieter, while the compact Founders Edition runs noticeably hotter and louder. The choice of RTX 5070 version should be based on noise, size, and price rather than just a few dozen megahertz of factory overclocking.

Performance in Games

The primary resolution for the RTX 5070 is 2560 × 1440. At this resolution, the card handles most modern games at high and maximum settings. Regular ray tracing can often be utilized with the quality mode of DLSS; however, heavy path tracing requires scaling and frame generation.

Compared to the RTX 4070, the increase in performance can be around 20%, but when compared to the RTX 4070 Super, the new model appears much weaker-the average difference is usually limited to a few percent. The RTX 5070 Ti is approximately 18-20% faster, comes with 16 GB of memory, and is significantly better suited for 4K.

Upgrading from an RTX 3070 or RTX 3070 Ti appears more convincing. Users gain higher FPS, 12 GB of memory instead of 8 GB, enhanced ray tracing, a modern video encoder, and support for DLSS 4. Beyond the RTX 4070 Super, the upgrade mainly involves new features of the Blackwell architecture.

Why 12 GB of Memory is a Weak Spot

The RTX 5070 is equipped with 12 GB of GDDR7 memory on a 192-bit bus. The fast memory provides a bandwidth of 672 GB/s, but its physical capacity remains the same as that of the RTX 4070 and RTX 4070 Super.

For most 1440p games, 12 GB is sufficient. Problems are more likely to arise at 4K, especially with maximum textures, heavy ray tracing, and the use of graphical mods. The main imbalance of the RTX 5070 is the combination of a relatively powerful GPU with a limited memory capacity.

The RTX 5070 Ti and Radeon RX 9070 feature 16 GB of memory and encounter memory capacity limits much less frequently. This does not render the RTX 5070 unfit for 4K, but it diminishes its appeal as a long-term purchase.

DLSS 4 and Multi Frame Generation

Multi Frame Generation is the main functional advantage of the RTX 5070. The technology inserts up to three additional frames between rendered ones and significantly improves image smoothness in supported games. Along with DLSS Super Resolution, it allows heavy ray tracing to be used without drastically dropping the displayed frame rate.

However, MFG does not turn the RTX 5070 into an RTX 4090. The generated frames do not increase the original rendering speed and do not eliminate input lag. The technology works best when the game already delivers at least 50-60 true FPS. With low base performance, the counter may display a three-digit value, but responsiveness will remain noticeably worse.

RTX 5070 vs. Radeon RX 9070

The main competitor to the RTX 5070 is the Radeon RX 9070. The AMD card features 16 GB of memory and outperformed the RTX 5070 in rasterization tests by about 8% at 1440p and 11% at 4K according to Tom’s Hardware.

In ray tracing, the difference depends on the specific game. The RTX 5070 is particularly convincing in projects with heavy RT effects, good optimization for NVIDIA, and support for DLSS. However, the RX 9070 is already capable of competing with it in standard ray tracing modes and does not appear undoubtedly weaker across all RT loads.

For a purely gaming system, the RX 9070 is often more attractive due to its higher raster performance and 16 GB of memory. The RTX 5070 is preferable for CUDA, local neural networks, and certain productivity applications, while its main arguments in gaming remain DLSS and Multi Frame Generation.

Which RTX 5070 Version to Choose

MSI Gaming Trio is suitable for a quiet computer. In tests, it operated significantly quieter than other models while maintaining normal GPU temperatures.

Gigabyte Gaming OC provides better cooling for the GPU, but under load, it is noisier than MSI. This is a good choice for warm cases where minimal noise is not the top priority.

Founders Edition occupies two slots and is about 242 mm long. It is suitable for compact systems, but its smaller size comes at the cost of higher temperatures and noise levels. MSI and Gigabyte are larger, measuring over 320 mm in length and approximately 2.5 slots in thickness.

A high-priced RTX 5070 is a poor purchase. A few percent of factory overclocking does not justify the price approaching that of the RTX 5070 Ti. It's worth paying extra only for a quiet cooling solution, suitable dimensions, or a longer warranty.

Power Consumption and System Requirements

The nominal power of the RTX 5070 is 250 W, with a recommended power supply rating of at least 650 W. It uses a 16-pin PCIe cable or an adapter from two eight-pin connectors.

The graphics card features 6,144 CUDA cores, a Boost clock of 2.51 GHz, one ninth-generation NVENC encoder, and hardware support for AV1. In real games, power consumption often remains below the stated limit, but under heavy loads, the card can draw the full 250 W.

Conclusion

The GeForce RTX 5070 is a fast graphics card for 1440p with good ray tracing capabilities, support for DLSS 4, CUDA, and modern video encoding. After an upgrade from the RTX 3070, RTX 3060 Ti, or an older model, it provides a significant improvement.

As a generational upgrade, the RTX 5070 appears weaker. The gap from the RTX 4070 Super is minimal, 12 GB of memory limits its capacity for 4K, and the Radeon RX 9070 offers 16 GB and higher raster performance.

The RTX 5070 makes sense to buy for NVIDIA technologies, productivity applications, or at a truly attractive price. Overpaying for a premium version with the same 12 GB GPU is not advisable.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2025
Model Name
GeForce RTX 5070
Generation
GeForce 50
Base Clock
2235 MHz
Boost Clock
2520 MHz
Bus Interface
PCIe 5.0 x16
Transistors
Unknown
RT Cores
50
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
200
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
200
Foundry
TSMC
Architecture
Blackwell 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2500 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
120.0GB/s

Display and Media

Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
161.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
504.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.26 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
504.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.615 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
50
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6400
L1 Cache
128 KB (per SM)
L2 Cache
40 MB
TDP
220W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
9.1
DirectX
12 Ultimate (12_2)
Power Connectors
1x 16-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.7
Suggested PSU
550 W

Benchmarks

FP32 (float)
Score
31.615 TFLOPS
3DMark Steel Nomad
Score
5300
Blender
Score
6225.46
Vulkan
Score
181073
OpenCL
Score
186397

Compared to Other GPU

FP32 (float) / TFLOPS
36.672 +16%
33.418 +5.7%
28.567 -9.6%
25.316 -19.9%
3DMark Steel Nomad
5622 +6.1%
5174 -2.4%
Blender
15026.3 +141.4%
1265.43 -79.7%
630 -89.9%
Vulkan
382809 +111.4%
100987 -44.2%
76392 -57.8%
49804 -72.5%
OpenCL
388405 +108.4%
126692 -32%
90580 -51.4%
66428 -64.4%