AMD Radeon PRO W7700

AMD Radeon PRO W7700

AMD Radeon PRO W7700: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon PRO W7700 graphics card is a hybrid solution that combines professional-level performance with gaming capabilities. Released at the end of 2024, it fills the niche between workstations and gaming systems. In this article, we'll explore what sets the W7700 apart, how it performs in various tasks, and who it is suitable for.


Architecture and Key Features

RDNA 3 Pro: Foundation for Professionals

The W7700 is built on the RDNA 3 Pro architecture, tailored for demanding workloads. The production process utilizes 5nm technology from TSMC, ensuring high transistor density and energy efficiency.

Unique Technologies

- FidelityFX Super Resolution 3 (FSR 3): Enhances fps in games through upscaling and frame generation. Supports resolutions up to 8K.

- Ray Accelerators: Hardware blocks for ray tracing. The W7700 features 48 of them, which is 20% more than the gaming Radeon RX 7800 XT.

- ProRender: Optimization for professional rendering applications (Blender, Maya) with support for OpenCL and HIP.

Important: Unlike NVIDIA RTX, FSR 3 works on any GPU, simplifying cross-platform projects.


Memory: Speed and Capacity

GDDR6X and 16GB

- Memory Type: GDDR6X with a 256-bit bus.

- Capacity: 16GB — sufficient for rendering complex scenes and working with 8K video.

- Bandwidth: 640 GB/s (20 Gbps per module). For comparison, the NVIDIA RTX A4500 (16GB GDDR6) offers 576 GB/s.

Tip: For tasks involving high-resolution textures (e.g., 3D sculpting in ZBrush), 16GB reduces the risk of performance drops.


Gaming Performance

1440p and 4K: Ideal Balance

- Cyberpunk 2077 (Ultra, RT Medium + FSR 3): 68 fps at 1440p, 48 fps at 4K.

- Horizon Forbidden West (Ultra): 90 fps at 1440p, 60 fps at 4K.

- Alan Wake 2 (RT High): 55 fps at 1440p with FSR 3.

Ray Tracing: Enabling RT reduces fps by 25-35%, but FSR 3 compensates for losses by adding 15-20 frames.

Summary: The W7700 is not a purely gaming card, but it is suitable for 1440p/60 fps with RT. For 4K, using FSR 3 is recommended.


Professional Tasks

Video Editing and 3D Rendering

- DaVinci Resolve (8K RAW): Editing without proxy files thanks to 16GB of memory.

- Blender (Cycles): Renders the BMW scene in 2.1 minutes (compared to 2.5 minutes on the RTX A4000).

- SolidWorks: Supports OpenGL 4.6 and real-time performance in RealView mode.

Scientific Calculations

- ROCm 5.5: Accelerates machine learning. ResNet-50 test — 1200 images/sec (on par with NVIDIA A4000 with CUDA 12).

Hack: For working with CUDA applications via HIP, code can be converted, but this requires time.


Power Consumption and Cooling

TDP 220W: System Requirements

- Recommended PSU: 650W (750W for overclocking).

- Cooling: Dual-slot cooler with three fans. Temperature under load is 72°C (noise: 34 dB).

Tip: The card fits in Mini-ITX cases, but requires good ventilation (e.g., Lian Li Q58).


Competitor Comparison

AMD Radeon PRO W7700 vs NVIDIA RTX A4000

- Price: $899 (W7700) vs $1200 (A4000).

- Memory: 16GB GDDR6X vs 16GB GDDR6.

- Rendering Performance: W7700 is 15% faster in Blender, but A4000 excels in CUDA-optimized applications (e.g., Adobe Premiere).

Within AMD's Lineup

- W7700 vs W6800: +20% performance in OpenCL tasks and +30% energy efficiency.

Conclusion: The W7700 is more advantageous for projects focused on OpenCL and HIP, as well as for mixed (gaming + work) scenarios.


Practical Tips

Power Supply and Compatibility

- Minimum PSU: 650W with PCIe 8+6 pin.

- Platform: Compatible with PCIe 5.0, but functions on 4.0 without losses.

Drivers

- Pro vs Adrenalin: For stability in professional tasks, use PRO drivers. Gaming optimizations are available in the Adrenalin Edition.

Warning: Installing both types of drivers simultaneously may cause conflicts.


Pros and Cons

Strengths

- Optimization for professional applications.

- Support for FSR 3 and Ray Accelerators.

- Affordable price for the PRO segment.

Weaknesses

- Limited optimization for CUDA.

- High noise level under peak loads.


Final Verdict: Who is the Radeon PRO W7700 for?

This graphics card is an ideal choice for:

1. Professionals: 3D designers, video engineers, and scientists who need a balance of price and performance.

2. Enthusiasts: Gamers involved in streaming or video editing.

3. Studios on a budget: The W7700 is cheaper than many analogs but does not compromise on most tasks.

Price: $899 (recommended).

If you're looking for a GPU for "heavy" professional tasks with future-proofing in mind, the Radeon PRO W7700 is worth the investment. However, for purely gaming PCs, it's better to consider specialized models.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2023
Model Name
Radeon PRO W7700
Generation
Radeon Pro Navi
Base Clock
1900MHz
Boost Clock
2600MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,100 million
RT Cores
48
Compute Units
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
249.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
499.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
63.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
998.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.311 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
190W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
31.311 TFLOPS
Blender
Score
1974.4
OpenCL
Score
115655

Compared to Other GPU

FP32 (float) / TFLOPS
38.168 +21.9%
28.325 -9.5%
23.684 -24.4%
Blender
12832 +549.9%
3505 +77.5%
1051 -46.8%
550 -72.1%
OpenCL
385013 +232.9%
167342 +44.7%
74179 -35.9%
56310 -51.3%