AMD Radeon PRO W7700 vs AMD Radeon RX 7700
GPU Comparison Result
                                                    Below are the results of a comparison of
                            AMD Radeon PRO W7700
                            and
                            AMD Radeon RX 7700
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Larger Memory Size: 16GB (16GB vs 12GB)
- Higher Bandwidth: 576.0 GB/s (576.0 GB/s vs 432.0 GB/s)
- Newer Launch Date: November 2023 (November 2023 vs January 2023)
Basic
                                        AMD
                                    
                                    
                                        Label Name
                                    
                                    
                                        AMD
                                    
                                
                                        November 2023
                                    
                                    
                                        Launch Date
                                    
                                    
                                        January 2023
                                    
                                
                                        Desktop
                                    
                                    
                                        Platform
                                    
                                    
                                        Desktop
                                    
                                
                                Radeon PRO W7700
                                                            
                            Model Name
                                                            
                                
                                    Radeon RX 7700
                                                                    
                            
                        
                                Radeon Pro Navi
                                                            
                            Generation
                                                            
                                
                                    Navi III
                                                                    
                            
                        
                                1900MHz
                                                            
                            Base Clock
                                                            
                                
                                    1900MHz
                                                                    
                            
                        
                                2600MHz
                                                            
                            Boost Clock
                                                            
                                
                                    2600MHz
                                                                    
                            
                        
                                PCIe 4.0 x16
                                                            
                            Bus Interface
                                                            
                                
                                    PCIe 4.0 x16
                                                                    
                            
                        
                                28,100 million
                                                            
                            Transistors
                                                            
                                
                                    Unknown
                                                                    
                            
                        
                                48
                                                            
                            RT Cores
                                                            
                                
                                    48
                                                                    
                            
                        
                                48
                                                            
                            Compute Units
                                                            
                                
                                    48
                                                                    
                            
                        
                                192
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    192
                                                                    
                            
                        
                                TSMC
                                                            
                            Foundry
                                                            
                                
                                    TSMC
                                                                    
                            
                        
                                5 nm
                                                            
                            Process Size
                                                            
                                
                                    5 nm
                                                                    
                            
                        
                                RDNA 3.0
                                                            
                            Architecture
                                                            
                                
                                    RDNA 3.0
                                                                    
                            
                        Memory Specifications
                                16GB
                                                            
                            Memory Size
                                                            
                                
                                    12GB
                                                                    
                            
                        
                                GDDR6
                                                            
                            Memory Type
                                                            
                                
                                    GDDR6
                                                                    
                            
                        
                                256bit
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    192bit
                                                                    
                            
                        
                                2250MHz
                                                            
                            Memory Clock
                                                            
                                
                                    2250MHz
                                                                    
                            
                        
                                576.0 GB/s
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    432.0 GB/s
                                                                    
                            
                        Theoretical Performance
                                249.6 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    249.6 GPixel/s
                                                                    
                            
                        
                                499.2 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    499.2 GTexel/s
                                                                    
                            
                        
                                63.90 TFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    63.90 TFLOPS
                                                                    
                            
                        
                                998.4 GFLOPS
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    998.4 GFLOPS
                                                                    
                            
                        
                                31.311
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    32.589
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                3072
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    3072
                                                                    
                            
                        
                                128 KB per Array
                                                            
                            L1 Cache
                                                            
                                
                                    128 KB per Array
                                                                    
                            
                        
                                2MB
                                                            
                            L2 Cache
                                                            
                                
                                    2MB
                                                                    
                            
                        
                                190W
                                                            
                            TDP
                                                            
                                
                                    200W
                                                                    
                            
                        
                                1.3
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.3
                                                                    
                            
                        
                                2.2
                                                            
                            OpenCL Version
                                                            
                                
                                    2.2
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    4.6
                                                                    
                            
                        
                                12 Ultimate (12_2)
                                                            
                            DirectX
                                                            
                                
                                    12 Ultimate (12_2)
                                                                    
                            
                        
                                1x 8-pin
                                                            
                            Power Connectors
                                                            
                                
                                    1x 8-pin
                                                                    
                            
                        
                                96
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    96
                                                                    
                            
                        
                                6.7
                                                            
                            Shader Model
                                                            
                                
                                    6.7
                                                                    
                            
                        
                                450W
                                                            
                            Suggested PSU
                                                            
                                
                                    550W
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                Radeon PRO W7700
                                            
                                            
                                                31.311
                                                
                                                
                                                                                                    
                                            
                                            
                                                Radeon RX 7700
                                            
                                            
                                                32.589
                                                
                                                
                                                                                                            +4%
                                                                                                    
                                            
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