NVIDIA GeForce RTX 4070

NVIDIA GeForce RTX 4070

About GPU

The NVIDIA GeForce RTX 4070 is an outstanding GPU that delivers exceptional performance and power for gaming and content creation tasks. With a base clock of 1920MHz and a boost clock of 2475MHz, this desktop platform GPU is capable of handling the most demanding games and applications with ease. The RTX 4070 features 12GB of GDDR6X memory with a memory clock of 1313MHz, providing ample memory and high-speed performance for smooth and immersive gaming experiences. With 5888 shading units and a 36MB L2 cache, this GPU offers incredible rendering capabilities and lightning-fast processing speeds, making it an ideal choice for graphics-intensive tasks. One of the standout features of the RTX 4070 is its impressive TDP of 200W, which allows for efficient power consumption without sacrificing performance. The theoretical performance of 29.15 TFLOPS further solidifies its place as a top-tier GPU for both gaming and professional applications. In benchmark tests, the RTX 4070 excels, delivering exceptional results. It achieved a score of 17838 in 3DMark Time Spy, showcasing its ability to handle graphically demanding workloads. In games like Cyberpunk 2077 and Shadow of the Tomb Raider at 1080p resolution, the RTX 4070 achieved frame rates of 130 fps and 256 fps respectively, highlighting its prowess in delivering high frame rates and smooth gameplay experiences. Overall, the NVIDIA GeForce RTX 4070 is a powerhouse GPU that offers incredible performance, efficiency, and reliability, making it an excellent choice for gamers and content creators looking to take their experiences to the next level.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2023
Model Name
GeForce RTX 4070
Generation
GeForce 40
Base Clock
1920MHz
Boost Clock
2475MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
36MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
84 fps
Shadow of the Tomb Raider 1440p
Score
157 fps
Shadow of the Tomb Raider 1080p
Score
261 fps
Cyberpunk 2077 2160p
Score
41 fps
Cyberpunk 2077 1440p
Score
95 fps
Cyberpunk 2077 1080p
Score
127 fps
GTA 5 2160p
Score
141 fps
GTA 5 1440p
Score
147 fps
FP32 (float)
Score
29.733 TFLOPS
3DMark Time Spy
Score
17481
Blender
Score
6138
OctaneBench
Score
627
Vulkan
Score
151403
OpenCL
Score
168239

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
88 +4.8%
Shadow of the Tomb Raider 1440p / fps
Shadow of the Tomb Raider 1080p / fps
296 +13.4%
295 +13%
253 -3.1%
230 -11.9%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
108 +13.7%
Cyberpunk 2077 1080p / fps
118 -7.1%
116 -8.7%
GTA 5 2160p / fps
137 -2.8%
GTA 5 1440p / fps
149 +1.4%
138 -6.1%
FP32 (float) / TFLOPS
L4
30.703 +3.3%
30.615 +3%
29.175 -1.9%
28.876 -2.9%
3DMark Time Spy
18152 +3.8%
17947 +2.7%
16792 -3.9%
15945 -8.8%
Blender
6412 +4.5%
5670 -7.6%
OctaneBench
592 -5.6%
589 -6.1%
Vulkan
155024 +2.4%
152166 +0.5%
148261 -2.1%
144316 -4.7%
OpenCL
171826 +2.1%
171330 +1.8%
167342 -0.5%
161327 -4.1%