NVIDIA GeForce RTX 4070

NVIDIA GeForce RTX 4070

NVIDIA GeForce RTX 4070: In-Depth Expertise and Practical Tips for 2025

Updated review for gamers, creators, and enthusiasts


Architecture and Key Features

Blackwell Architecture: Evolution of Performance

The GeForce RTX 4070 graphics card is built on the Blackwell architecture—the successor to Ada Lovelace. This is the first NVIDIA GPU produced using TSMC's 5nm process, which has resulted in a 30% increase in transistor density compared to the previous generation. Key improvements include:

- 4th Generation RT Cores: 50% faster ray tracing thanks to optimized ray intersection algorithms.

- Tensor Cores 4.0: Support for DLSS 4.5 with neural network upscaling up to 8K and improved noise reduction.

- Shader Execution Reordering (SER) Mode: Dynamic task distribution to reduce latency in DX12 and Vulkan.

Unique Technologies

- DLSS 4.5: Automatic frame generation with AI motion prediction, increasing FPS by 100-150% at 4K.

- Reflex 2.0: Reducing input lag to 15 ms in competitive gaming.

- Compatibility with FidelityFX Super Resolution 3.0: Hybrid mode for cross-platform projects.


Memory: Speed and Efficiency

GDDR6X: Balance Between Price and Power

The RTX 4070 is equipped with 12 GB of GDDR6X memory with a 192-bit memory bus and a bandwidth of 504 GB/s. For comparison, the RTX 4080 (2024) has 16 GB of GDDR6X and 736 GB/s.

- 1080p/1440p: 12 GB is sufficient for gaming at ultra settings with 8K textures.

- 4K: In games with RTX and maximum anti-aliasing, there may be stuttering due to limited memory.

- Professional Tasks: Editing 8K video in DaVinci Resolve requires cache optimization, but 12 GB is enough for most scenarios.


Gaming Performance: Numbers and Realities

Average FPS in Popular Titles (Tests at 1440p)

- Cyberpunk 2077: Phantom Liberty (with RT Overdrive + DLSS 4.5): 78 FPS.

- Alan Wake 2 (with Path Tracing): 65 FPS.

- Starfield (Next-Gen Graphics mod): 120 FPS.

- Call of Duty: Black Ops 6: 144 FPS.

Resolutions and RTX

- 1080p: Maximum settings + RT — stable 100+ FPS.

- 1440p: Optimal choice for balancing quality and frame rates.

- 4K: Requires DLSS 4.5 activation for comfortable gaming (50-70 FPS in AAA titles).


Professional Tasks: Not Just Gaming

Video Editing and 3D Rendering

- CUDA 12.5: Rendering acceleration in Blender by 40% vs RTX 3070.

- AV1 Encoding: Exporting 8K video in Premiere Pro is 25% faster thanks to the 8th generation NVENC.

- Stable Diffusion 3.0: Generating images 2048x2048 in 8 seconds.

Scientific Calculations

Support for OpenCL 3.0 and CUDA-X AI makes the RTX 4070 a viable tool for machine learning and simulations. For instance, training a neural network on the MNIST dataset takes 12 minutes compared to 18 minutes for the RTX 3060.


Power Consumption and Heat Dissipation

TDP and Recommendations

- TDP 200W: 15% more efficient than the RTX 3070.

- Power Supply: Minimum 650W (750W recommended for systems with Ryzen 7/i7).

- Cooling: Dual-fan models (ASUS Dual, MSI Ventus) are suitable for cases with 3+ slots. For mini-PCs, hybrid solutions (Zotac AMP AIRO) are recommended.

Thermal Design

- Temperature under Load: 68-72°C (reference cooler).

- Tips: Use cases with mesh front panels (Lian Li Lancool III, Fractal Design Meshify 2) and 2-3 intake fans.


Comparison with Competitors

AMD Radeon RX 7800 XT

- Pros: 16 GB GDDR6, price $549.

- Cons: 30-40% lag in ray tracing, FSR 3.0 vs DLSS 4.5.

- Conclusion: RTX 4070 excels in ray tracing but falls short in memory capacity.

NVIDIA RTX 4070 Ti

- Price: $799 vs $599 for the RTX 4070.

- Performance: +25% in 4K but overkill for 1440p.


Practical Tips

Building a System

- Power Supply: 80+ Gold (Corsair RM750x, EVGA SuperNOVA 650 G6).

- Motherboard: PCIe 4.0 x16 (for full compatibility).

- Drivers: Update via GeForce Experience — in 2025, AI optimization for installed games will be added.

Potential Nuances

- Overclocking: Automatic OC via MSI Afterburner provides +7% performance.

- Multi-Monitor Setups: Support for up to 4 displays, but avoid mixing HDMI 2.1 and DisplayPort 2.0 without active cooling.


Pros and Cons

Strengths

- Exceptional DLSS 4.5 performance.

- Low power consumption for the class.

- Support for all current APIs (DirectStorage 2.0, Vulkan 1.4).

Weaknesses

- 12 GB memory — a limit for 4K in 2025.

- Price of $599 — 20% higher than the launch price of RTX 3070.


Final Conclusion: Who is the RTX 4070 For?

This graphics card is an ideal choice for:

1. Gamers at 1440p: Max settings + RT without compromise.

2. Content Creators: Fast rendering and work with AI tools.

3. Budget-Conscious Enthusiasts: Performance of RTX 3080 Ti for $600.

If you are not willing to pay for high-end models like the RTX 4080 but want current technologies and smooth gaming, the RTX 4070 is your option. However, for 4K enthusiasts, it is advisable to consider cards with 16+ GB of memory.


Prices are current as of April 2025. Data based on open tests and manufacturer claims.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2023
Model Name
GeForce RTX 4070
Generation
GeForce 40
Base Clock
1920MHz
Boost Clock
2475MHz
Bus Interface
PCIe 4.0 x16
Transistors
35,800 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
184
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
36MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 16-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
84 fps
Shadow of the Tomb Raider 1440p
Score
157 fps
Shadow of the Tomb Raider 1080p
Score
261 fps
Cyberpunk 2077 2160p
Score
41 fps
Cyberpunk 2077 1440p
Score
95 fps
Cyberpunk 2077 1080p
Score
127 fps
GTA 5 2160p
Score
141 fps
GTA 5 1440p
Score
147 fps
FP32 (float)
Score
29.733 TFLOPS
3DMark Time Spy
Score
17481
Blender
Score
6138
OctaneBench
Score
627
Vulkan
Score
151403
OpenCL
Score
168239

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +129.8%
45 -46.4%
34 -59.5%
24 -71.4%
Shadow of the Tomb Raider 1440p / fps
292 +86%
67 -57.3%
49 -68.8%
Shadow of the Tomb Raider 1080p / fps
310 +18.8%
101 -61.3%
72 -72.4%
Cyberpunk 2077 2160p / fps
90 +119.5%
60 +46.3%
24 -41.5%
Cyberpunk 2077 1440p / fps
185 +94.7%
35 -63.2%
Cyberpunk 2077 1080p / fps
203 +59.8%
48 -62.2%
GTA 5 2160p / fps
174 +23.4%
GTA 5 1440p / fps
191 +29.9%
73 -50.3%
FP32 (float) / TFLOPS
36.587 +23.1%
32.589 +9.6%
23.177 -22%
3DMark Time Spy
36233 +107.3%
9097 -48%
Blender
15026.3 +144.8%
2020.49 -67.1%
1064 -82.7%
OctaneBench
1328 +111.8%
163 -74%
87 -86.1%
47 -92.5%
Vulkan
382809 +152.8%
91662 -39.5%
61331 -59.5%
34688 -77.1%
OpenCL
385013 +128.8%
109617 -34.8%
75816 -54.9%
57474 -65.8%