AMD Radeon Vega 7 vs NVIDIA GeForce RTX 4070
GPU Comparison Result
Below are the results of a comparison of AMD Radeon Vega 7 and NVIDIA GeForce RTX 4070 video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2475MHz (1900MHz vs 2475MHz)
- Larger Memory Size: 12GB (System Shared vs 12GB)
- Higher Bandwidth: 504.2 GB/s (System Dependent vs 504.2 GB/s)
- More Shading Units: 5888 (448 vs 5888)
- Newer Launch Date: April 2023 (April 2021 vs April 2023)
Basic
AMD
Label Name
NVIDIA
April 2021
Launch Date
April 2023
Integrated
Platform
Desktop
Radeon Vega 7
Model Name
GeForce RTX 4070
Cezanne
Generation
GeForce 40
300MHz
Base Clock
1920MHz
1900MHz
Boost Clock
2475MHz
IGP
Bus Interface
PCIe 4.0 x16
Memory Specifications
System Shared
Memory Size
12GB
System Shared
Memory Type
GDDR6X
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
SystemShared
Memory Clock
1313MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s
Theoretical Performance
15.20 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
53.20 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
3.405 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
106.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
1.736
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
448
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
-
L1 Cache
128 KB (per SM)
-
L2 Cache
36MB
45W
TDP
200W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
Benchmarks
FP32 (float)
/ TFLOPS
Radeon Vega 7
1.736
GeForce RTX 4070
29.733
+1613%
3DMark Time Spy
Radeon Vega 7
1420
GeForce RTX 4070
17481
+1131%