NVIDIA GeForce RTX 2070

NVIDIA GeForce RTX 2070

About GPU

The NVIDIA GeForce RTX 2070 GPU is an outstanding graphics card that delivers exceptional performance and power for desktop gaming and creative applications. With a base clock of 1410MHz and a boost clock of 1620MHz, this GPU provides fast and smooth gameplay experiences, as well as efficient rendering and processing for content creation. One of the most notable features of the RTX 2070 is its 8GB of GDDR6 memory, which allows for high-bandwidth and low-latency performance, resulting in stunning visuals and fluid frame rates. The 1750MHz memory clock further enhances the speed and responsiveness of the GPU, while the 2304 shading units and 4MB L2 cache contribute to its overall processing capabilities. In terms of real-world performance, the RTX 2070 excels in a variety of popular games and benchmarks. With a 3DMark Time Spy score of 8919, as well as impressive frame rates in titles such as GTA 5 (178 fps), Battlefield 5 (128 fps), Cyberpunk 2077 (55 fps), and Shadow of the Tomb Raider (98 fps) at 1080p resolution, this GPU offers a satisfying and immersive gaming experience for users. Furthermore, the RTX 2070's 175W TDP and theoretical performance of 7.465 TFLOPS showcase its power efficiency and computational capabilities, making it an excellent choice for both gaming enthusiasts and content creators. Overall, the NVIDIA GeForce RTX 2070 GPU stands as a top-tier option for high-performance desktop computing and gaming.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2018
Model Name
GeForce RTX 2070
Generation
GeForce 20
Base Clock
1410MHz
Boost Clock
1620MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
103.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
233.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.93 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
233.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.316 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
38 fps
Shadow of the Tomb Raider 1440p
Score
69 fps
Shadow of the Tomb Raider 1080p
Score
96 fps
Cyberpunk 2077 2160p
Score
31 fps
Cyberpunk 2077 1440p
Score
38 fps
Cyberpunk 2077 1080p
Score
56 fps
Battlefield 5 2160p
Score
55 fps
Battlefield 5 1440p
Score
98 fps
Battlefield 5 1080p
Score
125 fps
GTA 5 2160p
Score
88 fps
GTA 5 1440p
Score
92 fps
GTA 5 1080p
Score
174 fps
FP32 (float)
Score
7.316 TFLOPS
3DMark Time Spy
Score
9097
Vulkan
Score
82376
OpenCL
Score
91174

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
36 -5.3%
35 -7.9%
Shadow of the Tomb Raider 1440p / fps
67 -2.9%
Shadow of the Tomb Raider 1080p / fps
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
37 -2.6%
Cyberpunk 2077 1080p / fps
55 -1.8%
55 -1.8%
Battlefield 5 2160p / fps
56 +1.8%
Battlefield 5 1080p / fps
128 +2.4%
126 +0.8%
124 -0.8%
GTA 5 1080p / fps
175 +0.6%
173 -0.6%
FP32 (float) / TFLOPS
7.332 +0.2%
7.311 -0.1%
7.311 -0.1%
3DMark Time Spy
9397 +3.3%
9357 +2.9%
9090 -0.1%
9089 -0.1%
Vulkan
84769 +2.9%
81133 -1.5%
79806 -3.1%
OpenCL
97007 +6.4%
92041 +1%
90722 -0.5%