AMD Radeon RX 6550M

AMD Radeon RX 6550M

AMD Radeon RX 6550M: A Hybrid of Mobility and Performance

April 2025


Introduction

The AMD Radeon RX 6550M is a mobile graphics card designed to strike a balance between energy efficiency and gaming power. It targets gamers and professionals who need portability without sacrificing graphics quality. In this article, we will explore the architecture of this card, what it is capable of, and who it is best suited for.


1. Architecture and Key Features

RDNA 3: The Foundation of Performance

The RX 6550M is built on RDNA 3 architecture, optimized for mobile devices. The chips are manufactured using TSMC's 5nm process technology, which reduces power consumption and increases transistor density.

Unique Technologies

- FidelityFX Super Resolution (FSR) 3.0: An AI-supported scaling algorithm that increases FPS by 40-70% in games with minimal loss in detail.

- Ray Accelerators: Hardware blocks for ray tracing. Unlike the RTX 4060 Mobile, there are fewer of them here (24 versus 32), which affects the rendering speed of complex effects.

- Smart Access Memory (SAM): Allows AMD Ryzen processors to gain full access to the video memory, adding 5-10% to performance.


2. Memory

GDDR6 and Bandwidth

The card is equipped with 8 GB of GDDR6 memory on a 128-bit bus. The bandwidth is 256 GB/s, which is adequate for gaming in Full HD and QHD. However, in 4K or when ray tracing is actively used, there may be stutters due to limited bus width.

Optimization for Mobile Systems

The memory size is optimized for laptops: 8 GB is sufficient for most tasks, including video editing in Adobe Premiere Pro. However, for working with heavy 3D scenes in Blender, it's better to consider models with 12+ GB.


3. Gaming Performance

Full HD (1920×1080)

- Cyberpunk 2077: 65-70 FPS on high settings without ray tracing; with FSR 3.0 enabled — up to 90 FPS.

- Hogwarts Legacy: 75-80 FPS (Ultra), with ray-traced shadows — 45-50 FPS.

- Apex Legends: Steady 144 FPS on maximum settings.

QHD (2560×1440)

At 1440p resolution, the card shows modest results:

- Elden Ring: 50-55 FPS (High), but with FSR 3.0 — 70-75 FPS.

- Call of Duty: Modern Warfare V: 60-65 FPS (Ultra).

4K (3840×2160)

The RX 6550M is not recommended for 4K. Even with FSR 3.0, the average FPS in AAA games rarely exceeds 30-40 frames.

Ray Tracing

The hardware Ray Accelerators manage basic effects (shadows, reflections), but in demanding scenes (for example, full global illumination in Metro Exodus), FPS drops to 25-30.


4. Professional Tasks

Video Editing and Rendering

With support for OpenCL and Vulkan API, the card performs well in programs like DaVinci Resolve and Premiere Pro. Rendering a 10-minute 4K video takes about 8-9 minutes.

3D Modeling

In Blender and Maya, the RX 6550M falls behind NVIDIA cards with CUDA. For example, rendering a scene in Cycles (Blender) on the Radeon takes 20% longer than on the RTX 4060 Mobile.

Scientific Calculations

For machine learning or simulations in MATLAB, the card is only suitable to a limited extent: the lack of specialized AI cores (like Tensor Cores in NVIDIA) decreases effectiveness.


5. Power Consumption and Heat Output

TDP and Cooling

The TDP of the RX 6550M is 90W. For laptops, this necessitates a cooling system with two fans and heat pipes. In compact cases (thickness less than 18mm), throttling may occur under sustained loads.

Recommendations

- Choose models with "Silent" or "Performance" modes for a balance between noise and heat.

- Use cooling pads during gaming sessions lasting more than 1 hour.


6. Comparison with Competitors

AMD Radeon RX 6550M vs NVIDIA RTX 4060 Mobile

- Games without Ray Tracing: The RX 6550M lags behind by 10-15% due to fewer compute units.

- Ray Tracing: The RTX 4060 Mobile is 1.5-2 times faster thanks to DLSS 3.5 and a greater number of RT cores.

- Price: Laptops with RX 6550M are cheaper by $150-200 (starting price $999 versus $1150 for the RTX 4060).

Intel Arc A550M

- In DX12 games (e.g., Forza Horizon 5), the Arc A550M nearly catches up to the Radeon, but in older titles (The Witcher 3), it falls short by 20-30%.


7. Practical Tips

Power Supply

For a laptop with RX 6550M, a standard 180W adapter is sufficient. When assembling a PC with an external GPU (via Thunderbolt 4), a power supply of at least 500W is required.

Compatibility

- Best performance is achieved when paired with AMD Ryzen 7 7800H/X processors due to SAM technology.

- Update drivers through AMD Adrenalin Edition: in 2025, optimizations for Unreal Engine 6 have been added.

Drivers

- Avoid "raw" versions: stable builds are released every 2 months.

- Use proprietary "Pro Edition" drivers for professional software.


8. Pros and Cons

Pros:

- Energy efficiency: The 5nm process reduces heat generation.

- FSR 3.0 support: "Breathes new life" into older laptops.

- Price: Optimal price-to-performance ratio.

Cons:

- Limited ray tracing capabilities.

- 8 GB of memory is insufficient for 4K and professional tasks.


9. Final Conclusion

Who Is the RX 6550M For?

- Gamers playing in Full HD: You will enjoy smooth FPS in modern titles without overspending.

- Students and freelancers: For video editing and 3D work on a mobile device.

- AMD enthusiasts: Integration with Ryzen processors and the FSR ecosystem.

Why choose it?

The RX 6550M is a sweet spot between price, performance, and power consumption. If you don't need ultimate 4K gaming or AI rendering, this card will be a reliable companion in 2025.


Prices are accurate as of April 2025. The recommended price for laptops with RX 6550M starts at $999.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 6550M
Generation
Navi Mobile
Base Clock
2000MHz
Boost Clock
2840MHz
Bus Interface
PCIe 4.0 x4
Transistors
5,400 million
RT Cores
16
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
90.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
181.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.63 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
363.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.7 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
128 KB per Array
L2 Cache
1024KB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
5.7 TFLOPS
Vulkan
Score
54373
OpenCL
Score
46389

Compared to Other GPU

FP32 (float) / TFLOPS
6.181 +8.4%
5.546 -2.7%
5.419 -4.9%
Vulkan
119880 +120.5%
82376 +51.5%
30994 -43%
10891 -80%
OpenCL
97007 +109.1%
66774 +43.9%
27418 -40.9%
13849 -70.1%