AMD Radeon Pro WX 2100

AMD Radeon Pro WX 2100

About GPU

The AMD Radeon Pro WX 2100 is a mid-range professional workstation graphics card designed for desktop platforms. With a base clock of 925MHz and a boost clock of 1219MHz, the WX 2100 offers solid performance for professional tasks such as 3D modeling, CAD work, and content creation. The 2GB of GDDR5 memory with a memory clock of 1500MHz provides ample memory bandwidth for handling large datasets and complex graphical workloads. The 512 shading units and 256KB L2 cache contribute to the card's ability to handle high-fidelity graphics and demanding computational tasks. With a TDP of 35W, the WX 2100 is also relatively power-efficient, making it a suitable choice for small form factor workstations or systems with limited power and cooling capabilities. In terms of performance, the Radeon Pro WX 2100 is capable of delivering up to 1.248 TFLOPS of compute power, allowing for smooth and responsive performance in professional applications. Overall, the AMD Radeon Pro WX 2100 is a solid choice for professionals who require reliable graphics performance for their daily workload. Its combination of performance, memory capacity, and power efficiency makes it a compelling option for users who need a balance of affordability and capability in a professional GPU.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2017
Model Name
Radeon Pro WX 2100
Generation
Radeon Pro Polaris
Base Clock
925MHz
Boost Clock
1219MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
48.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.01 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1248 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
78.02 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.223 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.223 TFLOPS
Vulkan
Score
10891
OpenCL
Score
10176

Compared to Other GPU

FP32 (float) / TFLOPS
1.223 +0%
1.223 +0%
1.223 -0%
1.22 -0.2%
Vulkan
11767 +8%
11719 +7.6%
10727 -1.5%
10692 -1.8%
OpenCL
10348 +1.7%
10308 +1.3%
10109 -0.7%
10025 -1.5%