AMD Radeon RX 7600 XT

AMD Radeon RX 7600 XT

About GPU

The AMD Radeon RX 7600 XT is a powerful GPU designed for desktop gaming and content creation. With a base clock of 1500MHz and a boost clock of 2615MHz, this GPU delivers smooth and consistent performance for demanding tasks. The 8GB of GDDR6 memory and a memory clock of 2250MHz ensure fast and efficient data processing, allowing for seamless multitasking and high-resolution gaming. With 2048 shading units and 2MB of L2 cache, the RX 7600 XT is capable of handling complex graphics rendering with ease. The TDP of 120W strikes a good balance between performance and power efficiency, making it suitable for a wide range of desktop systems. The theoretical performance of 21.42 TFLOPS showcases the GPU's ability to handle intensive workloads, such as 3D rendering and high-definition gaming, with impressive speed and accuracy. The RX 7600 XT is also equipped with the latest RDNA 2 architecture, providing advanced features such as hardware-accelerated ray tracing and variable rate shading for an immersive visual experience. Overall, the AMD Radeon RX 7600 XT is a top-tier GPU that offers exceptional performance for gaming and content creation. Its high clock speeds, sizable memory capacity, and advanced architecture make it a solid choice for PC enthusiasts and professionals alike. Whether you're a hardcore gamer or a creative professional, the RX 7600 XT delivers the power and versatility to handle whatever tasks you throw at it.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2023
Model Name
Radeon RX 7600 XT
Generation
Navi III
Base Clock
1500MHz
Boost Clock
2615MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
167.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
334.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.84 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
669.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.992 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

GTA 5 2160p
Score
82 fps
GTA 5 1440p
Score
78 fps
FP32 (float)
Score
20.992 TFLOPS
Vulkan
Score
97007
OpenCL
Score
77989

Compared to Other GPU

GTA 5 2160p / fps
174 +112.2%
100 +22%
GTA 5 1440p / fps
153 +96.2%
103 +32.1%
82 +5.1%
29 -62.8%
FP32 (float) / TFLOPS
23.083 +10%
22.328 +6.4%
19.859 -5.4%
19.084 -9.1%
Vulkan
254749 +162.6%
L4
120950 +24.7%
54373 -43.9%
30994 -68%
OpenCL
191319 +145.3%
60909 -21.9%
36453 -53.3%