AMD Radeon RX 6800

AMD Radeon RX 6800

AMD Radeon RX 6800 in 2025: Everything You Need to Know Before Buying

Professional analysis of last generation's flagship


Architecture and Key Features: RDNA 2 and AMD Innovations

The AMD Radeon RX 6800, released in 2020, remains a relevant choice in 2025 due to its RDNA 2 architecture. This GPU is manufactured on a 7nm process (TSMC), ensuring high energy efficiency.

Key Features:

- Ray Accelerators — hardware blocks for ray tracing. They accelerate the rendering of realistic lighting, but their performance is lower than that of NVIDIA's RT cores in the 30 series.

- FidelityFX Super Resolution (FSR) — an upscaling technology that improves FPS without noticeable quality loss. By 2025, it supports FSR 3.5 with a “Native AA” mode, competing with NVIDIA's DLSS 3.5.

- Infinity Cache — a 128MB cache that reduces latency when working with GDDR6 memory.

The RDNA 2 architecture focuses on optimization for 1440p and 4K, making the RX 6800 ideal for high-resolution monitors.


Memory: 16GB GDDR6 and Benefits for Gamers

The RX 6800 is equipped with 16GB GDDR6 memory on a 256-bit bus. Its bandwidth is 512 GB/s (16 Gbps effective speed).

Why is this important?

- Large VRAM capacity allows playing modern titles with Ultra HD textures even at 4K. For instance, in Avatar: Frontiers of Pandora (2025) at maximum settings, the card faces no memory shortage.

- Wide bus ensures stable performance at resolutions above 1080p.

For comparison: competitors like the NVIDIA RTX 3070 (8GB) already faced issues in 4K in 2023 due to limited memory capacity.


Gaming Performance: 1440p is the Sweet Spot

In 2025, the RX 6800 shows the following results (average FPS, Ultra settings):

- 1080p: Cyberpunk 2077 — 110 FPS (without RT), Starfield — 95 FPS.

- 1440p: Horizon Forbidden West — 78 FPS, The Elder Scrolls VI — 65 FPS (with RT on medium).

- 4K: Call of Duty: Black Ops 6 — 48 FPS (FSR 3.5 Quality raises it to 72 FPS).

Ray tracing reduces FPS by 30-40%, but losses are compensated with FSR 3.5. For example, in Alan Wake 2 with RT Medium and FSR 3.5, the card delivers 55 FPS at 1440p.


Professional Tasks: Not Just Gaming

The RX 6800 supports OpenCL and Vulkan, making it suitable for:

- Video Editing: In DaVinci Resolve, rendering a 4K project takes 15% less time than with the RTX 3060 Ti.

- 3D Modeling: In Blender (Cycles engine), the card shows 420 samples/min compared to 380 from the RTX 3070.

- Scientific Computing: Suitable for machine learning based on ROCm, but trails NVIDIA in CUDA support.

Tip: For professional tasks, it's better to use the "Pro Edition" drivers, optimized for stability.


Power Consumption and Thermal Output: What to Consider?

- TDP: 250W.

- Recommendations:

- Power supply of at least 650W (preferably with 80+ Gold certification).

- Case with good ventilation (minimum of 3 fans).

- Optimal cooling options: models from Sapphire (Nitro+) or PowerColor (Red Devil).

Temperatures: Under load, the GPU heats up to 75–80°C, but a cooling system with three fans reduces noise to 32 dB.


Comparison with Competitors: Where RX 6800 Excels

- NVIDIA RTX 3070 Ti: Lags in ray tracing (in Cyberpunk 2077 at RT Ultra — 28 FPS compared to 35 FPS for 3070 Ti), but excels in 4K thanks to 16GB of memory.

- AMD RX 7700 XT: A new model from 2024 on RDNA 3. 15% faster in 1440p but more expensive ($550 versus $450 for RX 6800).

- Intel Arc A770: Cheaper ($350), but weaker in professional tasks and gaming without FSR/XeSS.

Prices in 2025:

- New RX 6800 — $400–450 (depending on the brand).

- RTX 4070 — $500–550, RX 7700 XT — $500–550.


Practical Tips: How to Avoid Problems?

1. Power Supply: Don’t skimp — Corsair RM650x or Seasonic Focus GX-650.

2. Compatibility:

- Motherboard with PCIe 4.0 (backward compatible with 3.0, but with a 2-3% performance drop).

- Monitor with FreeSync Premium to eliminate screen tearing.

3. Drivers:

- Use Adrenalin 2025 Edition with optimizations for FSR 3.5.

- Disable “Instant Replay” if lag occurs in older games.


Pros and Cons of RX 6800

✓ Pros:

- 16GB GDDR6 — future-proofing.

- Excellent performance at 1440p and 4K with FSR.

- Support for modern technologies: HDMI 2.1, AV1 decoding.

✕ Cons:

- Ray tracing is weaker compared to RTX 30/40 series.

- No hardware support for Frame Generation (only via FSR 3.5).

- High power consumption by 2025 standards.


Final Conclusion: Who is the RX 6800 For?

This graphics card is an ideal choice for:

1. Gamers who want to play at 1440p/4K without compromise.

2. VR Enthusiasts who value large memory capacity.

3. Professionals working with rendering and editing alongside AMD processors.

Why in 2025? The price drop to $400 makes the RX 6800 a compelling alternative to new mid-range GPUs. If maximum performance in ray tracing games is not critical for you, this card will be a reliable companion for the next 3-4 years.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2020
Model Name
Radeon RX 6800
Generation
Navi II
Base Clock
1700MHz
Boost Clock
2105MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
202.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
505.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1010 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.493 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
66 fps
Shadow of the Tomb Raider 1440p
Score
115 fps
Shadow of the Tomb Raider 1080p
Score
165 fps
Cyberpunk 2077 2160p
Score
52 fps
Cyberpunk 2077 1440p
Score
59 fps
Cyberpunk 2077 1080p
Score
85 fps
Battlefield 5 2160p
Score
89 fps
Battlefield 5 1440p
Score
182 fps
Battlefield 5 1080p
Score
190 fps
GTA 5 2160p
Score
100 fps
GTA 5 1440p
Score
129 fps
GTA 5 1080p
Score
173 fps
FP32 (float)
Score
16.493 TFLOPS
3DMark Time Spy
Score
16792
Blender
Score
2039.9
Vulkan
Score
127566
OpenCL
Score
125583

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +192.4%
69 +4.5%
34 -48.5%
24 -63.6%
Shadow of the Tomb Raider 1440p / fps
292 +153.9%
128 +11.3%
67 -41.7%
49 -57.4%
Shadow of the Tomb Raider 1080p / fps
310 +87.9%
101 -38.8%
72 -56.4%
Cyberpunk 2077 2160p / fps
90 +73.1%
60 +15.4%
24 -53.8%
Cyberpunk 2077 1440p / fps
119 +101.7%
75 +27.1%
34 -42.4%
Cyberpunk 2077 1080p / fps
203 +138.8%
114 +34.1%
48 -43.5%
Battlefield 5 2160p / fps
194 +118%
106 +19.1%
56 -37.1%
Battlefield 5 1440p / fps
203 +11.5%
Battlefield 5 1080p / fps
213 +12.1%
139 -26.8%
122 -35.8%
GTA 5 1440p / fps
191 +48.1%
73 -43.4%
GTA 5 1080p / fps
231 +33.5%
176 +1.7%
141 -18.5%
86 -50.3%
FP32 (float) / TFLOPS
19.1 +15.8%
17.768 +7.7%
15.983 -3.1%
3DMark Time Spy
36233 +115.8%
9097 -45.8%
Blender
15026.3 +636.6%
3514.46 +72.3%
1064 -47.8%
Vulkan
382809 +200.1%
140875 +10.4%
61331 -51.9%
34688 -72.8%
OpenCL
385013 +206.6%
167342 +33.3%
74179 -40.9%
56310 -55.2%