AMD Radeon RX 6800

AMD Radeon RX 6800

About GPU

The AMD Radeon RX 6800 GPU is a powerhouse for gaming and graphics-intensive tasks. With a base clock speed of 1700MHz and a boost clock speed of 2105MHz, this GPU delivers exceptional performance for demanding applications. The 16GB of GDDR6 memory and a memory clock of 2000MHz ensure smooth and lag-free gaming experiences, even at high resolutions. The 3840 shading units and 4MB L2 cache contribute to the GPU's impressive performance, with a TDP of 250W. The theoretical performance of 16.17 TFLOPS speaks to the raw computing power of the RX 6800. Benchmark tests further showcase the capabilities of this GPU, with the 3DMark Time Spy score reaching 16463. In real-world gaming scenarios, the RX 6800 shines, delivering impressive frame rates in popular titles such as GTA 5 (170 fps), Battlefield 5 (194 fps), Cyberpunk 2077 (87 fps), and Shadow of the Tomb Raider (168 fps) at 1080p resolution. In addition to its gaming prowess, the RX 6800 is also well-suited for content creation, video editing, and other professional applications that require high-performance graphics processing. Overall, the AMD Radeon RX 6800 GPU is a top contender in the high-end GPU market, offering exceptional performance, impressive benchmark scores, and smooth gaming experiences across a variety of titles. Whether you're a hardcore gamer or a professional content creator, the RX 6800 is a solid choice for those in need of a powerful and reliable graphics card.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2020
Model Name
Radeon RX 6800
Generation
Navi II
Base Clock
1700MHz
Boost Clock
2105MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
202.1 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
505.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1010 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.493 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
66 fps
Shadow of the Tomb Raider 1440p
Score
115 fps
Shadow of the Tomb Raider 1080p
Score
165 fps
Cyberpunk 2077 2160p
Score
52 fps
Cyberpunk 2077 1440p
Score
59 fps
Cyberpunk 2077 1080p
Score
85 fps
Battlefield 5 2160p
Score
89 fps
Battlefield 5 1440p
Score
182 fps
Battlefield 5 1080p
Score
190 fps
GTA 5 2160p
Score
100 fps
GTA 5 1440p
Score
129 fps
GTA 5 1080p
Score
173 fps
FP32 (float)
Score
16.493 TFLOPS
3DMark Time Spy
Score
16792
Vulkan
Score
127566
OpenCL
Score
125583

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +192.4%
69 +4.5%
34 -48.5%
24 -63.6%
Shadow of the Tomb Raider 1440p / fps
292 +153.9%
128 +11.3%
67 -41.7%
49 -57.4%
Shadow of the Tomb Raider 1080p / fps
310 +87.9%
101 -38.8%
72 -56.4%
Cyberpunk 2077 2160p / fps
90 +73.1%
60 +15.4%
24 -53.8%
Cyberpunk 2077 1440p / fps
119 +101.7%
75 +27.1%
34 -42.4%
Cyberpunk 2077 1080p / fps
203 +138.8%
114 +34.1%
48 -43.5%
Battlefield 5 2160p / fps
194 +118%
106 +19.1%
56 -37.1%
Battlefield 5 1440p / fps
203 +11.5%
Battlefield 5 1080p / fps
213 +12.1%
139 -26.8%
122 -35.8%
GTA 5 1440p / fps
191 +48.1%
73 -43.4%
GTA 5 1080p / fps
231 +33.5%
176 +1.7%
141 -18.5%
86 -50.3%
FP32 (float) / TFLOPS
19.1 +15.8%
17.768 +7.7%
15.983 -3.1%
3DMark Time Spy
36233 +115.8%
9097 -45.8%
Vulkan
254749 +99.7%
83205 -34.8%
54373 -57.4%
30994 -75.7%
OpenCL
362331 +188.5%
149268 +18.9%
66428 -47.1%
46137 -63.3%