NVIDIA GeForce RTX 2080 Ti 12 GB

NVIDIA GeForce RTX 2080 Ti 12 GB

About GPU

The NVIDIA GeForce RTX 2080 Ti 12GB GPU is an absolute powerhouse when it comes to desktop graphics processing. With a base clock of 1410MHz and a boost clock of 1650MHz, this GPU delivers lightning-fast performance and can handle the most demanding tasks with ease. The 12GB of GDDR6 memory and a memory clock of 2000MHz ensure that the GPU can handle large and complex graphics with no lag or stuttering. With 4608 shading units and 6MB of L2 cache, the RTX 2080 Ti delivers incredibly smooth and realistic graphics for gaming, video editing, and 3D rendering. One of the most impressive features of this GPU is its TDP of 250W, which is relatively low considering the level of performance it delivers. This means that it can be used in a wide range of desktop systems without requiring an excessive amount of power or cooling. The theoretical performance of 15.21 TFLOPS further showcases the incredible power of this GPU, making it a top choice for professional content creators and hardcore gamers alike. Overall, the NVIDIA GeForce RTX 2080 Ti 12GB GPU is a top-of-the-line graphics card that delivers unparalleled performance and power for desktop systems. Whether you're a gamer, content creator, or professional designer, this GPU will take your work and play to the next level.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2022
Model Name
GeForce RTX 2080 Ti 12 GB
Generation
GeForce 20
Base Clock
1410MHz
Boost Clock
1650MHz
Bus Interface
PCIe 3.0 x16
Transistors
18,600 million
RT Cores
72
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
576
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
768.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
475.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.41 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
475.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.514 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
72
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
64 KB (per SM)
L2 Cache
6MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
15.514 TFLOPS
3DMark Time Spy
Score
14663
Blender
Score
2502
OctaneBench
Score
247

Compared to Other GPU

FP32 (float) / TFLOPS
16.636 +7.2%
14.668 -5.5%
14.168 -8.7%
3DMark Time Spy
36233 +147.1%
16792 +14.5%
9097 -38%
Blender
12832 +412.9%
2669 +6.7%
521 -79.2%
203 -91.9%
OctaneBench
1328 +437.7%
89 -64%
47 -81%