AMD Radeon RX 550

AMD Radeon RX 550

About GPU

The AMD Radeon RX 550 is a budget-friendly graphics processing unit (GPU) that offers decent performance for casual gaming and light multimedia tasks. With a base clock speed of 1100MHz and a boost clock speed of 1183MHz, this GPU is capable of handling most modern games at lower settings and resolutions. Equipped with 2GB of GDDR5 memory with a memory clock of 1750MHz, the Radeon RX 550 provides enough memory bandwidth to handle its 512 shading units and 512KB of L2 cache. With a thermal design power (TDP) of only 50W, this GPU is also relatively power-efficient, making it a suitable choice for systems with limited power capabilities. In terms of performance, the Radeon RX 550 delivers a theoretical performance of 1.211 TFLOPS, making it suitable for entry-level gaming and multimedia tasks. In 3DMark Time Spy, it scores 1195, indicating its capability to handle DirectX 12 titles. In game benchmarks, it achieves 84fps in GTA 5 at 1080p, 20fps in Battlefield 5 at 1080p, and 21fps in Shadow of the Tomb Raider at 1080p. Overall, the AMD Radeon RX 550 is a solid option for budget-conscious gamers or users looking to upgrade from integrated graphics. Its low power consumption, respectable gaming performance at lower settings, and affordable price point make it a compelling choice for those on a tight budget. However, for users looking to play more demanding titles at higher settings, a higher-end GPU would be necessary.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 550
Generation
Polaris
Base Clock
1100MHz
Boost Clock
1183MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.93 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.86 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1211 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.71 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.235 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

Shadow of the Tomb Raider 2160p
Score
6 fps
Shadow of the Tomb Raider 1440p
Score
12 fps
Shadow of the Tomb Raider 1080p
Score
21 fps
Battlefield 5 2160p
Score
7 fps
Battlefield 5 1440p
Score
14 fps
Battlefield 5 1080p
Score
20 fps
GTA 5 1080p
Score
86 fps
FP32 (float)
Score
1.235 TFLOPS
3DMark Time Spy
Score
1171
Vulkan
Score
12121
OpenCL
Score
11737

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
7 +16.7%
5 -16.7%
3 -50%
Shadow of the Tomb Raider 1440p / fps
12 +0%
12 +0%
7 -41.7%
Shadow of the Tomb Raider 1080p / fps
22 +4.8%
21 +0%
12 -42.9%
Battlefield 5 2160p / fps
14 +100%
11 +57.1%
1 -85.7%
Battlefield 5 1440p / fps
28 +100%
17 +21.4%
Battlefield 5 1080p / fps
22 +10%
GTA 5 1080p / fps
69 -19.8%
FP32 (float) / TFLOPS
1.235 +0%
1.235 +0%
1.231 -0.3%
3DMark Time Spy
1205 +2.9%
1126 -3.8%
1105 -5.6%
Vulkan
13903 +14.7%
12472 +2.9%
11767 -2.9%
11719 -3.3%
OpenCL
11854 +1%
11820 +0.7%
11291 -3.8%
11181 -4.7%