AMD Radeon RX 550

AMD Radeon RX 550

AMD Radeon RX 550 in 2025: A Budget GPU for Basic Tasks

Overview of Capabilities, Performance, and Target Audience


1. Architecture and Key Features

Polaris Architecture: A Timeless Foundation

The AMD Radeon RX 550 is based on the Polaris architecture, which was introduced back in 2016. Despite its age, in 2025 this graphics card remains an affordable option for undemanding users. It is manufactured using a 14 nm process, which lags behind the modern 5–7 nm processes but ensures a low cost.

Unique Features: FidelityFX and Modest Driver Upgrades

The RX 550 lacks support for ray tracing (RTX) or similar technologies due to the absence of hardware RT cores. However, AMD has integrated support for FidelityFX Super Resolution (FSR) in the drivers, allowing for enhanced gaming performance through upscaling. For instance, FSR 2.0 works even on this card, increasing FPS by 20–30% in supported games.


2. Memory: Modest Specs for Basic Tasks

GDDR5: Outdated but Functional Option

The graphics card is equipped with either 2 or 4 GB of GDDR5 memory on a 128-bit bus. The bandwidth is 112 GB/s, which appears weak in 2025 compared to GDDR6 (up to 600 GB/s). This is sufficient for office tasks and older games, but modern titles with high-resolution textures will experience loading delays.

Memory Volume: 4 GB as the Minimum Standard

The 4 GB model is preferable: even in undemanding games like Fortnite or CS:GO, 2 GB may become a bottleneck. For editing 1080p video in DaVinci Resolve, 4 GB is the minimum requirement.


3. Gaming Performance: Only for Light Projects

1080p: Comfortable, but on Low Settings

In League of Legends or Dota 2, the RX 550 delivers 60–80 FPS on medium settings. In heavier games, such as Apex Legends, FPS drops to 30–40 (low settings + FSR). For Cyberpunk 2077 (without ray tracing), the card barely reaches 20–25 FPS, which is unacceptable for comfortable gaming.

1440p and 4K: Not Recommended

Due to its weak computational power and limited memory, the RX 550 is unsuitable for resolutions higher than 1080p. Even with FSR, games at 1440p will run at below 30 FPS.

Ray Tracing: Absent

There is no hardware support for RT cores. Software methods (for example, Radeon Raytracing Analyzer) are ineffective — FPS drops by 80–90%.


4. Professional Tasks: Minimum for Beginners

Video Editing: Basic Capabilities

In Adobe Premiere Pro or DaVinci Resolve, the RX 550 handles 1080p video editing, but rendering will take 2-3 times longer than on modern GPUs. OpenCL support speeds up some filters, but for 4K or effects an upgrade will be necessary.

3D Modeling: Only for Learning

In Blender or Maya, the card can process simple scenes, but complex projects with high-polygon models will cause lag. CUDA acceleration is not available (NVIDIA ecosystem), so rendering through OpenCL is less efficient.

Scientific Calculations: Non-Target Use

For machine learning or computations, it's better to choose cards with ROCm support (relevant for new AMD GPUs) or NVIDIA with CUDA. The RX 550 is only suitable for basic tasks such as data analysis in Excel.


5. Power Consumption and Heat Dissipation: A Quiet and Cool Option

TDP 50–75 W: Savings on the Power Supply

The card does not require additional power — a PCIe slot is sufficient. Average power consumption under load is 65 W and under idle is less than 10 W.

Cooling: Passive or Compact Cooler

Many RX 550 models come with passive coolers or single fans. Under load, the temperature stays within 60–70°C, which is acceptable. For cases with poor ventilation, a model with active cooling is recommended.

Case Recommendations

Any case with at least one exhaust fan will suffice. Mini-ITX builds are an ideal scenario for this card.


6. Comparison with Competitors

NVIDIA GeForce GT 1030: The Main Rival

The GT 1030 (2 GB GDDR5) is similar in price ($75–$90) but falls short in performance: in GTA V, the RX 550 provides 15–20% more FPS. However, NVIDIA drivers are more stable in professional applications.

AMD Radeon RX 6400: A New Budget Option

The RX 6400 (6 nm, 4 GB GDDR6) costs $120–$150 and is 50–70% more powerful. However, for builds without PCIe 4.0, the RX 550 is more advantageous due to its compatibility with PCIe 3.0.

Intel Arc A380: An Alternative with AV1 Support

The Arc A380 ($110–$130) supports hardware AV1 encoding and ray tracing, but requires a modern platform (PCIe 4.0, Resizable BAR). For older PCs, the RX 550 is more practical.


7. Practical Tips

Power Supply: 300 W is Sufficient

Even for a build with a Ryzen 5 5600G processor, a 300–400 W PSU will suffice. The key is to have an 80+ Bronze certification.

Compatibility: PCIe 3.0 and Older Platforms

The card works on PCIe 3.0 x8, making it compatible with PCs from 2015–2020. For motherboards without UEFI, disabling Secure Boot may be necessary.

Drivers: Stability vs. Freshness

Use the recommended Adrenalin 24.4.1 drivers (April 2025) — they are optimized for FSR 2.0. Avoid beta versions as they often cause artifacts on the RX 550.


8. Pros and Cons

Pros:

- Price: $80–$100 for a new model.

- Energy Efficiency: Suitable for low-power builds.

- Quiet Operation: Passive cooling in most models.

Cons:

- Weak performance in modern games.

- No ray tracing support.

- Only 4 GB of GDDR5 memory.


9. Final Conclusion: Who is the RX 550 Suitable For?

This graphics card is a choice for:

1. Office PCs and Media Centers: watching 4K videos, document work.

2. Starter Gaming Builds: games up to 2018 on medium settings.

3. Upgrading Old Systems: replacing integrated graphics without a PSU upgrade.

Why the RX 550 in 2025?

Despite its age, it remains the most affordable GPU with FSR support and 4 GB of memory. If your budget is limited to $100 and your graphical demands are minimal, this is a rational choice. However, for modern games or professional tasks, it’s better to consider the RX 6400 or Intel Arc A380.


Prices are current as of April 2025. Please check for the availability of models with authorized AMD dealers.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 550
Generation
Polaris
Base Clock
1100MHz
Boost Clock
1183MHz
Bus Interface
PCIe 3.0 x8
Transistors
2,200 million
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.93 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.86 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1211 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.71 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.235 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
6 fps
Shadow of the Tomb Raider 1440p
Score
12 fps
Shadow of the Tomb Raider 1080p
Score
21 fps
Battlefield 5 2160p
Score
7 fps
Battlefield 5 1440p
Score
14 fps
Battlefield 5 1080p
Score
20 fps
GTA 5 1080p
Score
86 fps
FP32 (float)
Score
1.235 TFLOPS
3DMark Time Spy
Score
1171
Vulkan
Score
12121
OpenCL
Score
11737
Hashcat
Score
40676 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +333.3%
15 +150%
Shadow of the Tomb Raider 1440p / fps
95 +691.7%
54 +350%
Shadow of the Tomb Raider 1080p / fps
141 +571.4%
107 +409.5%
79 +276.2%
Battlefield 5 2160p / fps
46 +557.1%
34 +385.7%
Battlefield 5 1440p / fps
100 +614.3%
Battlefield 5 1080p / fps
139 +595%
122 +510%
GTA 5 1080p / fps
213 +147.7%
136 +58.1%
FP32 (float) / TFLOPS
1.273 +3.1%
1.22 -1.2%
1.177 -4.7%
3DMark Time Spy
5182 +342.5%
3906 +233.6%
2755 +135.3%
1769 +51.1%
Vulkan
98446 +712.2%
69708 +475.1%
40716 +235.9%
18660 +53.9%
OpenCL
62821 +435.2%
38843 +230.9%
21442 +82.7%
884 -92.5%
Hashcat / H/s
43657 +7.3%
41825 +2.8%
38717 -4.8%
36824 -9.5%