NVIDIA GeForce RTX 2080 SUPER

NVIDIA GeForce RTX 2080 SUPER

About GPU

The NVIDIA GeForce RTX 2080 SUPER is a high-end GPU that offers exceptional performance for gaming and other graphics-intensive applications. With a base clock of 1650MHz and a boost clock of 1815MHz, this GPU delivers impressive speeds and smooth gameplay. The 8GB of GDDR6 memory and a memory clock of 1937MHz ensure fast and efficient performance, even when handling large and complex graphics. This GPU is equipped with 3072 shading units and 4MB of L2 cache, resulting in outstanding rendering capabilities and crisp, detailed visuals. The TDP of 250W may be on the higher side, but it is a necessary trade-off for the level of performance that this GPU offers. In terms of real-world performance, the RTX 2080 SUPER shines. It achieves a Theoretical Performance of 11.15 TFLOPS and delivers impressive framerates in popular games, such as Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider. With 3DMark Time Spy scoring at 11599, Battlefield 5 running at 164 fps in 1080p, Cyberpunk 2077 running at 72 fps in 1080p, and Shadow of the Tomb Raider running at 129 fps, it is clear that this GPU is more than capable of handling the latest and most demanding games with ease. Overall, the NVIDIA GeForce RTX 2080 SUPER is an exceptional GPU that delivers the performance and capabilities that hardcore gamers and graphics professionals demand. Its impressive specs and real-world performance make it a top choice for anyone in need of a powerful and reliable graphics card.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2019
Model Name
GeForce RTX 2080 SUPER
Generation
GeForce 20
Base Clock
1650MHz
Boost Clock
1815MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1937MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
495.9 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
116.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
348.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.30 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
348.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.373 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
47 fps
Shadow of the Tomb Raider 1440p
Score
93 fps
Shadow of the Tomb Raider 1080p
Score
132 fps
Cyberpunk 2077 2160p
Score
44 fps
Cyberpunk 2077 1440p
Score
51 fps
Cyberpunk 2077 1080p
Score
73 fps
Battlefield 5 2160p
Score
68 fps
Battlefield 5 1440p
Score
118 fps
Battlefield 5 1080p
Score
161 fps
GTA 5 2160p
Score
84 fps
GTA 5 1440p
Score
116 fps
FP32 (float)
Score
11.373 TFLOPS
3DMark Time Spy
Score
11831
Vulkan
Score
106450
OpenCL
Score
119659

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
Shadow of the Tomb Raider 1440p / fps
94 +1.1%
88 -5.4%
Shadow of the Tomb Raider 1080p / fps
Cyberpunk 2077 2160p / fps
41 -6.8%
Cyberpunk 2077 1440p / fps
53 +3.9%
Cyberpunk 2077 1080p / fps
69 -5.5%
68 -6.8%
Battlefield 5 2160p / fps
66 -2.9%
Battlefield 5 1440p / fps
124 +5.1%
116 -1.7%
116 -1.7%
Battlefield 5 1080p / fps
GTA 5 2160p / fps
82 -2.4%
GTA 5 1440p / fps
129 +11.2%
114 -1.7%
110 -5.2%
FP32 (float) / TFLOPS
11.567 +1.7%
11.373 -0%
11.281 -0.8%
3DMark Time Spy
12297 +3.9%
11809 -0.2%
Vulkan
113016 +6.2%
108871 +2.3%
105829 -0.6%
OpenCL
122331 +2.2%
121443 +1.5%
115655 -3.3%
113306 -5.3%