NVIDIA GeForce GTX 1070

NVIDIA GeForce GTX 1070

NVIDIA GeForce GTX 1070 in 2025: Is it Worth Considering the Legendary Card?

Analysis of Capabilities, Performance, and Relevance in Modern Conditions


Architecture and Key Features

Pascal: Foundation of Stability

The GeForce GTX 1070 graphics card, released in 2016, is based on the Pascal architecture. This was the first generation from NVIDIA to adopt the 16nm process technology from TSMC, which improved energy efficiency and transistor density compared to its predecessors (Maxwell on 28nm). However, in 2025, this technology is already considered outdated in the wake of 5nm and 4nm chips.

Lack of Modern Features

The GTX 1070 does not support ray tracing (RTX) and DLSS — these technologies were introduced in the RTX 20xx series and newer. It also lacks compatibility with AMD's FidelityFX Super Resolution (FSR), although enthusiasts sometimes manage to run it through third-party modifications. For games in 2025 that focus on advanced graphics, this is a significant drawback.


Memory: Potential and Limitations

GDDR5: Proven Classic

The card is equipped with 8GB of GDDR5 memory on a 256-bit bus. Its bandwidth is 256GB/s, which in 2025 falls short even against budget models with GDDR6 (e.g., RTX 3050 — 224GB/s, but with optimizations, its efficiency is higher).

Impact on Gaming

For 1080p and 1440p resolutions, the memory capacity suffices for most projects, but in 4K or when using HD textures in games like Cyberpunk 2077: Phantom Liberty, stuttering may occur. In modern AAA titles on ultra settings, memory is often stressed to 90-100%, leading to FPS drops.


Gaming Performance

1080p: Comfortable Gaming

In Fortnite (Epic settings, no RT), the GTX 1070 delivers 70-90 FPS, and in Apex Legends it provides 80-100 FPS. For eSports disciplines, the card remains relevant.

1440p: Balance of Quality and Smoothness

In Red Dead Redemption 2 (high settings), the average FPS is 45-55, and in Hogwarts Legacy (medium settings) it is 40-50. For smooth gameplay, enabling FSR 2.0 (if the game supports it) is recommended.

4K: Only for Undemanding Projects

In CS2 or Dota 2, the card can manage around 60 FPS, but in Starfield or Assassin’s Creed Mirage, the frame rate drops to 25-35 even on low settings.

Ray Tracing: Lack of Support

Without hardware RT cores, the GTX 1070 cannot handle ray tracing, and emulation through drivers reduces FPS by 3-4 times. For games with RT in 2025, this model is unsuitable.


Professional Tasks

Video Editing and Rendering

With 1920 CUDA cores, the GTX 1070 handles rendering in Blender and DaVinci Resolve, but it falls behind modern GPUs. For example, rendering a scene in Blender Cycles takes 30-40% longer than on the RTX 3060.

Scientific Calculations

The card supports CUDA and OpenCL, allowing it to be used for machine learning (for educational models) or physical simulations. However, limited memory and the absence of Tensor Cores make it impractical for complex tasks.


Power Consumption and Heat Dissipation

TDP and Recommendations

The TDP of the GTX 1070 is 150W. A power supply unit of 450-500W (for example, Corsair CX550) is sufficient for a system with this card.

Cooling

Reference models use a turbine, but partner versions (ASUS Dual, MSI Gaming X) are equipped with 2-3 fans. In compact cases (up to 30L), overheating to 80-85°C under load can occur — at least 2 case fans are recommended.


Comparison with Competitors

Against AMD Radeon RX 6600

The RX 6600 (price in 2025: $230) offers similar performance at 1080p but supports FSR 3.0 and ray tracing. In games with FSR, the GTX 1070 falls behind by 15-20%.

Against NVIDIA RTX 3050

The RTX 3050 ($250) lags in raw performance but gains an advantage through DLSS and RT cores. For modern projects, this is a more future-proof choice.

Conclusion: In 2025, the GTX 1070 only competes in the secondary market (price $100-150), while newer budget GPUs offer better capabilities and technology support.


Practical Advice

Power Supply

At least 500W with an 80+ Bronze certification. Examples: EVGA 500 BQ, be quiet! System Power 9.

Compatibility

The card is compatible with PCIe 3.0 but works on PCIe 4.0/5.0 (without performance loss). For older systems with Intel Core i5/i7 4-7 generation or AMD Ryzen 1xxx processors, it is an excellent upgrade option.

Drivers

NVIDIA ceased official support for GTX 10xx in 2024. The last optimized driver is version 550. However, the community continues to release unofficial patches for new games.


Pros and Cons

Pros:

- Reliability and time-tested design.

- Low power consumption for the performance level.

- Sufficient memory for undemanding tasks.

Cons:

- No support for RTX, DLSS, FSR 3.0.

- Outdated process and architecture.

- Limited optimization for games in 2025.


Final Conclusion: Who is the GTX 1070 Suitable for in 2025?

1. Owners of Old PCs: For upgrading systems with processors from 2015-2018 without replacing the power supply.

2. Budget Gamers: If the goal is to play eSports titles or indie games at 1080p.

3. Enthusiasts: For building retro-style PCs or experimenting with optimization.

Alternatives: If the budget allows for $200-250, it’s better to choose a new RTX 3050 or RX 6600 — they will offer future-proofing and support for modern technologies.

The GTX 1070 remains a symbol of its era, but time is relentless. It should only be considered as a temporary solution or a nod to nostalgia.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2016
Model Name
GeForce GTX 1070
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1683MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
202.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
101.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
202.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.592 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
25 fps
Shadow of the Tomb Raider 1440p
Score
49 fps
Shadow of the Tomb Raider 1080p
Score
79 fps
Battlefield 5 2160p
Score
42 fps
Battlefield 5 1440p
Score
81 fps
Battlefield 5 1080p
Score
98 fps
GTA 5 2160p
Score
47 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
6.592 TFLOPS
3DMark Time Spy
Score
5933
Blender
Score
514.06
Vulkan
Score
49235
OpenCL
Score
46137
Hashcat
Score
330579 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +4%
Shadow of the Tomb Raider 1440p / fps
75 +53.1%
54 +10.2%
Shadow of the Tomb Raider 1080p / fps
147 +86.1%
110 +39.2%
12 -84.8%
Battlefield 5 2160p / fps
58 +38.1%
51 +21.4%
28 -33.3%
14 -66.7%
Battlefield 5 1440p / fps
116 +43.2%
35 -56.8%
Battlefield 5 1080p / fps
124 +26.5%
70 -28.6%
22 -77.6%
GTA 5 2160p / fps
146 +210.6%
68 +44.7%
55 +17%
GTA 5 1440p / fps
153 +86.6%
103 +25.6%
62 -24.4%
29 -64.6%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
7.316 +11%
3DMark Time Spy
8009 +35%
4406 -25.7%
3111 -47.6%
Blender
1888 +267.3%
1005.46 +95.6%
269 -47.7%
Vulkan
105829 +114.9%
77558 +57.5%
24807 -49.6%
9614 -80.5%
OpenCL
92041 +99.5%
66428 +44%
26896 -41.7%
13442 -70.9%
Hashcat / H/s
352116 +6.5%
336199 +1.7%
304761 -7.8%
278176 -15.9%