NVIDIA GeForce RTX 3060 Ti

NVIDIA GeForce RTX 3060 Ti

About GPU

The NVIDIA GeForce RTX 3060 Ti is a powerful GPU that delivers exceptional performance for gaming and demanding tasks. With a base clock of 1410MHz and a boost clock of 1665MHz, this GPU is capable of handling the latest games and applications with ease. The 8GB GDDR6 memory ensures smooth and efficient multitasking, while the memory clock of 1750MHz provides fast data access and transfer speeds. One of the most impressive features of the GeForce RTX 3060 Ti is its 4864 shading units, which allow for stunning visual effects and realistic graphics. The 4MB L2 cache further enhances the GPU's performance, while the 200W TDP provides efficient power consumption. In terms of real-world performance, the GeForce RTX 3060 Ti excels in various benchmarks. It achieved a score of 11577 in 3DMark Time Spy, and delivered impressive frame rates in popular games such as GTA 5 (149 fps), Battlefield 5 (166 fps), Cyberpunk 2077 (72 fps), and Shadow of the Tomb Raider (129 fps) at 1080p resolution. Overall, the NVIDIA GeForce RTX 3060 Ti is a top-of-the-line GPU that offers exceptional performance, advanced features, and efficient power consumption. Whether you're a hardcore gamer, content creator, or professional user, this GPU is a solid investment that will deliver a seamless and immersive computing experience.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2020
Model Name
GeForce RTX 3060 Ti
Generation
GeForce 30
Base Clock
1410MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
253.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.20 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
253.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.876 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
38
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4864
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
48 fps
Shadow of the Tomb Raider 1440p
Score
95 fps
Shadow of the Tomb Raider 1080p
Score
132 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
49 fps
Cyberpunk 2077 1080p
Score
73 fps
Battlefield 5 2160p
Score
69 fps
Battlefield 5 1440p
Score
124 fps
Battlefield 5 1080p
Score
169 fps
GTA 5 2160p
Score
63 fps
GTA 5 1440p
Score
97 fps
GTA 5 1080p
Score
152 fps
FP32 (float)
Score
15.876 TFLOPS
3DMark Time Spy
Score
11809
Vulkan
Score
105829
OpenCL
Score
112550

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
49 +2.1%
Shadow of the Tomb Raider 1440p / fps
97 +2.1%
96 +1.1%
94 -1.1%
Shadow of the Tomb Raider 1080p / fps
139 +5.3%
Cyberpunk 2077 2160p / fps
41 +2.5%
Cyberpunk 2077 1440p / fps
46 -6.1%
Cyberpunk 2077 1080p / fps
Battlefield 5 2160p / fps
66 -4.3%
Battlefield 5 1440p / fps
138 +11.3%
124 -0%
Battlefield 5 1080p / fps
172 +1.8%
161 -4.7%
FP32 (float) / TFLOPS
15.709 -1.1%
3DMark Time Spy
11690 -1%
Vulkan
106450 +0.6%
105424 -0.4%
104842 -0.9%
OpenCL
115655 +2.8%
113306 +0.7%
112426 -0.1%
104438 -7.2%