NVIDIA GeForce RTX 4080

NVIDIA GeForce RTX 4080

About GPU

The NVIDIA GeForce RTX 4080 is a powerhouse GPU that delivers top-of-the-line performance for desktop gaming and graphics-intensive applications. With a base clock of 2205MHz and a boost clock of 2505MHz, this GPU ensures smooth and lag-free gameplay even in the most demanding titles. The 16GB of GDDR6X memory and a memory clock of 1400MHz provide ample memory bandwidth for handling large textures and assets, making it ideal for high-resolution gaming and content creation. With 9728 shading units and 64MB of L2 cache, the RTX 4080 offers lightning-fast rendering and real-time ray tracing capabilities. Despite its impressive performance, the RTX 4080 maintains a TDP of 320W, making it relatively power-efficient compared to previous generation GPUs. The 48.74 TFLOPS theoretical performance further solidifies its position as one of the most powerful GPUs on the market. In benchmark tests, the RTX 4080 shines, scoring an impressive 28134 in 3DMark Time Spy and delivering exceptional frame rates in popular titles such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider at 1080p resolution. Overall, the NVIDIA GeForce RTX 4080 is a game-changing GPU that offers unparalleled performance, making it a perfect choice for gamers and content creators who demand the best. Its combination of high clock speeds, massive memory bandwidth, and impressive benchmark scores make it a worthy investment for anyone looking for top-tier graphics performance.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2022
Model Name
GeForce RTX 4080
Generation
GeForce 40
Base Clock
2205MHz
Boost Clock
2505MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
716.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
280.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
761.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
48.74 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
761.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
47.765 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
76
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
9728
L1 Cache
128 KB (per SM)
L2 Cache
64MB
TDP
320W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
129 fps
Shadow of the Tomb Raider 1440p
Score
251 fps
Shadow of the Tomb Raider 1080p
Score
295 fps
Cyberpunk 2077 2160p
Score
72 fps
Cyberpunk 2077 1440p
Score
119 fps
Cyberpunk 2077 1080p
Score
176 fps
Battlefield 5 2160p
Score
122 fps
Battlefield 5 1440p
Score
165 fps
Battlefield 5 1080p
Score
188 fps
GTA 5 2160p
Score
130 fps
GTA 5 1440p
Score
177 fps
GTA 5 1080p
Score
174 fps
FP32 (float)
Score
47.765 TFLOPS
3DMark Time Spy
Score
27571
Vulkan
Score
207930
OpenCL
Score
239769

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +49.6%
126 -2.3%
104 -19.4%
104 -19.4%
Shadow of the Tomb Raider 1440p / fps
292 +16.3%
219 -12.7%
209 -16.7%
196 -21.9%
Shadow of the Tomb Raider 1080p / fps
304 +3.1%
261 -11.5%
253 -14.2%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
185 +55.5%
115 -3.4%
108 -9.2%
Cyberpunk 2077 1080p / fps
203 +15.3%
164 -6.8%
157 -10.8%
142 -19.3%
Battlefield 5 2160p / fps
124 +1.6%
118 -3.3%
Battlefield 5 1440p / fps
183 +10.9%
182 +10.3%
150 -9.1%
Battlefield 5 1080p / fps
190 +1.1%
189 +0.5%
186 -1.1%
GTA 5 2160p / fps
133 +2.3%
129 -0.8%
127 -2.3%
GTA 5 1440p / fps
186 +5.1%
173 -2.3%
GTA 5 1080p / fps
175 +0.6%
FP32 (float) / TFLOPS
49.715 +4.1%
48.827 +2.2%
46.913 -1.8%
46.913 -1.8%
3DMark Time Spy
36233 +31.4%
28889 +4.8%
26758 -2.9%
23193 -15.9%
Vulkan
228420 +9.9%
219989 +5.8%
199473 -4.1%