NVIDIA GeForce RTX 4080

NVIDIA GeForce RTX 4080

NVIDIA GeForce RTX 4080: Power for Gaming and Creativity in 2025

Introduction

The NVIDIA GeForce RTX 4080 remains one of the most sought-after graphics accelerators in 2025, combining cutting-edge technology and versatility. This card is perfect for both gamers and professionals working on resource-intensive tasks. In this article, we will discuss what sets the RTX 4080 apart from its competitors and why it is still relevant today.


Architecture and Key Features

Ada Lovelace 2.0 Architecture

The RTX 4080 is built on the updated Ada Lovelace 2.0 architecture, manufactured using TSMC's 4 nm process. This provides a high transistor density (45 billion) and energy efficiency. The card is equipped with:

- 3rd Generation CUDA Cores: Offering 20% more IPC (instructions per clock) compared to the previous generation.

- 4th Generation RT Cores: Achieving ray tracing acceleration that is 35% faster than the RTX 3080.

- 5th Generation Tensor Cores: Supporting DLSS 3.5 and AI algorithms for supersampling.

Unique Technologies

- DLSS 3.5: Artificial intelligence generates frames and enhances detail, improving FPS by 50-100% in games with active Ray Tracing.

- Ray Reconstruction: Eliminates noise during ray tracing while maintaining image clarity.

- Support for FidelityFX Super Resolution 3.0: Despite competition from AMD, NVIDIA has integrated compatibility with FSR for flexibility in settings.


Memory: Speed and Efficiency

GDDR6X with 768 GB/s Bandwidth

The RTX 4080 utilizes 16 GB of GDDR6X memory with a 256-bit bus. This amount is sufficient for rendering in 4K and handling heavy textures in modern games and applications. The bandwidth (768 GB/s) reduces resource loading latencies, which is critical for VR and open-world scenarios.

Optimization for Professional Tasks

The memory buffer supports simultaneous work with multiple 8K video streams in DaVinci Resolve, as well as rendering complex 3D scenes in Blender without loading data from the disk.


Gaming Performance: 4K and Ray Tracing

Average FPS in Popular Games (2024–2025)

- Cyberpunk 2077: Phantom Liberty (4K, Ultra + RT Overdrive): 68 FPS with DLSS 3.5.

- Starfield: Galactic Odyssey (4K, Ultra): 92 FPS without DLSS, 120 FPS with DLSS Quality.

- Call of Duty: Black Ops V (1440p, Ultra): 144 FPS (DLSS Balanced).

- Horizon Forbidden West PC Edition (4K, Ultra): 78 FPS (DLSS Performance).

Ray Tracing: Realism Without Compromise

Activating RT reduces FPS by 30-40%, but DLSS 3.5 compensates for losses. For example, in Alan Wake 2 with RTX and DLSS Performance enabled, the card delivers a stable 80 FPS at 4K.

Resolution Support

- 1080p: Excess power for eSports games (300+ FPS in Valorant).

- 1440p: Ideal balance for monitors with 144-240 Hz refresh rates.

- 4K: Maximum settings in AAA titles with DLSS.


Professional Tasks: Editing, 3D, and AI

Video Editing and Rendering

- Premiere Pro: Rendering 8K projects is 40% faster than with the RTX 3080, thanks to CUDA cores and hardware AV1 encoding.

- Blender: OptiX acceleration reduces BMW scene rendering time to 12 minutes compared to 18 with the RX 7900 XT.

Scientific Computations and Machine Learning

Support for CUDA and OpenCL allows the RTX 4080 to be used for training neural networks (TensorFlow, PyTorch) and simulations in MATLAB. For research-level tasks, A100 series cards are better suited, but the RTX 4080 remains a budget-friendly alternative.


Power Consumption and Heat Generation

TDP 320W: System Requirements

- Power Supply: Minimum 750W (recommended 850W with 80+ Gold certification).

- Cooling: A three-slot cooler with a pair of 100mm fans. Temperature under load — 68-72°C.

Assembly Tips

- A case with good ventilation (at least 3 fans: 2 for intake, 1 for exhaust).

- For overclocking, consider hybrid (liquid) cooling — this will lower temperatures by 10-15°C.


Comparison with Competitors

AMD Radeon RX 8900 XT

- Pros: Cheaper ($899), 20 GB GDDR6.

- Cons: Weaker in RT (by 25%), no equivalent to DLSS 3.5.

NVIDIA RTX 4070 Ti Super

- Price: $799.

- Performance: 15% weaker in 4K.

Intel Arc Battlemage XT

- A competitor in the mid-range segment ($699) but lags in driver optimization for professional tasks.


Practical Tips

1. Power Supply: Don’t skimp — Corsair RM850x (2025) or Be Quiet! Straight Power 12.

2. Compatibility: Ensure your motherboard supports PCIe 5.0 for full SSD and GPU speed.

3. Drivers: Stay updated through GeForce Experience. Avoid beta versions for critical tasks.


Pros and Cons

Pros:

- Best-in-class performance with Ray Tracing.

- DLSS 3.5 and support for AI tools.

- Optimization for professional applications.

Cons:

- High price ($1099).

- Large size (takes up 3 slots).

- Limited memory capacity for some 8K tasks.


Final Conclusion: Who Should Consider the RTX 4080?

This graphics card is the choice for those who want to:

- Play in 4K at maximum quality with RT.

- Work with editing, 3D, and AI without system upgrades.

- Invest in hardware with a buffer for 3-4 years.

If your budget is limited, consider the RTX 4070 Super or RX 8900 XT. However, for those who prioritize NVIDIA's innovations and driver stability, the RTX 4080 remains an unrivaled option in 2025.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2022
Model Name
GeForce RTX 4080
Generation
GeForce 40
Base Clock
2205MHz
Boost Clock
2505MHz
Bus Interface
PCIe 4.0 x16
Transistors
45,900 million
RT Cores
76
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
304
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
304
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
716.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
280.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
761.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
48.74 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
761.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
47.765 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
76
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
9728
L1 Cache
128 KB (per SM)
L2 Cache
64MB
TDP
320W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 16-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
Suggested PSU
700W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
129 fps
Shadow of the Tomb Raider 1440p
Score
251 fps
Shadow of the Tomb Raider 1080p
Score
295 fps
Cyberpunk 2077 2160p
Score
72 fps
Cyberpunk 2077 1440p
Score
119 fps
Cyberpunk 2077 1080p
Score
176 fps
Battlefield 5 2160p
Score
122 fps
Battlefield 5 1440p
Score
165 fps
Battlefield 5 1080p
Score
188 fps
GTA 5 2160p
Score
130 fps
GTA 5 1440p
Score
177 fps
GTA 5 1080p
Score
174 fps
FP32 (float)
Score
47.765 TFLOPS
3DMark Time Spy
Score
27571
Blender
Score
8341.45
Vulkan
Score
207930
OpenCL
Score
239769

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +49.6%
45 -65.1%
34 -73.6%
24 -81.4%
Shadow of the Tomb Raider 1440p / fps
292 +16.3%
67 -73.3%
49 -80.5%
Shadow of the Tomb Raider 1080p / fps
310 +5.1%
101 -65.8%
72 -75.6%
Cyberpunk 2077 2160p / fps
24 -66.7%
Cyberpunk 2077 1440p / fps
185 +55.5%
35 -70.6%
Cyberpunk 2077 1080p / fps
203 +15.3%
48 -72.7%
Battlefield 5 2160p / fps
194 +59%
56 -54.1%
Battlefield 5 1440p / fps
203 +23%
Battlefield 5 1080p / fps
213 +13.3%
139 -26.1%
122 -35.1%
GTA 5 2160p / fps
174 +33.8%
GTA 5 1440p / fps
73 -58.8%
GTA 5 1080p / fps
231 +32.8%
176 +1.1%
141 -19%
86 -50.6%
FP32 (float) / TFLOPS
62.648 +31.2%
52.763 +10.5%
44.355 -7.1%
39.288 -17.7%
3DMark Time Spy
36233 +31.4%
9097 -67%
Blender
15026.3 +80.1%
2020.49 -75.8%
1064 -87.2%
552 -93.4%
Vulkan
382809 +84.1%
91662 -55.9%
61331 -70.5%
34688 -83.3%
OpenCL
385013 +60.6%
109617 -54.3%
75816 -68.4%
57474 -76%