AMD Radeon RX 6700

AMD Radeon RX 6700

About GPU

The AMD Radeon RX 6700 is a powerful GPU that delivers exceptional performance for desktop gaming. With a base clock of 1941MHz and a boost clock of 2450MHz, this GPU is capable of handling even the most demanding games with ease. The 10GB of GDDR6 memory and a memory clock of 2000MHz ensure smooth and lag-free gameplay, even at high resolutions. The 2304 shading units and 3MB of L2 cache contribute to the GPU's impressive performance, while the 175W TDP ensures that it runs efficiently without consuming excessive power. With a theoretical performance of 11.29 TFLOPS and a 3DMark Time Spy score of 11209, the AMD Radeon RX 6700 is a powerhouse that can handle the latest games with ease. In real-world gaming tests, the RX 6700 delivers outstanding results. In GTA 5 at 1080p, it achieves an impressive 139 fps, while in Battlefield 5 at 1080p, it boasts a staggering 169 fps. Even in more demanding titles like Cyberpunk 2077 and Shadow of the Tomb Raider, the RX 6700 still manages to deliver respectable performance, with framerates of 61 fps and 164 fps respectively at 1080p. Overall, the AMD Radeon RX 6700 is a fantastic choice for gamers looking for a high-performance GPU that can handle even the most demanding games with ease. With its impressive specifications and real-world performance, it's a great option for anyone looking to upgrade their gaming rig.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2021
Model Name
Radeon RX 6700
Generation
Navi II
Base Clock
1941MHz
Boost Clock
2450MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
352.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
705.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.064 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
43 fps
Shadow of the Tomb Raider 1440p
Score
94 fps
Shadow of the Tomb Raider 1080p
Score
161 fps
Cyberpunk 2077 2160p
Score
33 fps
Cyberpunk 2077 1440p
Score
42 fps
Cyberpunk 2077 1080p
Score
60 fps
Battlefield 5 2160p
Score
58 fps
Battlefield 5 1440p
Score
124 fps
Battlefield 5 1080p
Score
172 fps
GTA 5 2160p
Score
61 fps
GTA 5 1440p
Score
86 fps
GTA 5 1080p
Score
142 fps
FP32 (float)
Score
11.064 TFLOPS
3DMark Time Spy
Score
11433
Vulkan
Score
92202
OpenCL
Score
89509

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
103 +139.5%
31 -27.9%
Shadow of the Tomb Raider 1440p / fps
292 +210.6%
128 +36.2%
67 -28.7%
49 -47.9%
Shadow of the Tomb Raider 1080p / fps
310 +92.5%
101 -37.3%
72 -55.3%
Cyberpunk 2077 2160p / fps
37 +12.1%
8 -75.8%
Cyberpunk 2077 1440p / fps
11 -73.8%
Cyberpunk 2077 1080p / fps
127 +111.7%
21 -65%
Battlefield 5 2160p / fps
74 +27.6%
50 -13.8%
Battlefield 5 1440p / fps
203 +63.7%
165 +33.1%
Battlefield 5 1080p / fps
213 +23.8%
139 -19.2%
122 -29.1%
GTA 5 2160p / fps
146 +139.3%
68 +11.5%
27 -55.7%
GTA 5 1440p / fps
168 +95.3%
106 +23.3%
35 -59.3%
GTA 5 1080p / fps
213 +50%
69 -51.4%
FP32 (float) / TFLOPS
12.036 +8.8%
11.642 +5.2%
10.822 -2.2%
10.398 -6%
3DMark Time Spy
34299 +200%
9090 -20.5%
Vulkan
254749 +176.3%
L4
120950 +31.2%
54373 -41%
30994 -66.4%
OpenCL
L20
262467 +193.2%
141178 +57.7%
64427 -28%
42238 -52.8%