AMD Radeon RX Vega 56

AMD Radeon RX Vega 56

AMD Radeon RX Vega 56 in 2025: Is This Graphics Card Worth Considering?

Professional Analysis for Gamers and Enthusiasts

Introduction

Although the AMD Radeon RX Vega 56 was released back in 2017, by 2025 it remains an intriguing option for budget builds. This model can still be found for sale as a new product in certain regions, with its price dropping to $200–250. But is it still relevant in the era of ray tracing and 4K gaming? Let's explore the details.


Architecture and Key Features

GCN 5th Generation Architecture

The RX Vega 56 is built on the Graphics Core Next (GCN) 5.0 microarchitecture, also known as Vega. This is the last generation of GCN before AMD transitioned to RDNA. The card is manufactured using GlobalFoundries' 14nm process, which appears outdated in 2025 compared to 5nm and 6nm chips.

Unique Features

- FidelityFX: AMD's toolkit for enhancing graphics, including Contrast Adaptive Sharpening (CAS) and upscaling (FSR 1.0).

- Ray Tracing with Simplified Implementation: The Vega 56 lacks hardware RT cores but supports ray tracing via the DirectX 12 Ultimate and Vulkan Ray Tracing APIs. However, performance in these scenarios is extremely low (5–15 FPS in Cyberpunk 2077 with RT enabled).


Memory: HBM2 vs GDDR6

Type and Capacity

The Vega 56 is equipped with 8GB of HBM2 (High Bandwidth Memory) in a dual-stacked configuration. The HBM technology provides record-breaking bandwidth of 410 GB/s (2048-bit bus width) for its time. In comparison, modern GPUs with GDDR6 (like NVIDIA's RTX 3060) offer around 360 GB/s.

Impact on Performance

HBM2 reduces latency and improves performance in memory-intensive tasks (such as rendering 4K textures). However, its capacity (8GB) is already insufficient for some games in 2025 at ultra settings. For example, in Horizon Forbidden West at 1440p, VRAM usage can reach 9–10 GB.


Gaming Performance: The Reality of 2025

1080p and 1440p

- Cyberpunk 2077: Medium settings — 75–85 FPS (1080p), 45–55 FPS (1440p).

- Elden Ring: High settings — 60 FPS (1080p), 50 FPS (1440p) with FSR 1.0.

- Call of Duty: Modern Warfare V: Medium settings — 90 FPS (1080p), 60 FPS (1440p).

4K Gaming

For 4K, the Vega 56 is only viable with FSR 1.0 or by reducing settings to a minimum. For instance, in Fortnite (Epic Settings), the card delivers 30–35 FPS, but with FSR — up to 50 FPS.

Ray Tracing — A Weak Point

Without hardware RT cores, the Vega 56 underperforms even against budget RTX 3050. In Control with RT on medium settings (1080p), it achieves only 18–22 FPS.


Professional Tasks: Unexpected Longevity

3D Modeling and Rendering

Thanks to support for OpenCL and ROCm (analogous to CUDA for AMD), the Vega 56 handles software like Blender, Maya, and ZBrush. For example, rendering a scene in Blender Cycles is completed 15–20% slower compared to the NVIDIA RTX 3060.

Video Editing

In DaVinci Resolve and Premiere Pro, the card shows stability when working on projects up to 4K 60 FPS. However, for encoding H.265, modern GPUs with dedicated hardware encoders (like the Radeon RX 7000 series) are more effective.

Scientific Calculations

The Vega 56 is still used in mining (though not as actively) and in research projects where high memory bandwidth is essential.


Power Consumption and Thermal Output

TDP and PSU Requirements

The nominal TDP of the card is 210W, but under peak loads, power consumption can reach 250–270W. A power supply of at least 600W with two 8-pin PCIe connectors is required for stable operation.

Cooling and Cases

Standard models (e.g., from Sapphire or PowerColor) are equipped with dual-slot coolers with 2–3 fans. Cases with good ventilation are recommended:

- At least 3 case fans (2 for intake, 1 for exhaust).

- Avoid compact Mini-ITX cases — risk of overheating.


Comparison with Competitors

NVIDIA GeForce RTX 3060 (12 GB GDDR6)

- Pros of RTX 3060: DLSS 3.0, hardware ray tracing, lower power consumption (170W).

- Cons: Price — $300–350 compared to $200–250 for Vega 56.

AMD Radeon RX 6600 XT (8 GB GDDR6)

- Pros of RX 6600 XT: RDNA 2 architecture, FSR 3.0 support, 160W TDP.

- Cons: Limited memory bus width (128-bit), which reduces performance in 4K.

Conclusion: The Vega 56 excels only in the budget segment and in tasks where memory bandwidth is critical.


Practical Assembly Tips

1. Power Supply: 600–650W with an 80+ Bronze certification (e.g., Corsair CX650).

2. Motherboard: Compatible with PCIe 3.0 x16 (using a PCIe 4.0 slot won’t provide a performance boost).

3. Drivers: Update through AMD Adrenalin Edition — the latest 2025 versions optimize performance in new games.

4. Overclocking: Using the WattMan utility, you can increase the GPU frequency to 1600–1650 MHz (+5–7% performance), but this will increase heat output.


Pros and Cons of RX Vega 56

Pros:

- Low price for the level of performance.

- High memory bandwidth.

- Support for modern APIs (DirectX 12 Ultimate, Vulkan).

Cons:

- High power consumption.

- Lack of hardware RT cores.

- Limited VRAM capacity for 2025 games.


Final Verdict: Who Is the Vega 56 Suitable For?

This graphics card is a choice for:

1. Budget Gamers willing to play at medium settings in 1080p/1440p.

2. Enthusiasts assembling PCs for overclocking experiments.

3. Professionals needing an affordable card with OpenCL support for rendering.

However, if you plan to use ray tracing or play in 4K, it is better to pay extra for more modern models. The Vega 56 in 2025 is a prime example of a "workhorse" from the past that can still surprise with its endurance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2017
Model Name
Radeon RX Vega 56
Generation
Vega
Base Clock
1156MHz
Boost Clock
1471MHz
Bus Interface
PCIe 3.0 x16
Transistors
12,500 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
409.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
94.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
329.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
659.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.329 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
210W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
58 fps
Shadow of the Tomb Raider 1080p
Score
85 fps
Battlefield 5 2160p
Score
53 fps
Battlefield 5 1440p
Score
91 fps
Battlefield 5 1080p
Score
128 fps
GTA 5 2160p
Score
45 fps
GTA 5 1440p
Score
93 fps
GTA 5 1080p
Score
108 fps
FP32 (float)
Score
10.329 TFLOPS
3DMark Time Spy
Score
7045

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
43 +38.7%
8 -74.2%
Shadow of the Tomb Raider 1440p / fps
97 +67.2%
33 -43.1%
12 -79.3%
Shadow of the Tomb Raider 1080p / fps
163 +91.8%
113 +32.9%
51 -40%
Battlefield 5 2160p / fps
80 +50.9%
64 +20.8%
43 -18.9%
Battlefield 5 1440p / fps
124 +36.3%
100 +9.9%
Battlefield 5 1080p / fps
188 +46.9%
156 +21.9%
76 -40.6%
GTA 5 2160p / fps
146 +224.4%
68 +51.1%
55 +22.2%
GTA 5 1440p / fps
191 +105.4%
116 +24.7%
73 -21.5%
GTA 5 1080p / fps
213 +97.2%
136 +25.9%
FP32 (float) / TFLOPS
10.965 +6.2%
10.653 +3.1%
9.717 -5.9%
3DMark Time Spy
11223 +59.3%
9089 +29%