AMD Radeon RX 570

AMD Radeon RX 570

AMD Radeon RX 570 in 2025: Budget Warrior or Obsolete Option?

Overview of capabilities, performance, and relevance for modern tasks.


1. Architecture and Key Features

Polaris Architecture: A Time-Tested Foundation

The AMD Radeon RX 570, released in 2017, is based on the Polaris architecture (GCN 4.0 series). Despite its age, the card remains popular in the budget segment in 2025 due to its balance of price and performance. The manufacturing process is 14 nm, which lags behind current 6 nm and 5 nm chips but ensures low production costs.

Unique Features

- FidelityFX: AMD's toolkit for graphic enhancements (contrast sharpness, upscaling). Supports FSR (FidelityFX Super Resolution) 1.0, but the lack of FSR 2.0/3.0 limits the quality of upscaling.

- Lack of Hardware Ray Tracing: Ray tracing is not supported; it relies on purely software solutions via drivers, which sharply reduces FPS.

- FreeSync: Compatibility with monitors supporting adaptive sync technology.


2. Memory: Modest but Practical

Type and Size

The RX 570 features either 4 GB or 8 GB of GDDR5 memory (not GDDR6!), which seems modest in 2025. For gaming at Full HD (1080p), 4 GB is sufficient at medium settings, but modern titles like Cyberpunk 2077: Phantom Liberty or Starfield may require more video memory, leading to lag.

Bandwidth

With a 256-bit bus and 7 GHz memory frequency, it offers 224 GB/s. This is adequate for less demanding tasks, but high-resolution textures can create "bottlenecks."


3. Gaming Performance: What to Expect in 2025?

Full HD (1080p)

- CS2: 90–110 FPS on high settings.

- Fortnite: 50–60 FPS (medium settings, FSR 1.0).

- Hogwarts Legacy: 30–40 FPS (low settings).

1440p and 4K

The card is not designed for QHD and 4K. In lighter projects (like Rocket League), stable 60 FPS at 1440p with FSR is achievable, but in AAA games, resolution must be lowered to 720–900p.

Ray Tracing

The lack of hardware support makes ray tracing unavailable. Software emulations (like through Proton on Linux) drop FPS to 10–15 frames, which is unacceptable.


4. Professional Tasks: Not the Best Choice

Video Editing and Rendering

In programs like DaVinci Resolve or Premiere Pro, the RX 570 can handle 1080p editing, but rendering 4K will take 2–3 times longer than on modern GPUs.

3D Modeling

Blender and Maya work through OpenCL, but the absence of specialized cores (like those in RDNA 3) limits speed. Good for learning, but not for professional work.

Scientific Computing

Support for OpenCL allows the card to be used for simple computations, but efficiency is lower compared to NVIDIA with CUDA.


5. Power Consumption and Heat Generation

TDP and Power Requirements

The RX 570 has a TDP of 150 W. A power supply of 450 W is needed (500 W with an 80+ Bronze certification is recommended).

Cooling and Case

Reference models are somewhat noisy (sound level up to 40 dB). An optimal choice is a case with 2–3 fans (intake at the front, exhaust at the back). For compact PCs, versions with dual-slot coolers are suitable, but avoid SFF cases without ventilation.


6. Comparison with Competitors

NVIDIA GeForce GTX 1650 Super

- Pros: Low power consumption (100 W), supports DLSS 1.0.

- Cons: 4 GB GDDR6, priced at $170–200 (new models).

AMD Radeon RX 6600

- Pros: RDNA 2 architecture, 8 GB GDDR6, FSR 3.0 support.

- Cons: Starting price of $250.

Conclusion: The RX 570 only wins on price ($120–150 for new leftovers) but lags in performance and features.


7. Practical Tips

Power Supply

- Minimum: 450 W (Corsair CX450, EVGA 500 BR).

- Recommended: Modular PSUs of 500–550 W for future upgrades.

Compatibility

- PCIe 3.0 x16 (compatible with 4.0 and 5.0, but no speed increase).

- Update drivers through AMD Adrenalin: the latest versions of 2025 are optimized for Windows 11 23H2.

Notes

- Avoid builds with Ryzen 7/Ryzen 9 processors — the GPU will become a "weak link."

- For Linux: use amdgpu drivers with kernel 6.5+ for better stability.


8. Pros and Cons

Pros:

- Low price ($120–150).

- Sufficient for 60 FPS in 1080p (games up to 2022).

- Reliability and long lifespan.

Cons:

- High power consumption.

- No support for ray tracing and FSR 3.0.

- Limited video memory for modern projects.


9. Final Conclusion: Who is the RX 570 Suitable For?

This graphics card is a choice for:

- Budget Gamers: If you play DotA 2, CS2, or indie projects.

- Old PC Owners: Upgrade without replacing the PSU and motherboard.

- Temporary Solution: While saving for an RX 7600 or RTX 4060.

Do Not Get the RX 570 if:

- You need Ray Tracing or 1440p/4K.

- You are engaged in professional rendering.

- You want "future-proofing" — 4 GB VRAM is already insufficient.

Alternative: Consider a used RX 580 8 GB ($80–100) or a new Intel Arc A580 ($180) for a better balance.


In 2025, the Radeon RX 570 is a prime example of a "workhorse" for less demanding tasks. It won't surprise with performance, but it allows saving without completely giving up gaming.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 570
Generation
Polaris
Base Clock
1168MHz
Boost Clock
1244MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.81 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
159.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.095 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
318.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.993 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
18 fps
Shadow of the Tomb Raider 1440p
Score
33 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
26 fps
Battlefield 5 1440p
Score
50 fps
Battlefield 5 1080p
Score
68 fps
GTA 5 2160p
Score
31 fps
GTA 5 1440p
Score
58 fps
GTA 5 1080p
Score
102 fps
FP32 (float)
Score
4.993 TFLOPS
3DMark Time Spy
Score
3953
Hashcat
Score
161084 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +116.7%
26 +44.4%
1 -94.4%
Shadow of the Tomb Raider 1440p / fps
95 +187.9%
75 +127.3%
54 +63.6%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
Battlefield 5 2160p / fps
46 +76.9%
34 +30.8%
Battlefield 5 1440p / fps
100 +100%
14 -72%
Battlefield 5 1080p / fps
139 +104.4%
122 +79.4%
90 +32.4%
20 -70.6%
GTA 5 2160p / fps
68 +119.4%
55 +77.4%
GTA 5 1440p / fps
153 +163.8%
103 +77.6%
82 +41.4%
GTA 5 1080p / fps
213 +108.8%
136 +33.3%
FP32 (float) / TFLOPS
5.092 +2%
4.922 -1.4%
4.803 -3.8%
3DMark Time Spy
7462 +88.8%
2758 -30.2%
1770 -55.2%
Hashcat / H/s
175982 +9.2%
175296 +8.8%
161084
160182 -0.6%
157126 -2.5%