AMD Radeon R9 290

AMD Radeon R9 290

AMD Radeon R9 290 in 2025: Nostalgia or Relevance?

An analysis of an outdated legend for modern tasks


Introduction

Released in 2013, the AMD Radeon R9 290 became a symbol of the era of high-performance GPUs at reasonable prices. However, in 2025, twelve years after its release, its place in the world of gaming and professional tasks raises questions. Should we consider this card today? Let's explore the details.


Architecture and Key Features

Hawaii: Foundation for the Future

The R9 290 is built on the Graphics Core Next (GCN) 1.1 architecture (codename Hawaii), created using a 28nm manufacturing process. Its core specifications include:

- 2560 stream processors;

- 160 texture units;

- 64 render output units.

Unique Features for Its Time:

- Mantle API — the predecessor to Vulkan, optimizing CPU interaction.

- TrueAudio — hardware audio processing (rarely used in games).

- Eyefinity — support for multi-monitor configurations.

Limitations in 2025:

- No support for DirectX 12 Ultimate, ray tracing (RTX/DXR), or AI accelerators (DLSS/FSR).

- Modern technologies like FidelityFX Super Resolution (FSR) are unavailable due to lack of compatibility.


Memory: Potential and Limitations

GDDR5: Record Bus Width

- Capacity: 4 GB.

- Type: GDDR5 with a 512-bit bus.

- Bandwidth: 320 GB/s (higher than many budget cards in 2025!).

Impact on Performance:

- In games from 2024–2025, 4 GB of VRAM is a critical minimum. For instance, Starfield (2023) requires 6–8 GB at ultra settings in 1080p.

- Wide bus compensates for volume deficiency in older projects (e.g., The Witcher 3), but it won’t suffice for 4K or high-resolution textures.


Gaming Performance: Realities of 2025

1080p: Acceptable for Less Demanding Projects

- Cyberpunk 2077: ~25–30 FPS on low settings.

- Call of Duty: Warzone 2.0: ~40 FPS on medium settings.

- Fortnite: ~50–60 FPS (without enabling FSR).

1440p and 4K: Not for Modern AAA Games

- In Elden Ring (1440p, medium settings): ~20–25 FPS.

- 4K is only feasible in indie games or projects from the 2010s (e.g., GTA V).

Ray Tracing: Not supported.

Advice: For comfortable gaming in 2025, select Low/Medium settings and a 1080p resolution.


Professional Tasks: An Outdated Tool

Video Editing and 3D Modeling

- DaVinci Resolve: 1080p rendering is possible, but 4K will cause lag due to lack of memory.

- Blender: OpenCL rendering works, but is slower than NVIDIA's CUDA accelerators.

Scientific Calculations

- Supports OpenCL 1.2, but modern algorithms (e.g., machine learning) require more resources.

Conclusion: R9 290 is suitable for basic tasks but not for professional work with 4K content.


Power Consumption and Heat Dissipation

TDP: 250W — A Legacy of the Past

- Recommended PSU: 600W (to allow for peak loads).

- Cooling:

- The reference cooler (the "turbine") is noisy and inefficient.

- Look for models with custom coolers (e.g., Sapphire Tri-X) or consider installing liquid cooling.

- Case: Good ventilation is essential (at least 2 fans for intake/exhaust).


Comparison with Competitors

In Its Generation (2013–2014):

- NVIDIA GTX 780: The R9 290 excelled in performance but lagged in energy efficiency.

In 2025:

- NVIDIA GTX 1650 (4 GB): Comparable in price on the secondary market (~$80–100), but consumes 75W and supports DLSS.

- AMD RX 6400: A new card priced at $150–180 with similar performance, but with support for FSR and HDMI 2.1.

Conclusion: The R9 290 falls behind modern budget models in energy efficiency and functionality.


Practical Advice

Power Supply

- A minimum of 500W (for systems with mid-range processors).

- Choose models with an 80+ Bronze certification and overload protection (e.g., Corsair CX650).

Compatibility

- PCIe 3.0 x16 is compatible with PCIe 4.0/5.0 motherboards, but it won't unlock their potential.

- Check driver support: official updates from AMD ceased in 2022.

Drivers

- Use Adrenalin 21.6.1 (the last stable version for GCN 1.0–1.2).

- There may be conflicts with Windows 11—test before purchase.


Pros and Cons

Pros:

- Low price on the secondary market (~$50–80).

- High memory bandwidth.

- Support for Multi-GPU (CrossFire) for experimentation.

Cons:

- Lack of modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- High energy consumption and noise.

- Risk of purchasing a worn-out model.


Final Conclusion: Who Should Consider the R9 290?

This graphics card is a choice for:

1. Retro gaming enthusiasts assembling PCs for projects from the 2010s.

2. Budget builds where minimum price matters more than energy efficiency.

3. Temporary solutions before purchasing a modern model.

However, if you need stable performance in new games or for professional tasks—consider the AMD RX 6500 XT or NVIDIA RTX 3050. The R9 290 remains a niche product in 2025, but for certain scenarios, its potential is not yet exhausted.


Prices are valid as of April 2025. Listed for new devices, but the R9 290 is only available on the secondary market.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2013
Model Name
Radeon R9 290
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
60.61 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
151.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
606.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.752 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.752 TFLOPS
3DMark Time Spy
Score
3619
Hashcat
Score
160182 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
4.945 +4.1%
4.883 +2.8%
4.539 -4.5%
3DMark Time Spy
4802 +32.7%
2290 -36.7%
1420 -60.8%
Hashcat / H/s
175296 +9.4%
161084 +0.6%
160182
157126 -1.9%
157087 -1.9%