Intel Arc A310

Intel Arc A310

About GPU

The Intel Arc A310 GPU is a promising addition to the world of desktop GPUs. With a base clock of 1750MHz and a boost clock of 1750MHz, this GPU offers impressive performance for a variety of gaming and multimedia tasks. The 4GB GDDR6 memory and a memory clock of 1937MHz ensure smooth and efficient operation, while the 768 shading units and 4MB L2 cache contribute to its overall power. One standout feature of the Intel Arc A310 is its low TDP of 30W, which makes it a great option for those looking for a more energy-efficient GPU without sacrificing performance. The theoretical performance of 2.688 TFLOPS also demonstrates its capability for handling demanding applications and games. In terms of real-world performance, the Intel Arc A310 delivers solid results, as demonstrated by its ability to run Shadow of the Tomb Raider at 1080p with a respectable 30 fps. This makes it a suitable choice for both casual and more serious gamers who want a reliable GPU that can handle modern titles without breaking the bank. Overall, the Intel Arc A310 is a compelling option for desktop users who are looking for a capable and energy-efficient GPU. Its combination of strong technical specs and real-world performance make it a worthy contender in the competitive GPU market.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2022
Model Name
Arc A310
Generation
Alchemist
Base Clock
1750MHz
Boost Clock
1750MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1937MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
124.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
56.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.376 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
672.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.742 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L2 Cache
4MB
TDP
30W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p
Score
7 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
29 fps
FP32 (float)
Score
2.742 TFLOPS

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
8 +14.3%
8 +14.3%
6 -14.3%
6 -14.3%
Shadow of the Tomb Raider 1440p / fps
Shadow of the Tomb Raider 1080p / fps
32 +10.3%
31 +6.9%
FP32 (float) / TFLOPS
2.757 +0.5%
2.757 +0.5%
2.742
2.742 -0%
2.71 -1.2%