NVIDIA GeForce RTX 2060 Mobile

NVIDIA GeForce RTX 2060 Mobile

NVIDIA GeForce RTX 2060 Mobile in 2025: Everything You Need to Know

A professional analysis of the laptop graphics card — from architecture to practical tips.


1. Architecture and Key Features

Turing Architecture: The Foundation of Technological Breakthroughs

The GeForce RTX 2060 Mobile graphics card is built on NVIDIA's Turing architecture, introduced in 2018. Despite its age, this architecture remains relevant due to its support for key technologies:

- RT Cores — hardware blocks for ray tracing that provide realistic lighting and reflections.

- Tensor Cores — cores for artificial intelligence tasks, including the DLSS (Deep Learning Super Sampling) technology.

Manufacturing Process and Unique Features

The chips are manufactured using a 12nm process, which may seem modest in 2025 compared to the 5nm and 6nm solutions. However, driver and software optimization allow the RTX 2060 Mobile to remain competitive.

- DLSS 2.0+ — boosts FPS in games through AI upscaling. For example, in Cyberpunk 2077, enabling DLSS provides an increase of up to 40%.

- Support for FidelityFX Super Resolution (FSR) — compatibility with AMD technology offers an alternative for games not using DLSS.


2. Memory: Performance and Impact on Gaming

GDDR6: The Balance of Speed and Energy Efficiency

The RTX 2060 Mobile features 6GB of GDDR6 memory with a 192-bit bus. The bandwidth is 336 GB/s (14 Gbps × 192 bits / 8). This is sufficient for most games at 1080p, but there may be limitations at 1440p or 4K, especially in projects with high-resolution textures (Horizon Forbidden West, Starfield).

Practical Considerations

- 6GB is the minimum comfort level in 2025. For instance, in Call of Duty: Modern Warfare V with ultra settings at 1080p, video memory usage reaches 5.5–5.8GB.


3. Gaming Performance: Numbers and Resolutions

1080p: Comfort Zone

- Cyberpunk 2077: Medium settings + DLSS Quality — 55–60 FPS. With ray tracing (RT Medium) — 45 FPS (DLSS is essential).

- Apex Legends: High settings — stable 90–100 FPS.

1440p: Gaming with Caveats

- Elden Ring: High settings — 45–50 FPS (without Ray Tracing). With DLSS — up to 60 FPS.

- 4K is not for the RTX 2060 Mobile. Only in less demanding titles like CS:GO or Dota 2 can you achieve 60 FPS on medium settings.

Ray Tracing: Beauty Comes at a Cost

Activating ray tracing reduces FPS by 30–40%. For example, in Control with RT Medium and DLSS Performance mode, it gives 50–55 FPS at 1080p.


4. Professional Tasks: Not Just Gaming

Video Editing and 3D Rendering

- Premiere Pro: Rendering 4K videos with effects is accelerated by CUDA cores. Exporting a 10-minute clip takes about 8–10 minutes.

- Blender: Rendering a medium-sized scene (BMW Benchmark) takes about 15 minutes.

Scientific Calculations

Support for CUDA and OpenCL allows the card to be used for machine learning (basic TensorFlow/PyTorch models) and physical simulations. However, the 6GB memory limits work with large datasets.


5. Power Consumption and Heat Generation

TDP and Cooling Requirements

- The card's TDP is 80–90W. In laptops with poor cooling systems, throttling may occur under load.

- Recommendations:

- Choose models with two fans and copper heat pipes (such as ASUS ROG Zephyrus or Lenovo Legion).

- Use cooling pads to lower temperatures by 5–7°C.


6. Comparison with Competitors

AMD Radeon RX 5600M

- Pros: 10-15% cheaper, performs better in Vulkan projects (Red Dead Redemption 2).

- Cons: No hardware ray tracing, FSR is inferior to DLSS in image quality.

NVIDIA RTX 3050 Mobile

- Newer but weaker in RT tasks. 4GB of memory is critical for modern games.

Conclusion: The RTX 2060 Mobile in 2025 beats budget newcomers due to DLSS and 6GB of memory.


7. Practical Tips

Power Supply and Compatibility

- The minimum power supply for the laptop is 150W. For models with Intel Core i7/i9 or Ryzen 7 processors — 180–200W.

- Check the ports: HDMI 2.0b and DisplayPort 1.4 support 4K@60Hz.

Drivers and Optimization

- Regularly update drivers via GeForce Experience. In 2025, NVIDIA continues to release patches for Turing.

- For professional tasks, install Studio Drivers — they are more stable for working with editors.


8. Pros and Cons

Advantages:

- Supports DLSS and ray tracing.

- Optimal performance at 1080p.

- Affordable price (laptops starting from $600).

Disadvantages:

- 6GB of memory is insufficient for 1440p and above in 2025.

- High heat output in thin chassis.


9. Final Conclusion: Who is the RTX 2060 Mobile Suitable For?

This graphics card is an ideal choice for:

- Gamers on a budget of up to $700 looking to play at 1080p with high/medium settings.

- Students and freelancers who need mobility and CUDA support for work in Blender or Premiere.

- Ray tracing enthusiasts who are willing to compromise on FPS for beautiful visuals.

Alternative: If your budget exceeds $800, consider laptops with the RTX 3060 Mobile (8GB GDDR6) — they are more future-proof against rising system requirements.


Conclusion

The NVIDIA GeForce RTX 2060 Mobile in 2025 is a “workhorse” for those who value the balance between price and performance. It has proven that even aging hardware can remain relevant through smart optimization and support for key technologies.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2019
Model Name
GeForce RTX 2060 Mobile
Generation
GeForce 20 Mobile
Base Clock
960MHz
Boost Clock
1200MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
144.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.216 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
144.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.516 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
64 KB (per SM)
L2 Cache
3MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
4.516 TFLOPS
3DMark Time Spy
Score
5822

Compared to Other GPU

FP32 (float) / TFLOPS
4.864 +7.7%
4.725 +4.6%
4.311 -4.5%
3DMark Time Spy
10154 +74.4%
7975 +37%
4346 -25.4%
3087 -47%