AMD Radeon RX 7700S

AMD Radeon RX 7700S

About GPU

The AMD Radeon RX 7700S GPU is a powerful and efficient mobile graphics card that delivers impressive performance for gaming and content creation. With a base clock speed of 1500MHz and a boost clock speed of 2500MHz, this GPU offers smooth and fast processing for demanding applications. The 8GB of GDDR6 memory and a memory clock of 2250MHz ensure that the GPU can handle high-resolution textures and complex visual effects without compromising performance. With 2048 shading units and 2MB of L2 cache, the Radeon RX 7700S is capable of delivering stunning visuals and smooth frame rates in modern games. Additionally, the GPU's TDP of 100W strikes a good balance between performance and power efficiency, making it suitable for use in thin and light gaming laptops. The theoretical performance of 20.48 TFLOPS further demonstrates the impressive capabilities of this GPU, allowing it to handle demanding tasks such as 3D rendering and video editing with ease. The AMD Radeon RX 7700S is a great choice for gamers and professionals who require a high-performance mobile GPU. In conclusion, the AMD Radeon RX 7700S GPU offers a combination of high performance, power efficiency, and impressive feature set, making it a great option for those in need of a capable mobile graphics solution. Whether you're a gamer or a creative professional, this GPU has the power to handle your needs.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2023
Model Name
Radeon RX 7700S
Generation
Navi Mobile
Base Clock
1500MHz
Boost Clock
2500MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
160.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
320.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.96 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
640.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.89 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

FP32 (float)
Score
20.89 TFLOPS
OpenCL
Score
77320

Compared to Other GPU

FP32 (float) / TFLOPS
20.992 +0.5%
20.933 +0.2%
20.686 -1%
20.441 -2.1%
OpenCL
79060 +2.3%
77989 +0.9%
77174 -0.2%
77001 -0.4%